1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
GAME OPTIONS MENU
=======================================================================
*/
#include "ui_local.h"
#define ART_FRAMEL "menu/art/frame2_l"
#define ART_FRAMER "menu/art/frame1_r"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define PREFERENCES_X_POS 360
#define ID_CROSSHAIR 127
#define ID_SIMPLEITEMS 128
#define ID_HIGHQUALITYSKY 129
#define ID_EJECTINGBRASS 130
#define ID_WALLMARKS 131
#define ID_DYNAMICLIGHTS 132
#define ID_IDENTIFYTARGET 133
#define ID_SYNCEVERYFRAME 134
#define ID_FORCEMODEL 135
#define ID_DRAWTEAMOVERLAY 136
#define ID_ALLOWDOWNLOAD 137
#define ID_BACK 138
#define NUM_CROSSHAIRS 10
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s framel;
menubitmap_s framer;
menulist_s crosshair;
menuradiobutton_s simpleitems;
menuradiobutton_s brass;
menuradiobutton_s wallmarks;
menuradiobutton_s dynamiclights;
menuradiobutton_s identifytarget;
menuradiobutton_s highqualitysky;
menuradiobutton_s synceveryframe;
menuradiobutton_s forcemodel;
menulist_s drawteamoverlay;
menuradiobutton_s allowdownload;
menubitmap_s back;
qhandle_t crosshairShader[NUM_CROSSHAIRS];
} preferences_t;
static preferences_t s_preferences;
static const char *teamoverlay_names[] =
{
"off",
"upper right",
"lower right",
"lower left",
NULL
};
static void Preferences_SetMenuItems( void ) {
s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS;
s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0;
s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0;
s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0;
s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0;
s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0;
s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0;
s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0;
s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0;
s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) );
s_preferences.allowdownload.curvalue = trap_Cvar_VariableValue( "cl_allowDownload" ) != 0;
}
static void Preferences_Event( void* ptr, int notification ) {
if( notification != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_CROSSHAIR:
s_preferences.crosshair.curvalue++;
if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) {
s_preferences.crosshair.curvalue = 0;
}
trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue );
break;
case ID_SIMPLEITEMS:
trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue );
break;
case ID_HIGHQUALITYSKY:
trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue );
break;
case ID_EJECTINGBRASS:
if ( s_preferences.brass.curvalue )
trap_Cvar_Reset( "cg_brassTime" );
else
trap_Cvar_SetValue( "cg_brassTime", 0 );
break;
case ID_WALLMARKS:
trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue );
break;
case ID_DYNAMICLIGHTS:
trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue );
break;
case ID_IDENTIFYTARGET:
trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue );
break;
case ID_SYNCEVERYFRAME:
trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue );
break;
case ID_FORCEMODEL:
trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue );
break;
case ID_DRAWTEAMOVERLAY:
trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue );
break;
case ID_ALLOWDOWNLOAD:
trap_Cvar_SetValue( "cl_allowDownload", s_preferences.allowdownload.curvalue );
trap_Cvar_SetValue( "sv_allowDownload", s_preferences.allowdownload.curvalue );
break;
case ID_BACK:
UI_PopMenu();
break;
}
}
/*
=================
Crosshair_Draw
=================
*/
static void Crosshair_Draw( void *self ) {
menulist_s *s;
float *color;
int x, y;
int style;
qboolean focus;
s = (menulist_s *)self;
x = s->generic.x;
y = s->generic.y;
style = UI_SMALLFONT;
focus = (s->generic.parent->cursor == s->generic.menuPosition);
if ( s->generic.flags & QMF_GRAYED )
color = text_color_disabled;
else if ( focus )
{
color = text_color_highlight;
style |= UI_PULSE;
}
else if ( s->generic.flags & QMF_BLINK )
{
color = text_color_highlight;
style |= UI_BLINK;
}
else
color = text_color_normal;
if ( focus )
{
// draw cursor
UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
}
UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
if( !s->curvalue ) {
return;
}
UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] );
}
static void Preferences_MenuInit( void ) {
int y;
memset( &s_preferences, 0 ,sizeof(preferences_t) );
Preferences_Cache();
s_preferences.menu.wrapAround = qtrue;
s_preferences.menu.fullscreen = qtrue;
s_preferences.banner.generic.type = MTYPE_BTEXT;
s_preferences.banner.generic.x = 320;
s_preferences.banner.generic.y = 16;
s_preferences.banner.string = "GAME OPTIONS";
s_preferences.banner.color = color_white;
s_preferences.banner.style = UI_CENTER;
s_preferences.framel.generic.type = MTYPE_BITMAP;
s_preferences.framel.generic.name = ART_FRAMEL;
s_preferences.framel.generic.flags = QMF_INACTIVE;
s_preferences.framel.generic.x = 0;
s_preferences.framel.generic.y = 78;
s_preferences.framel.width = 256;
s_preferences.framel.height = 329;
s_preferences.framer.generic.type = MTYPE_BITMAP;
s_preferences.framer.generic.name = ART_FRAMER;
s_preferences.framer.generic.flags = QMF_INACTIVE;
s_preferences.framer.generic.x = 376;
s_preferences.framer.generic.y = 76;
s_preferences.framer.width = 256;
s_preferences.framer.height = 334;
y = 144;
s_preferences.crosshair.generic.type = MTYPE_TEXT;
s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW;
s_preferences.crosshair.generic.x = PREFERENCES_X_POS;
s_preferences.crosshair.generic.y = y;
s_preferences.crosshair.generic.name = "Crosshair:";
s_preferences.crosshair.generic.callback = Preferences_Event;
s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw;
s_preferences.crosshair.generic.id = ID_CROSSHAIR;
