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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>

#ifndef DEDICATED
#include "SDL.h"
#include "SDL_cpuinfo.h"
#endif

#include "sys_local.h"
#include "sys_loadlib.h"

#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"

static char binaryPath[ MAX_OSPATH ] = { 0 };
static char installPath[ MAX_OSPATH ] = { 0 };

/*
=================
Sys_SetBinaryPath
=================
*/
void Sys_SetBinaryPath(const char *path)
{
	Q_strncpyz(binaryPath, path, sizeof(binaryPath));
}

/*
=================
Sys_BinaryPath
=================
*/
char *Sys_BinaryPath(void)
{
	return binaryPath;
}

/*
=================
Sys_SetDefaultInstallPath
=================
*/
void Sys_SetDefaultInstallPath(const char *path)
{
	Q_strncpyz(installPath, path, sizeof(installPath));
}

/*
=================
Sys_DefaultInstallPath
=================
*/
char *Sys_DefaultInstallPath(void)
{
	if (*installPath)
		return installPath;
	else
		return Sys_Cwd();
}

/*
=================
Sys_In_Restart_f

Restart the input subsystem
=================
*/
void Sys_In_Restart_f( void )
{
	IN_Shutdown();
	IN_Init();
}

/*
=================
Sys_ConsoleInputInit

Start the console input subsystem
=================
*/
void Sys_ConsoleInputInit( void )
{
#ifdef DEDICATED
	TTY_Init( );
#endif
}

/*
=================
Sys_ConsoleInputShutdown

Shutdown the console input subsystem
=================
*/
void Sys_ConsoleInputShutdown( void )
{
#ifdef DEDICATED
	TTY_Shutdown( );
#endif
}

/*
=================
Sys_ConsoleInput

Handle new console input
=================
*/
char *Sys_ConsoleInput(void)
{
#ifdef DEDICATED
	return TTY_ConsoleInput( );
#endif

	return NULL;
}

/*
=================
Sys_Exit

Single exit point (regular exit or in case of error)
=================
*/
void Sys_Exit( int ex )
{
	Sys_ConsoleInputShutdown();

#ifndef DEDICATED
	SDL_Quit( );
#endif

#ifdef NDEBUG
	// _exit is called instead of exit since there are rumours of
	// GL libraries installing atexit calls that we don't want to call
	// FIXME: get some testing done with plain exit
	_exit(ex);
#else
	// Cause a backtrace on error exits
	assert( ex == 0 );
	exit(ex);
#endif
}

/*
=================
Sys_Quit
=================
*/
void Sys_Quit (void)
{
	CL_Shutdown ();
	Sys_Exit(0);
}

/*
=================
Sys_GetProcessorFeatures
=================
*/
cpuFeatures_t Sys_GetProcessorFeatures( void )
{
	cpuFeatures_t features = 0;

#ifndef DEDICATED
	if( SDL_HasRDTSC( ) )    features |= CF_RDTSC;
	if( SDL_HasMMX( ) )      features |= CF_MMX;
	if( SDL_HasMMXExt( ) )   features |= CF_MMX_EXT;
	if( SDL_Has3DNow( ) )    features |= CF_3DNOW;
	if( SDL_Has3DNowExt( ) ) features |= CF_3DNOW_EXT;
	if( SDL_HasSSE( ) )      features |= CF_SSE;
	if( SDL_HasSSE2( ) )     features |= CF_SSE2;
	if( SDL_HasAltiVec( ) )  features |= CF_ALTIVEC;
#endif

	return features;
}

/*
=================
Sys_Init
=================
*/
void Sys_Init(void)
{
	Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
	Cvar_Set( "arch", OS_STRING " " ARCH_STRING );
	Cvar_Set( "username", Sys_GetCurrentUser( ) );
}

static struct Q3ToAnsiColorTable_s
{
	char Q3color;
	char *ANSIcolor;
} TTY_colorTable[ ] =
{
	{ COLOR_BLACK,    "30" },
	{ COLOR_RED,      "31" },
	{ COLOR_GREEN,    "32" },
	{ COLOR_YELLOW,   "33" },
	{ COLOR_BLUE,     "34" },
	{ COLOR_CYAN,     "36" },
	{ COLOR_MAGENTA,  "35" },
	{ COLOR_WHITE,    "0" }
};

static int TTY_colorTableSize =
	sizeof( TTY_colorTable ) / sizeof( TTY_colorTable[ 0 ] );

