1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "qcommon.h"
typedef enum {
OP_UNDEF,
OP_IGNORE,
OP_BREAK,
OP_ENTER,
OP_LEAVE,
OP_CALL,
OP_PUSH,
OP_POP,
OP_CONST,
OP_LOCAL,
OP_JUMP,
//-------------------
OP_EQ,
OP_NE,
OP_LTI,
OP_LEI,
OP_GTI,
OP_GEI,
OP_LTU,
OP_LEU,
OP_GTU,
OP_GEU,
OP_EQF,
OP_NEF,
OP_LTF,
OP_LEF,
OP_GTF,
OP_GEF,
//-------------------
OP_LOAD1,
OP_LOAD2,
OP_LOAD4,
OP_STORE1,
OP_STORE2,
OP_STORE4, // *(stack[top-1]) = stack[top]
OP_ARG,
OP_BLOCK_COPY,
//-------------------
OP_SEX8,
OP_SEX16,
OP_NEGI,
OP_ADD,
OP_SUB,
OP_DIVI,
OP_DIVU,
OP_MODI,
OP_MODU,
OP_MULI,
OP_MULU,
OP_BAND,
OP_BOR,
OP_BXOR,
OP_BCOM,
OP_LSH,
OP_RSHI,
OP_RSHU,
OP_NEGF,
OP_ADDF,
OP_SUBF,
OP_DIVF,
OP_MULF,
OP_CVIF,
OP_CVFI
} opcode_t;
typedef int vmptr_t;
typedef struct vmSymbol_s {
struct vmSymbol_s *next;
int symValue;
int profileCount;
char symName[1]; // variable sized
} vmSymbol_t;
#define VM_OFFSET_PROGRAM_STACK 0
#define VM_OFFSET_SYSTEM_CALL 4
struct vm_s {
// DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES
// USED BY THE ASM CODE
int programStack; // the vm may be recursively entered
int (*systemCall)( int *parms );
//------------------------------------
char name[MAX_QPATH];
// for dynamic linked modules
void *dllHandle;
int (QDECL *entryPoint)( int callNum, ... );
// for interpreted modules
qboolean currentlyInterpreting;
qboolean compiled;
byte *codeBase;
int codeLength;
int *instructionPointers;
int instructionPointersLength;
byte *dataBase;
int dataMask;
int stackBottom; // if programStack < stackBottom, error
int numSymbols;
struct vmSymbol_s *symbols;
int callLevel; // for debug indenting
int breakFunction; // increment breakCount on function entry to this
int breakCount;
// fqpath member added 7/20/02 by T.Ray
char fqpath[MAX_QPATH+1] ;
};
extern vm_t *currentVM;
extern int vm_debugLevel;
void VM_Compile( vm_t *vm, vmHeader_t *header );
int VM_CallCompiled( vm_t *vm, int *args );
void VM_PrepareInterpreter( vm_t *vm, vmHeader_t *header );
int VM_CallInterpreted( vm_t *vm, int *args );
vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value );
int VM_SymbolToValue( vm_t *vm, const char *symbol );
const char *VM_ValueToSymbol( vm_t *vm, int value );
void VM_LogSyscalls( int *args );
|