1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: files.c
*
* desc: handle based filesystem for Quake III Arena
*
* $Archive: /MissionPack/code/qcommon/files.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "qcommon.h"
#include "unzip.h"
/*
=============================================================================
QUAKE3 FILESYSTEM
All of Quake's data access is through a hierarchical file system, but the contents of
the file system can be transparently merged from several sources.
A "qpath" is a reference to game file data. MAX_ZPATH is 256 characters, which must include
a terminating zero. "..", "\\", and ":" are explicitly illegal in qpaths to prevent any
references outside the quake directory system.
The "base path" is the path to the directory holding all the game directories and usually
the executable. It defaults to ".", but can be overridden with a "+set fs_basepath c:\quake3"
command line to allow code debugging in a different directory. Basepath cannot
be modified at all after startup. Any files that are created (demos, screenshots,
etc) will be created reletive to the base path, so base path should usually be writable.
The "home path" is the path used for all write access. On win32 systems we have "base path"
== "home path", but on *nix systems the base installation is usually readonly, and
"home path" points to ~/.q3a or similar
The user can also install custom mods and content in "home path", so it should be searched
along with "home path" and "cd path" for game content.
The "base game" is the directory under the paths where data comes from by default, and
can be either "baseq3" or "demoq3".
The "current game" may be the same as the base game, or it may be the name of another
directory under the paths that should be searched for files before looking in the base game.
This is the basis for addons.
Clients automatically set the game directory after receiving a gamestate from a server,
so only servers need to worry about +set fs_game.
No other directories outside of the base game and current game will ever be referenced by
filesystem functions.
To save disk space and speed loading, directory trees can be collapsed into zip files.
The files use a ".pk3" extension to prevent users from unzipping them accidentally, but
otherwise the are simply normal uncompressed zip files. A game directory can have multiple
zip files of the form "pak0.pk3", "pak1.pk3", etc. Zip files are searched in decending order
from the highest number to the lowest, and will always take precedence over the filesystem.
This allows a pk3 distributed as a patch to override all existing data.
Because we will have updated executables freely available online, there is no point to
trying to restrict demo / oem versions of the game with code changes. Demo / oem versions
should be exactly the same executables as release versions, but with different data that
automatically restricts where game media can come from to prevent add-ons from working.
File search order: when FS_FOpenFileRead gets called it will go through the fs_searchpaths
structure and stop on the first successful hit. fs_searchpaths is built with successive
calls to FS_AddGameDirectory
Additionaly, we search in several subdirectories:
current game is the current mode
base game is a variable to allow mods based on other mods
(such as baseq3 + missionpack content combination in a mod for instance)
BASEGAME is the hardcoded base game ("baseq3")
e.g. the qpath "sound/newstuff/test.wav" would be searched for in the following places:
home path + current game's zip files
home path + current game's directory
base path + current game's zip files
base path + current game's directory
cd path + current game's zip files
cd path + current game's directory
home path + base game's zip file
home path + base game's directory
base path + base game's zip file
base path + base game's directory
cd path + base game's zip file
cd path + base game's directory
home path + BASEGAME's zip file
home path + BASEGAME's directory
base path + BASEGAME's zip file
base path + BASEGAME's directory
cd path + BASEGAME's zip file
cd path + BASEGAME's directory
server download, to be written to home path + current game's directory
The filesystem can be safely shutdown and reinitialized with different
basedir / cddir / game combinations, but all other subsystems that rely on it
(sound, video) must also be forced to restart.
Because the same files are loaded by both the clip model (CM_) and renderer (TR_)
subsystems, a simple single-file caching scheme is used. The CM_ subsystems will
load the file with a request to cache. Only one file will be kept cached at a time,
so any models that are going to be referenced by both subsystems should alternate
between the CM_ load function and the ref load function.
TODO: A qpath that starts with a leading slash will always refer to the base game, even if another
game is currently active. This allows character models, skins, and sounds to be downloaded
to a common directory no matter which game is active.
How to prevent downloading zip files?
Pass pk3 file names in systeminfo, and download before FS_Restart()?
Aborting a download disconnects the client from the server.
How to mark files as downloadable? Commercial add-ons won't be downloadable.
Non-commercial downloads will want to download the entire zip file.
the game would have to be reset to actually read the zip in
Auto-update information
Path separators
Casing
separate server gamedir and client gamedir, so if the user starts
a local game after having connected to a network game, it won't stick
with the network game.
allow menu options for game selection?
Read / write config to floppy option.
Different version coexistance?
When building a pak file, make sure a q3config.cfg isn't present in it,
or configs will never get loaded from disk!
todo:
downloading (outside fs?)
game directory passing and restarting
=============================================================================
*/
// every time a new demo pk3 file is built, this checksum must be updated.
// the easiest way to get it is to just run the game and see what it spits out
#define DEMO_PAK0_CHECKSUM 2985612116u
static const unsigned pak_checksums[] = {
1566731103u,
298122907u,
412165236u,
2991495316u,
1197932710u,
4087071573u,
3709064859u,
908855077u,
977125798u
};
// if this is defined, the executable positively won't work with any paks other
// than the demo pak, even if productid is present. This is only used for our
// last demo release to prevent the mac and linux users from using the demo
// executable with the production windows pak before the mac/linux products
// hit the shelves a little later
// NOW defined in build files
//#define PRE_RELEASE_TADEMO
#define MAX_ZPATH 256
#define MAX_SEARCH_PATHS 4096
#define MAX_FILEHASH_SIZE 1024
typedef struct fileInPack_s {
char *name; // name of the file
unsigned long pos; // file info position in zip
struct fileInPack_s* next; // next file in the hash
} fileInPack_t;
typedef struct {
char pakFilename[MAX_OSPATH]; // c:\quake3\baseq3\pak0.pk3
char pakBasename[MAX_OSPATH]; // pak0
char pakGamename[MAX_OSPATH]; // baseq3
unzFile handle; // handle to zip file
int checksum; // regular checksum
int pure_checksum; // checksum for pure
int numfiles; // number of files in pk3
int referenced; // referenced file flags
int hashSize; // hash table size (power of 2)
fileInPack_t* *hashTable; // hash table
fileInPack_t* buildBuffer; // buffer with the filenames etc.
} pack_t;
typedef struct {
char path[MAX_OSPATH]; // c:\quake3
char gamedir[MAX_OSPATH]; // baseq3
} directory_t;
typedef struct searchpath_s {
struct searchpath_s *next;
pack_t *pack; // only one of pack / dir will be non NULL
directory_t *dir;
} searchpath_t;
static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators
static cvar_t *fs_debug;
static cvar_t *fs_homepath;
#ifdef MACOS_X
// Also search the .app bundle for .pk3 files
static cvar_t *fs_apppath;
#endif
static cvar_t *fs_basepath;
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
static int fs_readCount; // total bytes read
static int fs_loadCount; // total files read
static int fs_loadStack; // total files in memory
static int fs_packFiles; // total number of files in packs
static int fs_fakeChkSum;
static int fs_checksumFeed;
typedef union qfile_gus {
FILE* o;
unzFile z;
} qfile_gut;
typedef struct qfile_us {
qfile_gut file;
qboolean unique;
} qfile_ut;
typedef struct {
qfile_ut handleFiles;
qboolean handleSync;
int baseOffset;
int fileSize;
int zipFilePos;
qboolean zipFile;
qboolean streamed;
char name[MAX_ZPATH];
} fileHandleData_t;
static fileHandleData_t fsh[MAX_FILE_HANDLES];
// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
// wether we did a reorder on the current search path when joining the server
static qboolean fs_reordered;
// never load anything from pk3 files that are not present at the server when pure
static int fs_numServerPaks;
static int fs_serverPaks[MAX_SEARCH_PATHS]; // checksums
static char *fs_serverPakNames[MAX_SEARCH_PATHS]; // pk3 names
// only used for autodownload, to make sure the client has at least
// all the pk3 files that are referenced at the server side
static int fs_numServerReferencedPaks;
static int fs_serverReferencedPaks[MAX_SEARCH_PATHS]; // checksums
static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS]; // pk3 names
// last valid game folder used
char lastValidBase[MAX_OSPATH];
char lastValidGame[MAX_OSPATH];
#ifdef FS_MISSING
FILE* missingFiles = NULL;
#endif
/*
==============
FS_Initialized
==============
*/
qboolean FS_Initialized( void ) {
return (fs_searchpaths != NULL);
}
/*
=================
FS_PakIsPure
=================
*/
qboolean FS_PakIsPure( pack_t *pack ) {
int i;
if ( fs_numServerPaks ) {
for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
// FIXME: also use hashed file names
// NOTE TTimo: a pk3 with same checksum but different name would be validated too
// I don't see this as allowing for any exploit, it would only happen if the client does manips of it's file names 'not a bug'
if ( pack->checksum == fs_serverPaks[i] ) {
return qtrue; // on the aproved list
}
}
return qfalse; // not on the pure server pak list
}
return qtrue;
}
/*
=================
FS_LoadStack
return load stack
=================
*/
int FS_LoadStack( void )
{
return fs_loadStack;
}
/*
================
return a hash value for the filename
================
*/
static long FS_HashFileName( const char *fname, int hashSize ) {
int i;
long hash;
char letter;
hash = 0;
i = 0;
while (fname[i] != '\0') {
letter = tolower(fname[i]);
if (letter =='.') break; // don't include extension
if (letter =='\\') letter = '/'; // damn path names
if (letter == PATH_SEP) letter = '/'; // damn path names
hash+=(long)(letter)*(i+119);
i++;
}
hash = (hash ^ (hash >> 10) ^ (hash >> 20));
hash &= (hashSize-1);
return hash;
}
static fileHandle_t FS_HandleForFile(void) {
int i;
for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
if ( fsh[i].handleFiles.file.o == NULL ) {
return i;
}
}
Com_Error( ERR_DROP, "FS_HandleForFile: none free" );
return 0;
}
static FILE *FS_FileForHandle( fileHandle_t f ) {
if ( f < 0 || f > MAX_FILE_HANDLES ) {
Com_Error( ERR_DROP, "FS_FileForHandle: out of range" );
}
if (fsh[f].zipFile == qtrue) {
Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" );
}
if ( ! fsh[f].handleFiles.file.o ) {
Com_Error( ERR_DROP, "FS_FileForHandle: NULL" );
}
return fsh[f].handleFiles.file.o;
}
void FS_ForceFlush( fileHandle_t f ) {
FILE *file;
file = FS_FileForHandle(f);
setvbuf( file, NULL, _IONBF, 0 );
}
/*
================
FS_filelength
If this is called on a non-unique FILE (from a pak file),
it will return the size of the pak file, not the expected
size of the file.