/*
=================
Sys_ANSIColorify

Transform Q3 colour codes to ANSI escape sequences
=================
*/
static void Sys_ANSIColorify( const char *msg, char *buffer, int bufferSize )
{
	int   msgLength, pos;
	int   i, j;
	char  *escapeCode;
	char  tempBuffer[ 7 ];

	if( !msg || !buffer )
		return;

	msgLength = strlen( msg );
	pos = 0;
	i = 0;
	buffer[ 0 ] = '\0';

	while( i < msgLength )
	{
		if( msg[ i ] == '\n' )
		{
			Com_sprintf( tempBuffer, 7, "%c[0m\n", 0x1B );
			strncat( buffer, tempBuffer, bufferSize );
			i++;
		}
		else if( msg[ i ] == Q_COLOR_ESCAPE )
		{
			i++;

			if( i < msgLength )
			{
				escapeCode = NULL;
				for( j = 0; j < TTY_colorTableSize; j++ )
				{
					if( msg[ i ] == TTY_colorTable[ j ].Q3color )
					{
						escapeCode = TTY_colorTable[ j ].ANSIcolor;
						break;
					}
				}

				if( escapeCode )
				{
					Com_sprintf( tempBuffer, 7, "%c[%sm", 0x1B, escapeCode );
					strncat( buffer, tempBuffer, bufferSize );
				}

				i++;
			}
		}
		else
		{
			Com_sprintf( tempBuffer, 7, "%c", msg[ i++ ] );
			strncat( buffer, tempBuffer, bufferSize );
		}
	}
}

/*
=================
Sys_Print
=================
*/
void Sys_Print( const char *msg )
{
#ifdef DEDICATED
	TTY_Hide();
#endif

	if( com_ansiColor && com_ansiColor->integer )
	{
		char ansiColorString[ MAXPRINTMSG ];
		Sys_ANSIColorify( msg, ansiColorString, MAXPRINTMSG );
		fputs( ansiColorString, stderr );
	}
	else
		fputs(msg, stderr);

#ifdef DEDICATED
	TTY_Show();
#endif
}

/*
=================
Sys_Error
=================
*/
void Sys_Error( const char *error, ... )
{
	va_list argptr;
	char    string[1024];

#ifdef DEDICATED
	TTY_Hide();
#endif

	CL_Shutdown ();

	va_start (argptr,error);
	Q_vsnprintf (string, sizeof(string), error, argptr);
	va_end (argptr);
	fprintf(stderr, "Sys_Error: %s\n", string);

	Sys_Exit( 1 );
}

/*
=================
Sys_Warn
=================
*/
void Sys_Warn( char *warning, ... )
{
	va_list argptr;
	char    string[1024];

	va_start (argptr,warning);
	Q_vsnprintf (string, sizeof(string), warning, argptr);
	va_end (argptr);

#ifdef DEDICATED
	TTY_Hide();
#endif

	fprintf(stderr, "Warning: %s", string);

#ifdef DEDICATED
	TTY_Show();
#endif
}

/*
============
Sys_FileTime

returns -1 if not present
============
*/
int Sys_FileTime( char *path )
{
	struct stat buf;

	if (stat (path,&buf) == -1)
		return -1;

	return buf.st_mtime;
}

/*
=================
Sys_UnloadDll
=================
*/
void Sys_UnloadDll( void *dllHandle )
{
	if( !dllHandle )
	{
		Com_Printf("Sys_UnloadDll(NULL)\n");
		return;
	}

	Sys_UnloadLibrary(dllHandle);
}

/*
=================
Sys_TryLibraryLoad
=================
*/
static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath )
{
	void* libHandle;
	char* fn;

	*fqpath = 0;

	fn = FS_BuildOSPath( base, gamedir, fname );
	Com_Printf( "Sys_LoadDll(%s)... \n", fn );

	libHandle = Sys_LoadLibrary(fn);

	if(!libHandle) {
		Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, Sys_LibraryError() );
		return NULL;
	}

	Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn );
	Q_strncpyz ( fqpath , fn , MAX_QPATH ) ;

	return libHandle;
}

/*
=================
Sys_LoadDll

Used to load a development dll instead of a virtual machine
#1 look down current path
#2 look in fs_homepath
#3 look in fs_basepath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
	intptr_t (**entryPoint)(int, ...),
	intptr_t (*systemcalls)(intptr_t, ...) )
{
	void  *libHandle;
	void  (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
	char  curpath[MAX_OSPATH];
	char  fname[MAX_OSPATH];
	char  *basepath;
	char  *homepath;
	char  *pwdpath;
	char  *gamedir;

	assert( name );

	getcwd(curpath, sizeof(curpath));
	snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);

