1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "ui_local.h"
/*
===================
MField_Draw
Handles horizontal scrolling and cursor blinking
x, y, are in pixels
===================
*/
void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color ) {
int len;
int charw;
int drawLen;
int prestep;
int cursorChar;
char str[MAX_STRING_CHARS];
drawLen = edit->widthInChars;
len = strlen( edit->buffer ) + 1;
// guarantee that cursor will be visible
if ( len <= drawLen ) {
prestep = 0;
} else {
if ( edit->scroll + drawLen > len ) {
edit->scroll = len - drawLen;
if ( edit->scroll < 0 ) {
edit->scroll = 0;
}
}
prestep = edit->scroll;
}
if ( prestep + drawLen > len ) {
drawLen = len - prestep;
}
// extract <drawLen> characters from the field at <prestep>
if ( drawLen >= MAX_STRING_CHARS ) {
trap_Error( "drawLen >= MAX_STRING_CHARS" );
}
memcpy( str, edit->buffer + prestep, drawLen );
str[ drawLen ] = 0;
UI_DrawString( x, y, str, style, color );
// draw the cursor
if (!(style & UI_PULSE)) {
return;
}
if ( trap_Key_GetOverstrikeMode() ) {
cursorChar = 11;
} else {
cursorChar = 10;
}
style &= ~UI_PULSE;
style |= UI_BLINK;
if (style & UI_SMALLFONT)
{
charw = SMALLCHAR_WIDTH;
}
else if (style & UI_GIANTFONT)
{
charw = GIANTCHAR_WIDTH;
}
else
{
charw = BIGCHAR_WIDTH;
}
if (style & UI_CENTER)
{
len = strlen(str);
x = x - len*charw/2;
}
else if (style & UI_RIGHT)
{
len = strlen(str);
x = x - len*charw;
}
UI_DrawChar( x + ( edit->cursor - prestep ) * charw, y, cursorChar, style & ~(UI_CENTER|UI_RIGHT), color );
}
/*
================
MField_Paste
================
*/
void MField_Paste( mfield_t *edit ) {
char pasteBuffer[64];
int pasteLen, i;
trap_GetClipboardData( pasteBuffer, 64 );
// send as if typed, so insert / overstrike works properly
pasteLen = strlen( pasteBuffer );
for ( i = 0 ; i < pasteLen ; i++ ) {
MField_CharEvent( edit, pasteBuffer[i] );
}
}
/*
=================
MField_KeyDownEvent
Performs the basic line editing functions for the console,
in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void MField_KeyDownEvent( mfield_t *edit, int key ) {
int len;
// shift-insert is paste
if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && trap_Key_IsDown( K_SHIFT ) ) {
MField_Paste( edit );
return;
}
len = strlen( edit->buffer );
if ( key == K_DEL || key == K_KP_DEL ) {
if ( edit->cursor < len ) {
memmove( edit->buffer + edit->cursor,
edit->buffer + edit->cursor + 1, len - edit->cursor );
}
return;
}
if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW )
{
if ( edit->cursor < len ) {
edit->cursor++;
}
if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
{
edit->scroll++;
}
return;
}
if ( key == K_LEFTARROW || key == K_KP_LEFTARROW )
{
if ( edit->cursor > 0 ) {
edit->cursor--;
}
if ( edit->cursor < edit->scroll )
{
edit->scroll--;
}
return;
}
if ( key == K_HOME || key == K_KP_HOME || ( tolower(key) == 'a' && trap_Key_IsDown( K_CTRL ) ) ) {
edit->cursor = 0;
edit->scroll = 0;
return;
}
if ( key == K_END || key == K_KP_END || ( tolower(key) == 'e' && trap_Key_IsDown( K_CTRL ) ) ) {
edit->cursor = len;
edit->scroll = len - edit->widthInChars + 1;
if (edit->scroll < 0)
edit->scroll = 0;
return;
}
if ( key == K_INS || key == K_KP_INS ) {
trap_Key_SetOverstrikeMode( !trap_Key_GetOverstrikeMode() );
return;
}
}
/*
==================
MField_CharEvent
==================
*/
void MField_CharEvent( mfield_t *edit, int ch ) {
int len;
if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste
MField_Paste( edit );
return;
}
if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field
MField_Clear( edit );
return;
}