================
*/
int FS_filelength( fileHandle_t f ) {
int pos;
int end;
FILE* h;
h = FS_FileForHandle(f);
pos = ftell (h);
fseek (h, 0, SEEK_END);
end = ftell (h);
fseek (h, pos, SEEK_SET);
return end;
}
/*
====================
FS_ReplaceSeparators
Fix things up differently for win/unix/mac
====================
*/
static void FS_ReplaceSeparators( char *path ) {
char *s;
for ( s = path ; *s ; s++ ) {
if ( *s == '/' || *s == '\\' ) {
*s = PATH_SEP;
}
}
}
/*
===================
FS_BuildOSPath
Qpath may have either forward or backwards slashes
===================
*/
char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ) {
char temp[MAX_OSPATH];
static char ospath[2][MAX_OSPATH];
static int toggle;
toggle ^= 1; // flip-flop to allow two returns without clash
if( !game || !game[0] ) {
game = fs_gamedir;
}
Com_sprintf( temp, sizeof(temp), "/%s/%s", game, qpath );
FS_ReplaceSeparators( temp );
Com_sprintf( ospath[toggle], sizeof( ospath[0] ), "%s%s", base, temp );
return ospath[toggle];
}
/*
============
FS_CreatePath
Creates any directories needed to store the given filename
============
*/
static qboolean FS_CreatePath (char *OSPath) {
char *ofs;
// make absolutely sure that it can't back up the path
// FIXME: is c: allowed???
if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) {
Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath );
return qtrue;
}
for (ofs = OSPath+1 ; *ofs ; ofs++) {
if (*ofs == PATH_SEP) {
// create the directory
*ofs = 0;
Sys_Mkdir (OSPath);
*ofs = PATH_SEP;
}
}
return qfalse;
}
/*
=================
FS_CopyFile
Copy a fully specified file from one place to another
=================
*/
static void FS_CopyFile( char *fromOSPath, char *toOSPath ) {
FILE *f;
int len;
byte *buf;
Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) {
Com_Printf( "Ignoring journal files\n");
return;
}
f = fopen( fromOSPath, "rb" );
if ( !f ) {
return;
}
fseek (f, 0, SEEK_END);
len = ftell (f);
fseek (f, 0, SEEK_SET);
// we are using direct malloc instead of Z_Malloc here, so it
// probably won't work on a mac... Its only for developers anyway...
buf = malloc( len );
if (fread( buf, 1, len, f ) != len)
Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" );
fclose( f );
if( FS_CreatePath( toOSPath ) ) {
return;
}
f = fopen( toOSPath, "wb" );
if ( !f ) {
return;
}
if (fwrite( buf, 1, len, f ) != len)
Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" );
fclose( f );
free( buf );
}
/*
===========
FS_Remove
===========
*/
void FS_Remove( const char *osPath ) {
remove( osPath );
}
/*
===========
FS_HomeRemove
===========
*/
void FS_HomeRemove( const char *homePath ) {
remove( FS_BuildOSPath( fs_homepath->string,
fs_gamedir, homePath ) );
}
/*
================
FS_FileExists
Tests if the file exists in the current gamedir, this DOES NOT
search the paths. This is to determine if opening a file to write
(which always goes into the current gamedir) will cause any overwrites.
NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards
================
*/
qboolean FS_FileExists( const char *file )
{
FILE *f;
char *testpath;
testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file );
f = fopen( testpath, "rb" );
if (f) {
fclose( f );
return qtrue;
}
return qfalse;
}
/*
================
FS_SV_FileExists
Tests if the file exists
================
*/
qboolean FS_SV_FileExists( const char *file )
{
FILE *f;
char *testpath;
testpath = FS_BuildOSPath( fs_homepath->string, file, "");
testpath[strlen(testpath)-1] = '\0';
f = fopen( testpath, "rb" );
if (f) {
fclose( f );
return qtrue;
}
return qfalse;
}
/*
===========
FS_SV_FOpenFileWrite
===========
*/
fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
Com_DPrintf( "writing to: %s\n", ospath );
fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_SV_FOpenFileRead
Search for a file somewhere below the home path then base path
in that order
===========
*/
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
char *ospath;
fileHandle_t f = 0;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
// don't let sound stutter
S_ClearSoundBuffer();
// search homepath
ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
// remove trailing slash
ospath[strlen(ospath)-1] = '\0';
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o)
{
// If fs_homepath == fs_basepath, don't bother
if (Q_stricmp(fs_homepath->string,fs_basepath->string))
{
// search basepath
ospath = FS_BuildOSPath( fs_basepath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
if ( fs_debug->integer )
{
Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
}
if ( !fsh[f].handleFiles.file.o )
{
f = 0;
}
}
*fp = f;
if (f) {
return FS_filelength(f);
}
return -1;
}
/*
===========
FS_SV_Rename
===========
*/
void FS_SV_Rename( const char *from, const char *to ) {
char *from_ospath, *to_ospath;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
// don't let sound stutter
S_ClearSoundBuffer();
from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" );
to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" );
from_ospath[strlen(from_ospath)-1] = '\0';
to_ospath[strlen(to_ospath)-1] = '\0';
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath );
}
if (rename( from_ospath, to_ospath )) {
// Failed, try copying it and deleting the original
FS_CopyFile ( from_ospath, to_ospath );
FS_Remove ( from_ospath );
}
}
/*
===========
FS_Rename
===========
*/
void FS_Rename( const char *from, const char *to ) {
char *from_ospath, *to_ospath;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
// don't let sound stutter
S_ClearSoundBuffer();
from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from );
to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to );
if ( fs_debug->integer ) {
Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath );
}
if (rename( from_ospath, to_ospath )) {
// Failed, try copying it and deleting the original
FS_CopyFile ( from_ospath, to_ospath );
FS_Remove ( from_ospath );
}
}
/*
==============
FS_FCloseFile
If the FILE pointer is an open pak file, leave it open.
For some reason, other dll's can't just cal fclose()
on files returned by FS_FOpenFile...
==============
*/
void FS_FCloseFile( fileHandle_t f ) {
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if (fsh[f].zipFile == qtrue) {
unzCloseCurrentFile( fsh[f].handleFiles.file.z );
if ( fsh[f].handleFiles.unique ) {
unzClose( fsh[f].handleFiles.file.z );
}
Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
return;
}
// we didn't find it as a pak, so close it as a unique file
if (fsh[f].handleFiles.file.o) {
fclose (fsh[f].handleFiles.file.o);
}
Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
}
/*
===========
FS_FOpenFileWrite
===========
*/
fileHandle_t FS_FOpenFileWrite( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
// enabling the following line causes a recursive function call loop
// when running with +set logfile 1 +set developer 1
//Com_DPrintf( "writing to: %s\n", ospath );
fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_FOpenFileAppend
===========
*/
fileHandle_t FS_FOpenFileAppend( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
// don't let sound stutter
S_ClearSoundBuffer();
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileAppend: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
fsh[f].handleFiles.file.o = fopen( ospath, "ab" );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_FilenameCompare
Ignore case and seprator char distinctions
===========
*/
qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
int c1, c2;
do {
c1 = *s1++;
c2 = *s2++;
if (c1 >= 'a' && c1 <= 'z') {
c1 -= ('a' - 'A');
}
if (c2 >= 'a' && c2 <= 'z') {
c2 -= ('a' - 'A');
}
if ( c1 == '\\' || c1 == ':' ) {
c1 = '/';
}
if ( c2 == '\\' || c2 == ':' ) {
c2 = '/';
}
if (c1 != c2) {
return qtrue; // strings not equal
}
} while (c1);
return qfalse; // strings are equal
}
/*
===========
FS_FOpenFileRead
Finds the file in the search path.
