1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qfiles.h"
void CM_LoadMap( const char *name, qboolean clientload, int *checksum);
void CM_ClearMap( void );
clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels
clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule );
void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
int CM_NumClusters (void);
int CM_NumInlineModels( void );
char *CM_EntityString (void);
// returns an ORed contents mask
int CM_PointContents( const vec3_t p, clipHandle_t model );
int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end,
vec3_t mins, vec3_t maxs,
clipHandle_t model, int brushmask, int capsule );
void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
vec3_t mins, vec3_t maxs,
clipHandle_t model, int brushmask,
const vec3_t origin, const vec3_t angles, int capsule );
byte *CM_ClusterPVS (int cluster);
int CM_PointLeafnum( const vec3_t p );
// only returns non-solid leafs
// overflow if return listsize and if *lastLeaf != list[listsize-1]
int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list,
int listsize, int *lastLeaf );
int CM_LeafCluster (int leafnum);
int CM_LeafArea (int leafnum);
void CM_AdjustAreaPortalState( int area1, int area2, qboolean open );
qboolean CM_AreasConnected( int area1, int area2 );
int CM_WriteAreaBits( byte *buffer, int area );
// cm_tag.c
int CM_LerpTag( orientation_t *tag, clipHandle_t model, int startFrame, int endFrame,
float frac, const char *tagName );
// cm_marks.c
int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
// cm_patch.c
void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) );
|