s_preferences.crosshair.generic.top = y - 4;
s_preferences.crosshair.generic.bottom = y + 20;
s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH );
s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48;
y += BIGCHAR_HEIGHT+2+4;
s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON;
s_preferences.simpleitems.generic.name = "Simple Items:";
s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.simpleitems.generic.callback = Preferences_Event;
s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS;
s_preferences.simpleitems.generic.x = PREFERENCES_X_POS;
s_preferences.simpleitems.generic.y = y;
y += BIGCHAR_HEIGHT;
s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
s_preferences.wallmarks.generic.name = "Marks on Walls:";
s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.wallmarks.generic.callback = Preferences_Event;
s_preferences.wallmarks.generic.id = ID_WALLMARKS;
s_preferences.wallmarks.generic.x = PREFERENCES_X_POS;
s_preferences.wallmarks.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.brass.generic.type = MTYPE_RADIOBUTTON;
s_preferences.brass.generic.name = "Ejecting Brass:";
s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.brass.generic.callback = Preferences_Event;
s_preferences.brass.generic.id = ID_EJECTINGBRASS;
s_preferences.brass.generic.x = PREFERENCES_X_POS;
s_preferences.brass.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON;
s_preferences.dynamiclights.generic.name = "Dynamic Lights:";
s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.dynamiclights.generic.callback = Preferences_Event;
s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS;
s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS;
s_preferences.dynamiclights.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON;
s_preferences.identifytarget.generic.name = "Identify Target:";
s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.identifytarget.generic.callback = Preferences_Event;
s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET;
s_preferences.identifytarget.generic.x = PREFERENCES_X_POS;
s_preferences.identifytarget.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON;
s_preferences.highqualitysky.generic.name = "High Quality Sky:";
s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.highqualitysky.generic.callback = Preferences_Event;
s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY;
s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS;
s_preferences.highqualitysky.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON;
s_preferences.synceveryframe.generic.name = "Sync Every Frame:";
s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.synceveryframe.generic.callback = Preferences_Event;
s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME;
s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS;
s_preferences.synceveryframe.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON;
s_preferences.forcemodel.generic.name = "Force Player Models:";
s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.forcemodel.generic.callback = Preferences_Event;
s_preferences.forcemodel.generic.id = ID_FORCEMODEL;
s_preferences.forcemodel.generic.x = PREFERENCES_X_POS;
s_preferences.forcemodel.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL;
s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:";
s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.drawteamoverlay.generic.callback = Preferences_Event;
s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY;
s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS;
s_preferences.drawteamoverlay.generic.y = y;
s_preferences.drawteamoverlay.itemnames = teamoverlay_names;
y += BIGCHAR_HEIGHT+2;
s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON;
s_preferences.allowdownload.generic.name = "Automatic Downloading:";
s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_preferences.allowdownload.generic.callback = Preferences_Event;
s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD;
s_preferences.allowdownload.generic.x = PREFERENCES_X_POS;
s_preferences.allowdownload.generic.y = y;
y += BIGCHAR_HEIGHT+2;
s_preferences.back.generic.type = MTYPE_BITMAP;
s_preferences.back.generic.name = ART_BACK0;
s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_preferences.back.generic.callback = Preferences_Event;
s_preferences.back.generic.id = ID_BACK;
s_preferences.back.generic.x = 0;
s_preferences.back.generic.y = 480-64;
s_preferences.back.width = 128;
s_preferences.back.height = 64;
s_preferences.back.focuspic = ART_BACK1;
Menu_AddItem( &s_preferences.menu, &s_preferences.banner );
Menu_AddItem( &s_preferences.menu, &s_preferences.framel );
Menu_AddItem( &s_preferences.menu, &s_preferences.framer );
Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair );
Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems );
Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks );
Menu_AddItem( &s_preferences.menu, &s_preferences.brass );
Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights );
Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget );
Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky );
Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe );
Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel );
Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay );
Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
Menu_AddItem( &s_preferences.menu, &s_preferences.back );
Preferences_SetMenuItems();
}
/*
===============
Preferences_Cache
===============
*/
void Preferences_Cache( void ) {
int n;
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
}
}
/*
===============
UI_PreferencesMenu
===============
*/
void UI_PreferencesMenu( void ) {
Preferences_MenuInit();
UI_PushMenu( &s_preferences.menu );
}
|