Returns filesize and an open FILE pointer.
Used for streaming data out of either a
separate file or a ZIP file.
===========
*/
extern qboolean com_fullyInitialized;
int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) {
searchpath_t *search;
char *netpath;
pack_t *pak;
fileInPack_t *pakFile;
directory_t *dir;
long hash;
unz_s *zfi;
FILE *temp;
int l;
char demoExt[16];
hash = 0;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( file == NULL ) {
// just wants to see if file is there
for ( search = fs_searchpaths ; search ; search = search->next ) {
//
if ( search->pack ) {
hash = FS_HashFileName(filename, search->pack->hashSize);
}
// is the element a pak file?
if ( search->pack && search->pack->hashTable[hash] ) {
// look through all the pak file elements
pak = search->pack;
pakFile = pak->hashTable[hash];
do {
// case and separator insensitive comparisons
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
// found it!
return qtrue;
}
pakFile = pakFile->next;
} while(pakFile != NULL);
} else if ( search->dir ) {
dir = search->dir;
netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
temp = fopen (netpath, "rb");
if ( !temp ) {
continue;
}
fclose(temp);
return qtrue;
}
}
return qfalse;
}
if ( !filename ) {
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
}
Com_sprintf (demoExt, sizeof(demoExt), ".dm_%d",PROTOCOL_VERSION );
// qpaths are not supposed to have a leading slash
if ( filename[0] == '/' || filename[0] == '\\' ) {
filename++;
}
// make absolutely sure that it can't back up the path.
// The searchpaths do guarantee that something will always
// be prepended, so we don't need to worry about "c:" or "//limbo"
if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
*file = 0;
return -1;
}
// make sure the q3key file is only readable by the quake3.exe at initialization
// any other time the key should only be accessed in memory using the provided functions
if( com_fullyInitialized && strstr( filename, "q3key" ) ) {
*file = 0;
return -1;
}
//
// search through the path, one element at a time
//
*file = FS_HandleForFile();
fsh[*file].handleFiles.unique = uniqueFILE;
for ( search = fs_searchpaths ; search ; search = search->next ) {
//
if ( search->pack ) {
hash = FS_HashFileName(filename, search->pack->hashSize);
}
// is the element a pak file?
if ( search->pack && search->pack->hashTable[hash] ) {
// disregard if it doesn't match one of the allowed pure pak files
if ( !FS_PakIsPure(search->pack) ) {
continue;
}
// look through all the pak file elements
pak = search->pack;
pakFile = pak->hashTable[hash];
do {
// case and separator insensitive comparisons
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
// found it!
// mark the pak as having been referenced and mark specifics on cgame and ui
// shaders, txt, arena files by themselves do not count as a reference as
// these are loaded from all pk3s
// from every pk3 file..
l = strlen( filename );
if ( !(pak->referenced & FS_GENERAL_REF)) {
if ( Q_stricmp(filename + l - 7, ".shader") != 0 &&
Q_stricmp(filename + l - 4, ".txt") != 0 &&
Q_stricmp(filename + l - 4, ".cfg") != 0 &&
Q_stricmp(filename + l - 7, ".config") != 0 &&
strstr(filename, "levelshots") == NULL &&
Q_stricmp(filename + l - 4, ".bot") != 0 &&
Q_stricmp(filename + l - 6, ".arena") != 0 &&
Q_stricmp(filename + l - 5, ".menu") != 0) {
pak->referenced |= FS_GENERAL_REF;
}
}
if (!(pak->referenced & FS_QAGAME_REF) && strstr(filename, "qagame.qvm")) {
pak->referenced |= FS_QAGAME_REF;
}
if (!(pak->referenced & FS_CGAME_REF) && strstr(filename, "cgame.qvm")) {
pak->referenced |= FS_CGAME_REF;
}
if (!(pak->referenced & FS_UI_REF) && strstr(filename, "ui.qvm")) {
pak->referenced |= FS_UI_REF;
}
if ( uniqueFILE ) {
// open a new file on the pakfile
fsh[*file].handleFiles.file.z = unzReOpen (pak->pakFilename, pak->handle);
if (fsh[*file].handleFiles.file.z == NULL) {
Com_Error (ERR_FATAL, "Couldn't reopen %s", pak->pakFilename);
}
} else {
fsh[*file].handleFiles.file.z = pak->handle;
}
Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
fsh[*file].zipFile = qtrue;
zfi = (unz_s *)fsh[*file].handleFiles.file.z;
// in case the file was new
temp = zfi->file;
// set the file position in the zip file (also sets the current file info)
unzSetCurrentFileInfoPosition(pak->handle, pakFile->pos);
if ( zfi != pak->handle ) {
// copy the file info into the unzip structure
Com_Memcpy( zfi, pak->handle, sizeof(unz_s) );
}
// we copy this back into the structure
zfi->file = temp;
// open the file in the zip
unzOpenCurrentFile( fsh[*file].handleFiles.file.z );
fsh[*file].zipFilePos = pakFile->pos;
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n",
filename, pak->pakFilename );
}
return zfi->cur_file_info.uncompressed_size;
}
pakFile = pakFile->next;
} while(pakFile != NULL);
} else if ( search->dir ) {
// check a file in the directory tree
// if we are running restricted, the only files we
// will allow to come from the directory are .cfg files
l = strlen( filename );
// FIXME TTimo I'm not sure about the fs_numServerPaks test
// if you are using FS_ReadFile to find out if a file exists,
// this test can make the search fail although the file is in the directory
// I had the problem on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
// turned out I used FS_FileExists instead
if ( fs_numServerPaks ) {
if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
&& Q_stricmp( filename + l - 5, ".menu" ) // menu files
&& Q_stricmp( filename + l - 5, ".game" ) // menu files
&& Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
continue;
}
}
dir = search->dir;
netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
fsh[*file].handleFiles.file.o = fopen (netpath, "rb");
if ( !fsh[*file].handleFiles.file.o ) {
continue;
}
if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
&& Q_stricmp( filename + l - 5, ".menu" ) // menu files
&& Q_stricmp( filename + l - 5, ".game" ) // menu files
&& Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
fs_fakeChkSum = random();
}
Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
fsh[*file].zipFile = qfalse;
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
dir->path, dir->gamedir );
}
return FS_filelength (*file);
}
}
#ifdef FS_MISSING
if (missingFiles) {
fprintf(missingFiles, "%s\n", filename);
}
#endif
*file = 0;
return -1;
}
/*
=================
FS_Read
Properly handles partial reads
=================
*/
int FS_Read2( void *buffer, int len, fileHandle_t f ) {
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !f ) {
return 0;
}
if (fsh[f].streamed) {
int r;
fsh[f].streamed = qfalse;
r = FS_Read( buffer, len, f );
fsh[f].streamed = qtrue;
return r;
} else {
return FS_Read( buffer, len, f);
}
}
int FS_Read( void *buffer, int len, fileHandle_t f ) {
int block, remaining;
int read;
byte *buf;
int tries;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !f ) {
return 0;
}
buf = (byte *)buffer;
fs_readCount += len;
if (fsh[f].zipFile == qfalse) {
remaining = len;
tries = 0;
while (remaining) {
block = remaining;
read = fread (buf, 1, block, fsh[f].handleFiles.file.o);
if (read == 0) {
// we might have been trying to read from a CD, which
// sometimes returns a 0 read on windows
if (!tries) {
tries = 1;
} else {
return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read");
}
}
if (read == -1) {
Com_Error (ERR_FATAL, "FS_Read: -1 bytes read");
}
remaining -= read;
buf += read;
}
return len;
} else {
return unzReadCurrentFile(fsh[f].handleFiles.file.z, buffer, len);
}
}
/*
=================
FS_Write
Properly handles partial writes
=================
*/
int FS_Write( const void *buffer, int len, fileHandle_t h ) {
int block, remaining;
int written;
byte *buf;
int tries;
FILE *f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !h ) {
return 0;
}
f = FS_FileForHandle(h);
buf = (byte *)buffer;
remaining = len;
tries = 0;
while (remaining) {
block = remaining;
written = fwrite (buf, 1, block, f);
if (written == 0) {
if (!tries) {
tries = 1;
} else {
Com_Printf( "FS_Write: 0 bytes written\n" );
return 0;
}
}
if (written == -1) {
Com_Printf( "FS_Write: -1 bytes written\n" );
return 0;
}
remaining -= written;
buf += written;
}
if ( fsh[h].handleSync ) {
fflush( f );
}
return len;
}
void QDECL FS_Printf( fileHandle_t h, const char *fmt, ... ) {
va_list argptr;
char msg[MAXPRINTMSG];
va_start (argptr,fmt);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
FS_Write(msg, strlen(msg), h);
}
#define PK3_SEEK_BUFFER_SIZE 65536
/*
=================
FS_Seek
=================
*/
int FS_Seek( fileHandle_t f, long offset, int origin ) {
int _origin;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
return -1;
}
if (fsh[f].streamed) {
fsh[f].streamed = qfalse;
FS_Seek( f, offset, origin );
fsh[f].streamed = qtrue;
}
if (fsh[f].zipFile == qtrue) {
//FIXME: this is incomplete and really, really
//crappy (but better than what was here before)
byte buffer[PK3_SEEK_BUFFER_SIZE];
int remainder = offset;
if( offset < 0 || origin == FS_SEEK_END ) {
Com_Error( ERR_FATAL, "Negative offsets and FS_SEEK_END not implemented "
"for FS_Seek on pk3 file contents\n" );
return -1;
}
switch( origin ) {
case FS_SEEK_SET:
unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
unzOpenCurrentFile(fsh[f].handleFiles.file.z);
//fallthrough
case FS_SEEK_CUR:
while( remainder > PK3_SEEK_BUFFER_SIZE ) {
FS_Read( buffer, PK3_SEEK_BUFFER_SIZE, f );
remainder -= PK3_SEEK_BUFFER_SIZE;
}
FS_Read( buffer, remainder, f );
return offset;
break;
default:
Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" );
return -1;
break;
}
} else {
FILE *file;
file = FS_FileForHandle(f);
switch( origin ) {
case FS_SEEK_CUR:
_origin = SEEK_CUR;
break;
case FS_SEEK_END:
_origin = SEEK_END;
break;
case FS_SEEK_SET:
_origin = SEEK_SET;
break;
default:
_origin = SEEK_CUR;
Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" );
break;
}
return fseek( file, offset, _origin );
}
}
/*
======================================================================================
CONVENIENCE FUNCTIONS FOR ENTIRE FILES
======================================================================================
*/
int FS_FileIsInPAK(const char *filename, int *pChecksum ) {
searchpath_t *search;
pack_t *pak;
fileInPack_t *pakFile;
long hash = 0;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !filename ) {
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
}
// qpaths are not supposed to have a leading slash
if ( filename[0] == '/' || filename[0] == '\\' ) {
filename++;
}
// make absolutely sure that it can't back up the path.