len = strlen( edit->buffer );
if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace
if ( edit->cursor > 0 ) {
memmove( edit->buffer + edit->cursor - 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->cursor--;
if ( edit->cursor < edit->scroll )
{
edit->scroll--;
}
}
return;
}
if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars + 1;
if (edit->scroll < 0)
edit->scroll = 0;
return;
}
//
// ignore any other non printable chars
//
if ( ch < 32 ) {
return;
}
if ( !trap_Key_GetOverstrikeMode() ) {
if ((edit->cursor == MAX_EDIT_LINE - 1) || (edit->maxchars && edit->cursor >= edit->maxchars))
return;
} else {
// insert mode
if (( len == MAX_EDIT_LINE - 1 ) || (edit->maxchars && len >= edit->maxchars))
return;
memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor );
}
edit->buffer[edit->cursor] = ch;
if (!edit->maxchars || edit->cursor < edit->maxchars-1)
edit->cursor++;
if ( edit->cursor >= edit->widthInChars )
{
edit->scroll++;
}
if ( edit->cursor == len + 1) {
edit->buffer[edit->cursor] = 0;
}
}
/*
==================
MField_Clear
==================
*/
void MField_Clear( mfield_t *edit ) {
edit->buffer[0] = 0;
edit->cursor = 0;
edit->scroll = 0;
}
/*
==================
MenuField_Init
==================
*/
void MenuField_Init( menufield_s* m ) {
int l;
int w;
int h;
MField_Clear( &m->field );
if (m->generic.flags & QMF_SMALLFONT)
{
w = SMALLCHAR_WIDTH;
h = SMALLCHAR_HEIGHT;
}
else
{
w = BIGCHAR_WIDTH;
h = BIGCHAR_HEIGHT;
}
if (m->generic.name) {
l = (strlen( m->generic.name )+1) * w;
}
else {
l = 0;
}
m->generic.left = m->generic.x - l;
m->generic.top = m->generic.y;
m->generic.right = m->generic.x + w + m->field.widthInChars*w;
m->generic.bottom = m->generic.y + h;
}
/*
==================
MenuField_Draw
==================
*/
void MenuField_Draw( menufield_s *f )
{
int x;
int y;
int w;
int h;
int style;
qboolean focus;
float *color;
x = f->generic.x;
y = f->generic.y;
if (f->generic.flags & QMF_SMALLFONT)
{
w = SMALLCHAR_WIDTH;
h = SMALLCHAR_HEIGHT;
style = UI_SMALLFONT;
}
else
{
w = BIGCHAR_WIDTH;
h = BIGCHAR_HEIGHT;
style = UI_BIGFONT;
}
if (Menu_ItemAtCursor( f->generic.parent ) == f) {
focus = qtrue;
style |= UI_PULSE;
}
else {
focus = qfalse;
}
if (f->generic.flags & QMF_GRAYED)
color = text_color_disabled;
else if (focus)
color = text_color_highlight;
else
color = text_color_normal;
if ( focus )
{
// draw cursor
UI_FillRect( f->generic.left, f->generic.top, f->generic.right-f->generic.left+1, f->generic.bottom-f->generic.top+1, listbar_color );
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|style, color);
}
if ( f->generic.name ) {
UI_DrawString( x - w, y, f->generic.name, style|UI_RIGHT, color );
}
MField_Draw( &f->field, x + w, y, style, color );
}
/*
==================
MenuField_Key
==================
*/
sfxHandle_t MenuField_Key( menufield_s* m, int* key )
{
int keycode;
keycode = *key;
switch ( keycode )
{
case K_KP_ENTER:
case K_ENTER:
case K_JOY1:
case K_JOY2:
case K_JOY3:
case K_JOY4:
// have enter go to next cursor point
*key = K_TAB;
break;
case K_TAB:
case K_KP_DOWNARROW:
case K_DOWNARROW:
case K_KP_UPARROW:
case K_UPARROW:
break;
default:
if ( keycode & K_CHAR_FLAG )
{
keycode &= ~K_CHAR_FLAG;
if ((m->generic.flags & QMF_UPPERCASE) && Q_islower( keycode ))
keycode -= 'a' - 'A';
else if ((m->generic.flags & QMF_LOWERCASE) && Q_isupper( keycode ))
keycode -= 'A' - 'a';
else if ((m->generic.flags & QMF_NUMBERSONLY) && Q_isalpha( keycode ))
return (menu_buzz_sound);
MField_CharEvent( &m->field, keycode);
}
else
MField_KeyDownEvent( &m->field, keycode );
break;
}
return (0);
}
|