	// TODO: use fs_searchpaths from files.c
	pwdpath = Sys_Cwd();
	basepath = Cvar_VariableString( "fs_basepath" );
	homepath = Cvar_VariableString( "fs_homepath" );
	gamedir = Cvar_VariableString( "fs_game" );

	libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);

	if(!libHandle && homepath)
		libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);

	if(!libHandle && basepath)
		libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);

	if(!libHandle) {
		Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
		return NULL;
	}

	dllEntry = Sys_LoadFunction( libHandle, "dllEntry" );
	*entryPoint = Sys_LoadFunction( libHandle, "vmMain" );

	if ( !*entryPoint || !dllEntry )
	{
		Com_Printf ( "Sys_LoadDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
		Sys_UnloadLibrary(libHandle);

		return NULL;
	}

	Com_Printf ( "Sys_LoadDll(%s) found vmMain function at %p\n", name, *entryPoint );
	dllEntry( systemcalls );

	return libHandle;
}

/*
=================
Sys_Idle
=================
*/
static void Sys_Idle( void )
{
#ifndef DEDICATED
	int appState = SDL_GetAppState( );
	int sleep = 0;

	// If we have no input focus at all, sleep a bit
	if( !( appState & ( SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS ) ) )
	{
		Cvar_SetValue( "com_unfocused", 1 );
		sleep += 16;
	}
	else
		Cvar_SetValue( "com_unfocused", 0 );

	// If we're minimised, sleep a bit more
	if( !( appState & SDL_APPACTIVE ) )
	{
		Cvar_SetValue( "com_minimized", 1 );
		sleep += 32;
	}
	else
		Cvar_SetValue( "com_minimized", 0 );

	if( !com_dedicated->integer && sleep )
		SDL_Delay( sleep );
#else
	// Dedicated server idles via NET_Sleep
#endif
}

/*
=================
Sys_ParseArgs
=================
*/
void Sys_ParseArgs( int argc, char **argv )
{
	if( argc == 2 )
	{
		if( !strcmp( argv[1], "--version" ) ||
				!strcmp( argv[1], "-v" ) )
		{
			const char* date = __DATE__;
#ifdef DEDICATED
			fprintf( stdout, Q3_VERSION " dedicated server (%s)\n", date );
#else
			fprintf( stdout, Q3_VERSION " client (%s)\n", date );
#endif
			Sys_Exit(0);
		}
	}
}

#ifndef DEFAULT_BASEDIR
#	ifdef MACOS_X
#		define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_BinaryPath())
#	else
#		define DEFAULT_BASEDIR Sys_BinaryPath()
#	endif
#endif

/*
=================
Sys_SigHandler
=================
*/
static void Sys_SigHandler( int signal )
{
	static qboolean signalcaught = qfalse;

	if( signalcaught )
	{
		fprintf( stderr, "DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n",
			signal );
	}
	else
	{
		signalcaught = qtrue;
		fprintf( stderr, "Received signal %d, exiting...\n", signal );
#ifndef DEDICATED
		CL_Shutdown();
#endif
		SV_Shutdown( "Signal caught" );
	}

	Sys_Exit( 0 ); // Exit with 0 to avoid recursive signals
}

/*
=================
main
=================
*/
int main( int argc, char **argv )
{
	int   i;
	char  commandLine[ MAX_STRING_CHARS ] = { 0 };

#ifndef DEDICATED
  const SDL_version *ver = SDL_Linked_Version( );

#define STRING(s) #s
#define XSTRING(s) STRING(s)
#define MINSDL_VERSION \
  XSTRING(MINSDL_MAJOR) "." \
  XSTRING(MINSDL_MINOR) "." \
  XSTRING(MINSDL_PATCH)

  if( SDL_VERSIONNUM( ver->major, ver->minor, ver->patch ) <
      SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
  {
    Sys_Print( "SDL version " MINSDL_VERSION " or greater required\n" );
    Sys_Exit( 1 );
  }
#endif

	Sys_ParseArgs( argc, argv );
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );
		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init( commandLine );
	NET_Init();

	Sys_ConsoleInputInit();

#ifndef _WIN32
	// Windows doesn't have these signals
	signal( SIGHUP, Sys_SigHandler );
	signal( SIGQUIT, Sys_SigHandler );
	signal( SIGTRAP, Sys_SigHandler );
	signal( SIGIOT, Sys_SigHandler );
	signal( SIGBUS, Sys_SigHandler );
#endif

	signal( SIGILL, Sys_SigHandler );
	signal( SIGFPE, Sys_SigHandler );
	signal( SIGSEGV, Sys_SigHandler );
	signal( SIGTERM, Sys_SigHandler );

	while( 1 )
	{
		Sys_Idle( );
		IN_Frame( );
		Com_Frame( );
	}

	return 0;
}