// The searchpaths do guarantee that something will always
// be prepended, so we don't need to worry about "c:" or "//limbo"
if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
return -1;
}
//
// search through the path, one element at a time
//
for ( search = fs_searchpaths ; search ; search = search->next ) {
//
if (search->pack) {
hash = FS_HashFileName(filename, search->pack->hashSize);
}
// is the element a pak file?
if ( search->pack && search->pack->hashTable[hash] ) {
// disregard if it doesn't match one of the allowed pure pak files
if ( !FS_PakIsPure(search->pack) ) {
continue;
}
// look through all the pak file elements
pak = search->pack;
pakFile = pak->hashTable[hash];
do {
// case and separator insensitive comparisons
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
if (pChecksum) {
*pChecksum = pak->pure_checksum;
}
return 1;
}
pakFile = pakFile->next;
} while(pakFile != NULL);
}
}
return -1;
}
/*
============
FS_ReadFile
Filename are relative to the quake search path
a null buffer will just return the file length without loading
============
*/
int FS_ReadFile( const char *qpath, void **buffer ) {
fileHandle_t h;
byte* buf;
qboolean isConfig;
int len;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !qpath || !qpath[0] ) {
Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" );
}
buf = NULL; // quiet compiler warning
// if this is a .cfg file and we are playing back a journal, read
// it from the journal file
if ( strstr( qpath, ".cfg" ) ) {
isConfig = qtrue;
if ( com_journal && com_journal->integer == 2 ) {
int r;
Com_DPrintf( "Loading %s from journal file.\n", qpath );
r = FS_Read( &len, sizeof( len ), com_journalDataFile );
if ( r != sizeof( len ) ) {
if (buffer != NULL) *buffer = NULL;
return -1;
}
// if the file didn't exist when the journal was created
if (!len) {
if (buffer == NULL) {
return 1; // hack for old journal files
}
*buffer = NULL;
return -1;
}
if (buffer == NULL) {
return len;
}
buf = Hunk_AllocateTempMemory(len+1);
*buffer = buf;
r = FS_Read( buf, len, com_journalDataFile );
if ( r != len ) {
Com_Error( ERR_FATAL, "Read from journalDataFile failed" );
}
fs_loadCount++;
fs_loadStack++;
// guarantee that it will have a trailing 0 for string operations
buf[len] = 0;
return len;
}
} else {
isConfig = qfalse;
}
// look for it in the filesystem or pack files
len = FS_FOpenFileRead( qpath, &h, qfalse );
if ( h == 0 ) {
if ( buffer ) {
*buffer = NULL;
}
// if we are journalling and it is a config file, write a zero to the journal file
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing zero for %s to journal file.\n", qpath );
len = 0;
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Flush( com_journalDataFile );
}
return -1;
}
if ( !buffer ) {
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Flush( com_journalDataFile );
}
FS_FCloseFile( h);
return len;
}
fs_loadCount++;
fs_loadStack++;
buf = Hunk_AllocateTempMemory(len+1);
*buffer = buf;
FS_Read (buf, len, h);
// guarantee that it will have a trailing 0 for string operations
buf[len] = 0;
FS_FCloseFile( h );
// if we are journalling and it is a config file, write it to the journal file
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing %s to journal file.\n", qpath );
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Write( buf, len, com_journalDataFile );
FS_Flush( com_journalDataFile );
}
return len;
}
/*
=============
FS_FreeFile
=============
*/
void FS_FreeFile( void *buffer ) {
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !buffer ) {
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
}
fs_loadStack--;
Hunk_FreeTempMemory( buffer );
// if all of our temp files are free, clear all of our space
if ( fs_loadStack == 0 ) {
Hunk_ClearTempMemory();
}
}
/*
============
FS_WriteFile
Filename are reletive to the quake search path
============
*/
void FS_WriteFile( const char *qpath, const void *buffer, int size ) {
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !qpath || !buffer ) {
Com_Error( ERR_FATAL, "FS_WriteFile: NULL parameter" );
}
f = FS_FOpenFileWrite( qpath );
if ( !f ) {
Com_Printf( "Failed to open %s\n", qpath );
return;
}
FS_Write( buffer, size, f );
FS_FCloseFile( f );
}
/*
==========================================================================
ZIP FILE LOADING
==========================================================================
*/
/*
=================
FS_LoadZipFile
Creates a new pak_t in the search chain for the contents
of a zip file.
=================
*/
static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
{
fileInPack_t *buildBuffer;
pack_t *pack;
unzFile uf;
int err;
unz_global_info gi;
char filename_inzip[MAX_ZPATH];
unz_file_info file_info;
int i, len;
long hash;
int fs_numHeaderLongs;
int *fs_headerLongs;
char *namePtr;
fs_numHeaderLongs = 0;
uf = unzOpen(zipfile);
err = unzGetGlobalInfo (uf,&gi);
if (err != UNZ_OK)
return NULL;
fs_packFiles += gi.number_entry;
len = 0;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
{
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
if (err != UNZ_OK) {
break;
}
len += strlen(filename_inzip) + 1;
unzGoToNextFile(uf);
}
buildBuffer = Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len );
namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t );
fs_headerLongs = Z_Malloc( ( gi.number_entry + 1 ) * sizeof(int) );
fs_headerLongs[ fs_numHeaderLongs++ ] = LittleLong( fs_checksumFeed );
// get the hash table size from the number of files in the zip
// because lots of custom pk3 files have less than 32 or 64 files
for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) {
if (i > gi.number_entry) {
break;
}
}
pack = Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *) );
pack->hashSize = i;
pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t ));
for(i = 0; i < pack->hashSize; i++) {
pack->hashTable[i] = NULL;
}
Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) );
Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) );
// strip .pk3 if needed
if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) {
pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0;
}
pack->handle = uf;
pack->numfiles = gi.number_entry;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
{
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
if (err != UNZ_OK) {
break;
}
if (file_info.uncompressed_size > 0) {
fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc);
}
Q_strlwr( filename_inzip );
hash = FS_HashFileName(filename_inzip, pack->hashSize);
buildBuffer[i].name = namePtr;
strcpy( buildBuffer[i].name, filename_inzip );
namePtr += strlen(filename_inzip) + 1;
// store the file position in the zip
unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos);
//
buildBuffer[i].next = pack->hashTable[hash];
pack->hashTable[hash] = &buildBuffer[i];
unzGoToNextFile(uf);
}
pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], 4 * ( fs_numHeaderLongs - 1 ) );
pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
pack->checksum = LittleLong( pack->checksum );
pack->pure_checksum = LittleLong( pack->pure_checksum );
Z_Free(fs_headerLongs);
pack->buildBuffer = buildBuffer;
return pack;
}
/*
=================================================================================
DIRECTORY SCANNING FUNCTIONS
=================================================================================
*/
#define MAX_FOUND_FILES 0x1000
static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
int len, at, newdep;
newdep = 0;
zpath[0] = 0;
len = 0;
at = 0;
while(zname[at] != 0)
{
if (zname[at]=='/' || zname[at]=='\\') {
len = at;
newdep++;
}
at++;
}
strcpy(zpath, zname);
zpath[len] = 0;
*depth = newdep;
return len;
}
/*
==================
FS_AddFileToList
==================
*/
static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) {
int i;
if ( nfiles == MAX_FOUND_FILES - 1 ) {
return nfiles;
}
for ( i = 0 ; i < nfiles ; i++ ) {
if ( !Q_stricmp( name, list[i] ) ) {
return nfiles; // allready in list
}
}
list[nfiles] = CopyString( name );
nfiles++;
return nfiles;
}
/*
===============
FS_ListFilteredFiles
Returns a uniqued list of files that match the given criteria
from all search paths
===============
*/
char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) {
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
searchpath_t *search;
int i;
int pathLength;
int extensionLength;
int length, pathDepth, temp;
pack_t *pak;
fileInPack_t *buildBuffer;
char zpath[MAX_ZPATH];
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !path ) {
*numfiles = 0;
return NULL;
}
if ( !extension ) {
extension = "";
}
pathLength = strlen( path );
if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) {
pathLength--;
}
extensionLength = strlen( extension );
nfiles = 0;
FS_ReturnPath(path, zpath, &pathDepth);
//
// search through the path, one element at a time, adding to list
//
for (search = fs_searchpaths ; search ; search = search->next) {
// is the element a pak file?
if (search->pack) {
//ZOID: If we are pure, don't search for files on paks that
// aren't on the pure list
if ( !FS_PakIsPure(search->pack) ) {
continue;
}
// look through all the pak file elements
pak = search->pack;
buildBuffer = pak->buildBuffer;
for (i = 0; i < pak->numfiles; i++) {
char *name;
int zpathLen, depth;
// check for directory match
name = buildBuffer[i].name;
//
if (filter) {
// case insensitive
if (!Com_FilterPath( filter, name, qfalse ))
continue;
// unique the match
nfiles = FS_AddFileToList( name, list, nfiles );
}
else {
zpathLen = FS_ReturnPath(name, zpath, &depth);
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
continue;
}
// check for extension match
length = strlen( name );
if ( length < extensionLength ) {
continue;
}
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
continue;
}
// unique the match
temp = pathLength;
if (pathLength) {
temp++; // include the '/'
}
nfiles = FS_AddFileToList( name + temp, list, nfiles );
}
}
} else if (search->dir) { // scan for files in the filesystem
char *netpath;
int numSysFiles;
char **sysFiles;
char *name;
// don't scan directories for files if we are pure or restricted
if ( fs_numServerPaks ) {
continue;
} else {
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
for ( i = 0 ; i < numSysFiles ; i++ ) {
// unique the match
name = sysFiles[i];
nfiles = FS_AddFileToList( name, list, nfiles );
}
Sys_FreeFileList( sysFiles );
}
}
}
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
/*
=================
FS_ListFiles
=================
*/
char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
return FS_ListFilteredFiles( path, extension, NULL, numfiles );
}
/*
=================
FS_FreeFileList
=================
*/
void FS_FreeFileList( char **list ) {
int i;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !list ) {
return;
}
for ( i = 0 ; list[i] ; i++ ) {
Z_Free( list[i] );
}
Z_Free( list );
}
/*
================
FS_GetFileList
================
*/
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
int nFiles, i, nTotal, nLen;
char **pFiles = NULL;
*listbuf = 0;
nFiles = 0;
nTotal = 0;
if (Q_stricmp(path, "$modlist") == 0) {
return FS_GetModList(listbuf, bufsize);
}
pFiles = FS_ListFiles(path, extension, &nFiles);
for (i =0; i < nFiles; i++) {
nLen = strlen(pFiles[i]) + 1;
if (nTotal + nLen + 1 < bufsize) {
strcpy(listbuf, pFiles[i]);
listbuf += nLen;
nTotal += nLen;
}
else {
nFiles = i;
break;
}
}
FS_FreeFileList(pFiles);
return nFiles;
}
/*
=======================
Sys_ConcatenateFileLists
mkv: Naive implementation. Concatenates three lists into a
new list, and frees the old lists from the heap.
bk001129 - from cvs1.17 (mkv)
FIXME TTimo those two should move to common.c next to Sys_ListFiles
=======================
*/
static unsigned int Sys_CountFileList(char **list)
{
int i = 0;
if (list)
{
while (*list)
{
list++;
i++;
}
}
return i;
}
static char** Sys_ConcatenateFileLists( char **list0, char **list1 )
{
int totalLength = 0;
char** cat = NULL, **dst, **src;
totalLength += Sys_CountFileList(list0);
totalLength += Sys_CountFileList(list1);
/* Create new list. */
dst = cat = Z_Malloc( ( totalLength + 1 ) * sizeof( char* ) );
/* Copy over lists. */
if (list0)
{
for (src = list0; *src; src++, dst++)
*dst = *src;
}
if (list1)
{
for (src = list1; *src; src++, dst++)
*dst = *src;
}
// Terminate the list
*dst = NULL;
// Free our old lists.
// NOTE: not freeing their content, it's been merged in dst and still being used
if (list0) Z_Free( list0 );
if (list1) Z_Free( list1 );
return cat;
}
/*
================
FS_GetModList
Returns a list of mod directory names
A mod directory is a peer to baseq3 with a pk3 in it
The directories are searched in base path, cd path and home path
================
*/
int FS_GetModList( char *listbuf, int bufsize ) {
int nMods, i, j, nTotal, nLen, nPaks, nPotential, nDescLen;
char **pFiles = NULL;
char **pPaks = NULL;
char *name, *path;
char descPath[MAX_OSPATH];
fileHandle_t descHandle;
int dummy;
char **pFiles0 = NULL;
char **pFiles1 = NULL;
qboolean bDrop = qfalse;
*listbuf = 0;
nMods = nPotential = nTotal = 0;
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
// we searched for mods in the three paths
// it is likely that we have duplicate names now, which we will cleanup below
pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
nPotential = Sys_CountFileList(pFiles);
for ( i = 0 ; i < nPotential ; i++ ) {
name = pFiles[i];
// NOTE: cleaner would involve more changes
// ignore duplicate mod directories
if (i!=0) {
bDrop = qfalse;
for(j=0; j<i; j++)
{
if (Q_stricmp(pFiles[j],name)==0) {
// this one can be dropped
bDrop = qtrue;
break;
}
}
}
if (bDrop) {
continue;
}
// we drop "baseq3" "." and ".."
if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) {
// now we need to find some .pk3 files to validate the mod
// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
// so it could be in base path, cd path or home path
// we will try each three of them here (yes, it's a bit messy)
path = FS_BuildOSPath( fs_basepath->string, name, "" );
nPaks = 0;
pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse);
Sys_FreeFileList( pPaks ); // we only use Sys_ListFiles to check wether .pk3 files are present
/* try on home path */
if ( nPaks <= 0 )
{
path = FS_BuildOSPath( fs_homepath->string, name, "" );
nPaks = 0;
pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
Sys_FreeFileList( pPaks );
}
if (nPaks > 0) {
nLen = strlen(name) + 1;
// nLen is the length of the mod path
// we need to see if there is a description available
descPath[0] = '\0';
strcpy(descPath, name);
strcat(descPath, "/description.txt");
nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle );
if ( nDescLen > 0 && descHandle) {
FILE *file;
file = FS_FileForHandle(descHandle);
Com_Memset( descPath, 0, sizeof( descPath ) );
nDescLen = fread(descPath, 1, 48, file);
if (nDescLen >= 0) {
descPath[nDescLen] = '\0';
}
FS_FCloseFile(descHandle);
} else {
strcpy(descPath, name);
}
nDescLen = strlen(descPath) + 1;
if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) {
strcpy(listbuf, name);
listbuf += nLen;
strcpy(listbuf, descPath);
listbuf += nDescLen;
nTotal += nLen + nDescLen;
nMods++;
}
else {
break;
}
}
}
}
Sys_FreeFileList( pFiles );
return nMods;
}
//============================================================================
/*
================
FS_Dir_f
================
*/
void FS_Dir_f( void ) {
char *path;
char *extension;
char **dirnames;
int ndirs;
int i;
if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) {
Com_Printf( "usage: dir <directory> [extension]\n" );
return;
}
if ( Cmd_Argc() == 2 ) {
path = Cmd_Argv( 1 );
extension = "";
} else {
path = Cmd_Argv( 1 );
extension = Cmd_Argv( 2 );
}
Com_Printf( "Directory of %s %s\n", path, extension );
Com_Printf( "---------------\n" );
dirnames = FS_ListFiles( path, extension, &ndirs );
for ( i = 0; i < ndirs; i++ ) {
Com_Printf( "%s\n", dirnames[i] );
}
FS_FreeFileList( dirnames );
}
/*
===========
FS_ConvertPath
===========
*/
void FS_ConvertPath( char *s ) {
while (*s) {
if ( *s == '\\' || *s == ':' ) {
*s = '/';
}
s++;
}
}
/*
===========
FS_PathCmp
Ignore case and seprator char distinctions
===========
*/
int FS_PathCmp( const char *s1, const char *s2 ) {
int c1, c2;
do {
c1 = *s1++;
c2 = *s2++;
if (c1 >= 'a' && c1 <= 'z') {
c1 -= ('a' - 'A');
}
if (c2 >= 'a' && c2 <= 'z') {
c2 -= ('a' - 'A');
}
if ( c1 == '\\' || c1 == ':' ) {
c1 = '/';
}
if ( c2 == '\\' || c2 == ':' ) {
c2 = '/';
}
if (c1 < c2) {
return -1; // strings not equal
}
if (c1 > c2) {
return 1;
}
} while (c1);
return 0; // strings are equal
}
/*
================
FS_SortFileList
================
*/
void FS_SortFileList(char **filelist, int numfiles) {
int i, j, k, numsortedfiles;
char **sortedlist;
sortedlist = Z_Malloc( ( numfiles + 1 ) * sizeof( *sortedlist ) );
sortedlist[0] = NULL;
numsortedfiles = 0;
for (i = 0; i < numfiles; i++) {
for (j = 0; j < numsortedfiles; j++) {
if (FS_PathCmp(filelist[i], sortedlist[j]) < 0) {
break;
}
}
for (k = numsortedfiles; k > j; k--) {
sortedlist[k] = sortedlist[k-1];
}
sortedlist[j] = filelist[i];
numsortedfiles++;
}
Com_Memcpy(filelist, sortedlist, numfiles * sizeof( *filelist ) );
Z_Free(sortedlist);
}
/*
================
FS_NewDir_f
================
*/
void FS_NewDir_f( void ) {
char *filter;
char **dirnames;
int ndirs;
int i;
if ( Cmd_Argc() < 2 ) {
Com_Printf( "usage: fdir <filter>\n" );
Com_Printf( "example: fdir *q3dm*.bsp\n");
return;
}
filter = Cmd_Argv( 1 );
Com_Printf( "---------------\n" );
dirnames = FS_ListFilteredFiles( "", "", filter, &ndirs );
FS_SortFileList(dirnames, ndirs);
for ( i = 0; i < ndirs; i++ ) {
FS_ConvertPath(dirnames[i]);
Com_Printf( "%s\n", dirnames[i] );
}
Com_Printf( "%d files listed\n", ndirs );
FS_FreeFileList( dirnames );
}
/*
============
FS_Path_f
============
*/
void FS_Path_f( void ) {
searchpath_t *s;
int i;
Com_Printf ("Current search path:\n");
for (s = fs_searchpaths; s; s = s->next) {
if (s->pack) {
Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles);
if ( fs_numServerPaks ) {
if ( !FS_PakIsPure(s->pack) ) {
Com_Printf( " not on the pure list\n" );
} else {
Com_Printf( " on the pure list\n" );
}
}
} else {
Com_Printf ("%s/%s\n", s->dir->path, s->dir->gamedir );
}
}
Com_Printf( "\n" );
for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
if ( fsh[i].handleFiles.file.o ) {
Com_Printf( "handle %i: %s\n", i, fsh[i].name );
}
}
}
/*
============
FS_TouchFile_f
============
*/
void FS_TouchFile_f( void ) {
fileHandle_t f;
if ( Cmd_Argc() != 2 ) {
Com_Printf( "Usage: touchFile <file>\n" );
return;
}
FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse );
if ( f ) {
FS_FCloseFile( f );
}
}
//===========================================================================
static int QDECL paksort( const void *a, const void *b ) {
char *aa, *bb;
aa = *(char **)a;
bb = *(char **)b;
return FS_PathCmp( aa, bb );
}
/*
================
FS_AddGameDirectory
Sets fs_gamedir, adds the directory to the head of the path,
then loads the zip headers
================
*/
void FS_AddGameDirectory( const char *path, const char *dir ) {
searchpath_t *sp;
int i;
searchpath_t *search;
pack_t *pak;
char *pakfile;
int numfiles;
char **pakfiles;
// Unique
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
if ( sp->dir && !Q_stricmp(sp->dir->path, path) && !Q_stricmp(sp->dir->gamedir, dir)) {
return; // we've already got this one
}
}
Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
//
// add the directory to the search path
//
search = Z_Malloc (sizeof(searchpath_t));
search->dir = Z_Malloc( sizeof( *search->dir ) );
Q_strncpyz( search->dir->path, path, sizeof( search->dir->path ) );
Q_strncpyz( search->dir->gamedir, dir, sizeof( search->dir->gamedir ) );
search->next = fs_searchpaths;
fs_searchpaths = search;
// find all pak files in this directory
pakfile = FS_BuildOSPath( path, dir, "" );
pakfile[ strlen(pakfile) - 1 ] = 0; // strip the trailing slash
pakfiles = Sys_ListFiles( pakfile, ".pk3", NULL, &numfiles, qfalse );
qsort( pakfiles, numfiles, sizeof(char*), paksort );
for ( i = 0 ; i < numfiles ; i++ ) {
pakfile = FS_BuildOSPath( path, dir, pakfiles[i] );
if ( ( pak = FS_LoadZipFile( pakfile, pakfiles[i] ) ) == 0 )
continue;
// store the game name for downloading
strcpy(pak->pakGamename, dir);
search = Z_Malloc (sizeof(searchpath_t));
search->pack = pak;
search->next = fs_searchpaths;
fs_searchpaths = search;
}
// done
Sys_FreeFileList( pakfiles );
}
/*
================
FS_idPak
================
*/
qboolean FS_idPak( char *pak, char *base ) {
int i;
for (i = 0; i < NUM_ID_PAKS; i++) {
if ( !FS_FilenameCompare(pak, va("%s/pak%d", base, i)) ) {
break;
}
}
if (i < NUM_ID_PAKS) {
return qtrue;
}
return qfalse;
}
/*
================
FS_CheckDirTraversal
Check whether the string contains stuff like "../" to prevent directory traversal bugs
and return qtrue if it does.
================
*/
qboolean FS_CheckDirTraversal(const char *checkdir)
{
if(strstr(checkdir, "../") || strstr(checkdir, "..\\"))
return qtrue;
return qfalse;
}
/*
================
FS_ComparePaks
----------------
dlstring == qtrue
Returns a list of pak files that we should download from the server. They all get stored
in the current gamedir and an FS_Restart will be fired up after we download them all.
The string is the format:
@remotename@localname [repeat]
static int fs_numServerReferencedPaks;
static int fs_serverReferencedPaks[MAX_SEARCH_PATHS];
static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS];
----------------
dlstring == qfalse
we are not interested in a download string format, we want something human-readable
(this is used for diagnostics while connecting to a pure server)
================
*/
qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
searchpath_t *sp;
qboolean havepak, badchecksum;
char *origpos = neededpaks;
int i;
if (!fs_numServerReferencedPaks)
return qfalse; // Server didn't send any pack information along
*neededpaks = 0;
for ( i = 0 ; i < fs_numServerReferencedPaks ; i++ )
{
// Ok, see if we have this pak file
badchecksum = qfalse;
havepak = qfalse;
// never autodownload any of the id paks
if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
continue;
}
// Make sure the server cannot make us write to non-quake3 directories.
if(FS_CheckDirTraversal(fs_serverReferencedPakNames[i]))
{
Com_Printf("WARNING: Invalid download name %s\n", fs_serverReferencedPakNames[i]);
continue;
}
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
if ( sp->pack && sp->pack->checksum == fs_serverReferencedPaks[i] ) {
havepak = qtrue; // This is it!
break;
}
}
if ( !havepak && fs_serverReferencedPakNames[i] && *fs_serverReferencedPakNames[i] ) {
// Don't got it
if (dlstring)
{
// We need this to make sure we won't hit the end of the buffer or the server could
// overwrite non-pk3 files on clients by writing so much crap into neededpaks that
// Q_strcat cuts off the .pk3 extension.
origpos += strlen(origpos);
// Remote name
Q_strcat( neededpaks, len, "@");
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
Q_strcat( neededpaks, len, ".pk3" );
// Local name
Q_strcat( neededpaks, len, "@");
// Do we have one with the same name?
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
{
char st[MAX_ZPATH];
// We already have one called this, we need to download it to another name
// Make something up with the checksum in it
Com_sprintf( st, sizeof( st ), "%s.%08x.pk3", fs_serverReferencedPakNames[i], fs_serverReferencedPaks[i] );
Q_strcat( neededpaks, len, st );
}
else
{
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
Q_strcat( neededpaks, len, ".pk3" );
}
// Find out whether it might have overflowed the buffer and don't add this file to the
// list if that is the case.
if(strlen(origpos) + (origpos - neededpaks) >= len - 1)
{
*origpos = '\0';
break;
}
}
else
{
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
Q_strcat( neededpaks, len, ".pk3" );
// Do we have one with the same name?
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
{
Q_strcat( neededpaks, len, " (local file exists with wrong checksum)");
}
Q_strcat( neededpaks, len, "\n");
}
}
}
if ( *neededpaks ) {
return qtrue;
}
return qfalse; // We have them all
}
/*
================
FS_Shutdown
Frees all resources.
================
*/
void FS_Shutdown( qboolean closemfp ) {
searchpath_t *p, *next;
int i;
for(i = 0; i < MAX_FILE_HANDLES; i++) {
if (fsh[i].fileSize) {
FS_FCloseFile(i);
}
}
// free everything
for ( p = fs_searchpaths ; p ; p = next ) {
next = p->next;
if ( p->pack ) {
unzClose(p->pack->handle);
Z_Free( p->pack->buildBuffer );
Z_Free( p->pack );
}
if ( p->dir ) {
Z_Free( p->dir );
}
Z_Free( p );
}
// any FS_ calls will now be an error until reinitialized
fs_searchpaths = NULL;
Cmd_RemoveCommand( "path" );
Cmd_RemoveCommand( "dir" );
Cmd_RemoveCommand( "fdir" );
Cmd_RemoveCommand( "touchFile" );
#ifdef FS_MISSING
if (closemfp) {
fclose(missingFiles);
}
#endif
}
#ifndef STANDALONE
void Com_AppendCDKey( const char *filename );
void Com_ReadCDKey( const char *filename );
#endif
/*
================
FS_ReorderPurePaks
NOTE TTimo: the reordering that happens here is not reflected in the cvars (\cvarlist *pak*)
this can lead to misleading situations, see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
================
*/
static void FS_ReorderPurePaks( void )
{
searchpath_t *s;
int i;
searchpath_t **p_insert_index, // for linked list reordering
**p_previous; // when doing the scan
// only relevant when connected to pure server
if ( !fs_numServerPaks )
return;
fs_reordered = qfalse;
p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list
for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
p_previous = p_insert_index; // track the pointer-to-current-item
for (s = *p_insert_index; s; s = s->next) {
// the part of the list before p_insert_index has been sorted already
if (s->pack && fs_serverPaks[i] == s->pack->checksum) {
fs_reordered = qtrue;
// move this element to the insert list
*p_previous = s->next;
s->next = *p_insert_index;
*p_insert_index = s;
// increment insert list
p_insert_index = &s->next;
break; // iterate to next server pack
}
p_previous = &s->next;
}
}
}
/*
================
FS_Startup
================
*/
static void FS_Startup( const char *gameName )
{
const char *homePath;
Com_Printf( "----- FS_Startup -----\n" );
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;
}
fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT );
fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
// add search path elements in reverse priority order
if (fs_basepath->string[0]) {
FS_AddGameDirectory( fs_basepath->string, gameName );
}
// fs_homepath is somewhat particular to *nix systems, only add if relevant
#ifdef MACOS_X
fs_apppath = Cvar_Get ("fs_apppath", Sys_DefaultAppPath(), CVAR_INIT );
// Make MacOSX also include the base path included with the .app bundle
if (fs_apppath->string[0])
FS_AddGameDirectory(fs_apppath->string, gameName);
#endif
// NOTE: same filtering below for mods and basegame
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
FS_AddGameDirectory ( fs_homepath->string, gameName );
}
// check for additional base game so mods can be based upon other mods
if ( fs_basegame->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_basegame->string, gameName ) ) {
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
}
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
FS_AddGameDirectory(fs_homepath->string, fs_basegame->string);
}
}
// check for additional game folder for mods
if ( fs_gamedirvar->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
}
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
}
}
#ifndef STANDALONE
if(!Cvar_VariableIntegerValue("com_standalone"))
{
cvar_t *fs;
Com_ReadCDKey(BASEGAME);
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
if (fs && fs->string[0] != 0) {
Com_AppendCDKey( fs->string );
}
}
#endif
// add our commands
Cmd_AddCommand ("path", FS_Path_f);
Cmd_AddCommand ("dir", FS_Dir_f );
Cmd_AddCommand ("fdir", FS_NewDir_f );
Cmd_AddCommand ("touchFile", FS_TouchFile_f );
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
// reorder the pure pk3 files according to server order
FS_ReorderPurePaks();
// print the current search paths
FS_Path_f();
fs_gamedirvar->modified = qfalse; // We just loaded, it's not modified
Com_Printf( "----------------------\n" );
#ifdef FS_MISSING
if (missingFiles == NULL) {
missingFiles = fopen( "\\missing.txt", "ab" );
}
#endif
Com_Printf( "%d files in pk3 files\n", fs_packFiles );
}
#ifndef STANDALONE
/*
===================
FS_CheckPak0
Checks that pak0.pk3 is present and its checksum is correct
Note: If you're building a game that doesn't depend on the
Q3 media pak0.pk3, you'll want to remove this function
===================
*/
static void FS_CheckPak0( void )
{
searchpath_t *path;
qboolean founddemo = qfalse;
unsigned foundPak = 0;
for( path = fs_searchpaths; path; path = path->next )
{
const char* pakBasename = path->pack->pakBasename;
if(!path->pack)
continue;
if(!Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH )
&& !Q_stricmpn( pakBasename, "pak0", MAX_OSPATH ))
{
founddemo = qtrue;
if( path->pack->checksum == DEMO_PAK0_CHECKSUM )
{
Com_Printf( "\n\n"
"**************************************************\n"
"WARNING: It looks like you're using pak0.pk3\n"
"from the demo. This may work fine, but it is not\n"
"guaranteed or supported.\n"
"**************************************************\n\n\n" );
}
}
else if(!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH )
&& strlen(pakBasename) == 4 && !Q_stricmpn( pakBasename, "pak", 3 )
&& pakBasename[3] >= '0' && pakBasename[3] <= '8')
{
if( path->pack->checksum != pak_checksums[pakBasename[3]-'0'] )
{
if(pakBasename[0] == '0')
{
Com_Printf("\n\n"
"**************************************************\n"
"WARNING: pak0.pk3 is present but its checksum (%u)\n"
"is not correct. Please re-copy pak0.pk3 from your\n"
"legitimate Q3 CDROM.\n"
"**************************************************\n\n\n",
path->pack->checksum );
}
else
{
Com_Printf("\n\n"
"**************************************************\n"
"WARNING: pak%d.pk3 is present but its checksum (%u)\n"
"is not correct. Please re-install the point release\n"
"**************************************************\n\n\n",
pakBasename[3]-'0', path->pack->checksum );
}
}
foundPak |= 1<<(pakBasename[3]-'0');
}
}
if( (!Cvar_VariableIntegerValue("com_standalone") ||
!fs_gamedirvar->string[0] ||
!Q_stricmp(fs_gamedirvar->string, BASEGAME) ||
!Q_stricmp(fs_gamedirvar->string, "missionpack") )
&&
(!founddemo && (foundPak & 0x1ff) != 0x1ff) )
{
if((foundPak&1) != 1 )
{
Com_Printf("\n\n"
"pak0.pk3 is missing. Please copy it\n"
"from your legitimate Q3 CDROM.\n");
}
if((foundPak&0x1fe) != 0x1fe )
{
Com_Printf("\n\n"
"Point Release files are missing. Please\n"
"re-install the 1.32 point release.\n");
}
Com_Printf("\n\n"
"Also check that your Q3 executable is in\n"
"the correct place and that every file\n"
"in the %s directory is present and readable.\n", BASEGAME);
Com_Error(ERR_FATAL, "You need to install Quake III Arena in order to play");
}
if(foundPak & 1)
Cvar_Set("com_standalone", "0");
}
#endif
/*
=====================
FS_GamePureChecksum
Returns the checksum of the pk3 from which the server loaded the qagame.qvm
=====================
*/
const char *FS_GamePureChecksum( void ) {
static char info[MAX_STRING_TOKENS];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( search->pack ) {
if (search->pack->referenced & FS_QAGAME_REF) {
Com_sprintf(info, sizeof(info), "%d", search->pack->checksum);
}
}
}
return info;
}
/*
=====================
FS_LoadedPakChecksums
Returns a space separated string containing the checksums of all loaded pk3 files.
Servers with sv_pure set will get this string and pass it to clients.
=====================
*/
const char *FS_LoadedPakChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( !search->pack ) {
continue;
}
Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
}
return info;
}
/*
=====================
FS_LoadedPakNames
Returns a space separated string containing the names of all loaded pk3 files.
Servers with sv_pure set will get this string and pass it to clients.
=====================
*/
const char *FS_LoadedPakNames( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( !search->pack ) {
continue;
}
if (*info) {
Q_strcat(info, sizeof( info ), " " );
}
Q_strcat( info, sizeof( info ), search->pack->pakBasename );
}
return info;
}
/*
=====================
FS_LoadedPakPureChecksums
Returns a space separated string containing the pure checksums of all loaded pk3 files.
Servers with sv_pure use these checksums to compare with the checksums the clients send
back to the server.
=====================
*/
const char *FS_LoadedPakPureChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( !search->pack ) {
continue;
}
Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
}
return info;
}
/*
=====================
FS_ReferencedPakChecksums
Returns a space separated string containing the checksums of all referenced pk3 files.
The server will send this to the clients so they can check which files should be auto-downloaded.
=====================
*/
const char *FS_ReferencedPakChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( search->pack ) {
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
}
}
}
return info;
}
/*
=====================
FS_ReferencedPakPureChecksums
Returns a space separated string containing the pure checksums of all referenced pk3 files.
Servers with sv_pure set will get this string back from clients for pure validation
The string has a specific order, "cgame ui @ ref1 ref2 ref3 ..."
=====================
*/
const char *FS_ReferencedPakPureChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
int nFlags, numPaks, checksum;
info[0] = 0;
checksum = fs_checksumFeed;
numPaks = 0;
for (nFlags = FS_CGAME_REF; nFlags; nFlags = nFlags >> 1) {
if (nFlags & FS_GENERAL_REF) {
// add a delimter between must haves and general refs
//Q_strcat(info, sizeof(info), "@ ");
info[strlen(info)+1] = '\0';
info[strlen(info)+2] = '\0';
info[strlen(info)] = '@';
info[strlen(info)] = ' ';
}
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file and has it been referenced based on flag?
if ( search->pack && (search->pack->referenced & nFlags)) {
Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
if (nFlags & (FS_CGAME_REF | FS_UI_REF)) {
break;
}
checksum ^= search->pack->pure_checksum;
numPaks++;
}
}
if (fs_fakeChkSum != 0) {
// only added if a non-pure file is referenced
Q_strcat( info, sizeof( info ), va("%i ", fs_fakeChkSum ) );
}
}
// last checksum is the encoded number of referenced pk3s
checksum ^= numPaks;
Q_strcat( info, sizeof( info ), va("%i ", checksum ) );
return info;
}
/*
=====================
FS_ReferencedPakNames
Returns a space separated string containing the names of all referenced pk3 files.
The server will send this to the clients so they can check which files should be auto-downloaded.
=====================
*/
const char *FS_ReferencedPakNames( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
// we want to return ALL pk3's from the fs_game path
// and referenced one's from baseq3
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( search->pack ) {
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
if (*info) {
Q_strcat(info, sizeof( info ), " " );
}
Q_strcat( info, sizeof( info ), search->pack->pakGamename );
Q_strcat( info, sizeof( info ), "/" );
Q_strcat( info, sizeof( info ), search->pack->pakBasename );
}
}
}
return info;
}
/*
=====================
FS_ClearPakReferences
=====================
*/
void FS_ClearPakReferences( int flags ) {
searchpath_t *search;
if ( !flags ) {
flags = -1;
}
for ( search = fs_searchpaths; search; search = search->next ) {
// is the element a pak file and has it been referenced?
if ( search->pack ) {
search->pack->referenced &= ~flags;
}
}
}
/*
=====================
FS_PureServerSetLoadedPaks
If the string is empty, all data sources will be allowed.
If not empty, only pk3 files that match one of the space
separated checksums will be checked for files, with the
exception of .cfg and .dat files.
=====================
*/
void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ) {
int i, c, d;
Cmd_TokenizeString( pakSums );
c = Cmd_Argc();
if ( c > MAX_SEARCH_PATHS ) {
c = MAX_SEARCH_PATHS;
}
fs_numServerPaks = c;
for ( i = 0 ; i < c ; i++ ) {
fs_serverPaks[i] = atoi( Cmd_Argv( i ) );
}
if (fs_numServerPaks) {
Com_DPrintf( "Connected to a pure server.\n" );
}
else
{
if (fs_reordered)
{
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
// force a restart to make sure the search order will be correct
Com_DPrintf( "FS search reorder is required\n" );
FS_Restart(fs_checksumFeed);
return;
}
}
for ( i = 0 ; i < c ; i++ ) {
if (fs_serverPakNames[i]) {
Z_Free(fs_serverPakNames[i]);
}
fs_serverPakNames[i] = NULL;
}
if ( pakNames && *pakNames ) {
Cmd_TokenizeString( pakNames );
d = Cmd_Argc();
if ( d > MAX_SEARCH_PATHS ) {
d = MAX_SEARCH_PATHS;
}
for ( i = 0 ; i < d ; i++ ) {
fs_serverPakNames[i] = CopyString( Cmd_Argv( i ) );
}
}
}
/*
=====================
FS_PureServerSetReferencedPaks
The checksums and names of the pk3 files referenced at the server
are sent to the client and stored here. The client will use these
checksums to see if any pk3 files need to be auto-downloaded.
=====================
*/
void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ) {
int i, c, d = 0;
Cmd_TokenizeString( pakSums );
c = Cmd_Argc();
if ( c > MAX_SEARCH_PATHS ) {
c = MAX_SEARCH_PATHS;
}
for ( i = 0 ; i < c ; i++ ) {
fs_serverReferencedPaks[i] = atoi( Cmd_Argv( i ) );
}
for (i = 0 ; i < sizeof(fs_serverReferencedPakNames) / sizeof(*fs_serverReferencedPakNames); i++)
{
if(fs_serverReferencedPakNames[i])
Z_Free(fs_serverReferencedPakNames[i]);
fs_serverReferencedPakNames[i] = NULL;
}
if ( pakNames && *pakNames ) {
Cmd_TokenizeString( pakNames );
d = Cmd_Argc();
if(d > c)
d = c;
for ( i = 0 ; i < d ; i++ ) {
fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) );
}
}
// ensure that there are as many checksums as there are pak names.
if(d < c)
c = d;
fs_numServerReferencedPaks = c;
}
/*
================
FS_InitFilesystem
Called only at inital startup, not when the filesystem
is resetting due to a game change
================
*/
void FS_InitFilesystem( void ) {
// allow command line parms to override our defaults
// we have to specially handle this, because normal command
// line variable sets don't happen until after the filesystem
// has already been initialized
Com_StartupVariable( "fs_basepath" );
Com_StartupVariable( "fs_homepath" );
Com_StartupVariable( "fs_game" );
// try to start up normally
FS_Startup( BASEGAME );
#ifndef STANDALONE
FS_CheckPak0( );
#endif
// if we can't find default.cfg, assume that the paths are
// busted and error out now, rather than getting an unreadable
// graphics screen when the font fails to load
if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) {
Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
}
Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
}
/*
================
FS_Restart
================
*/
void FS_Restart( int checksumFeed ) {
// free anything we currently have loaded
FS_Shutdown(qfalse);
// set the checksum feed
fs_checksumFeed = checksumFeed;
// clear pak references
FS_ClearPakReferences(0);
// try to start up normally
FS_Startup( BASEGAME );
#ifndef STANDALONE
FS_CheckPak0( );
#endif
// if we can't find default.cfg, assume that the paths are
// busted and error out now, rather than getting an unreadable
// graphics screen when the font fails to load
if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) {
// this might happen when connecting to a pure server not using BASEGAME/pak0.pk3
// (for instance a TA demo server)
if (lastValidBase[0]) {
FS_PureServerSetLoadedPaks("", "");
Cvar_Set("fs_basepath", lastValidBase);
Cvar_Set("fs_gamedirvar", lastValidGame);
lastValidBase[0] = '\0';
lastValidGame[0] = '\0';
FS_Restart(checksumFeed);
Com_Error( ERR_DROP, "Invalid game folder\n" );
return;
}
Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
}
if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) {
// skip the q3config.cfg if "safe" is on the command line
if ( !Com_SafeMode() ) {
Cbuf_AddText ("exec " Q3CONFIG_CFG "\n");
}
}
Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
}
/*
=================
FS_ConditionalRestart
restart if necessary
=================
*/
qboolean FS_ConditionalRestart( int checksumFeed ) {
if( fs_gamedirvar->modified || checksumFeed != fs_checksumFeed ) {
FS_Restart( checksumFeed );
return qtrue;
}
return qfalse;
}
/*
========================================================================================
Handle based file calls for virtual machines
========================================================================================
*/
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
int r;
qboolean sync;
sync = qfalse;
switch( mode ) {
case FS_READ:
r = FS_FOpenFileRead( qpath, f, qtrue );
break;
case FS_WRITE:
*f = FS_FOpenFileWrite( qpath );
r = 0;
if (*f == 0) {
r = -1;
}
break;
case FS_APPEND_SYNC:
sync = qtrue;
case FS_APPEND:
*f = FS_FOpenFileAppend( qpath );
r = 0;
if (*f == 0) {
r = -1;
}
break;
default:
Com_Error( ERR_FATAL, "FSH_FOpenFile: bad mode" );
return -1;
}
if (!f) {
return r;
}
if ( *f ) {
if (fsh[*f].zipFile == qtrue) {
fsh[*f].baseOffset = unztell(fsh[*f].handleFiles.file.z);
} else {
fsh[*f].baseOffset = ftell(fsh[*f].handleFiles.file.o);
}
fsh[*f].fileSize = r;
fsh[*f].streamed = qfalse;
if (mode == FS_READ) {
fsh[*f].streamed = qtrue;
}
}
fsh[*f].handleSync = sync;
return r;
}
int FS_FTell( fileHandle_t f ) {
int pos;
if (fsh[f].zipFile == qtrue) {
pos = unztell(fsh[f].handleFiles.file.z);
} else {
pos = ftell(fsh[f].handleFiles.file.o);
}
return pos;
}
void FS_Flush( fileHandle_t f ) {
fflush(fsh[f].handleFiles.file.o);
}
void FS_FilenameCompletion( const char *dir, const char *ext,
qboolean stripExt, void(*callback)(const char *s) ) {
char **filenames;
int nfiles;
int i;
char filename[ MAX_STRING_CHARS ];
filenames = FS_ListFilteredFiles( dir, ext, NULL, &nfiles );
FS_SortFileList( filenames, nfiles );
for( i = 0; i < nfiles; i++ ) {
FS_ConvertPath( filenames[ i ] );
Q_strncpyz( filename, filenames[ i ], MAX_STRING_CHARS );
if( stripExt ) {
COM_StripExtension(filename, filename, sizeof(filename));
}
callback( filename );
}
FS_FreeFileList( filenames );
}
|