1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__
#include "../qcommon/q_shared.h"
#include "../renderer/tr_types.h"
//NOTE: include the ui_public.h from the new UI
#include "../ui/ui_public.h" // bk001205 - yes, do have to use this
//redefine to old API version
#undef UI_API_VERSION
#define UI_API_VERSION 4
#include "../client/keycodes.h"
#include "../game/bg_public.h"
typedef void (*voidfunc_f)(void);
extern vmCvar_t ui_ffa_fraglimit;
extern vmCvar_t ui_ffa_timelimit;
extern vmCvar_t ui_tourney_fraglimit;
extern vmCvar_t ui_tourney_timelimit;
extern vmCvar_t ui_team_fraglimit;
extern vmCvar_t ui_team_timelimit;
extern vmCvar_t ui_team_friendly;
extern vmCvar_t ui_ctf_capturelimit;
extern vmCvar_t ui_ctf_timelimit;
extern vmCvar_t ui_ctf_friendly;
extern vmCvar_t ui_arenasFile;
extern vmCvar_t ui_botsFile;
extern vmCvar_t ui_spScores1;
extern vmCvar_t ui_spScores2;
extern vmCvar_t ui_spScores3;
extern vmCvar_t ui_spScores4;
extern vmCvar_t ui_spScores5;
extern vmCvar_t ui_spAwards;
extern vmCvar_t ui_spVideos;
extern vmCvar_t ui_spSkill;
extern vmCvar_t ui_spSelection;
extern vmCvar_t ui_browserMaster;
extern vmCvar_t ui_browserGameType;
extern vmCvar_t ui_browserSortKey;
extern vmCvar_t ui_browserShowFull;
extern vmCvar_t ui_browserShowEmpty;
extern vmCvar_t ui_brassTime;
extern vmCvar_t ui_drawCrosshair;
extern vmCvar_t ui_drawCrosshairNames;
extern vmCvar_t ui_marks;
extern vmCvar_t ui_server1;
extern vmCvar_t ui_server2;
extern vmCvar_t ui_server3;
extern vmCvar_t ui_server4;
extern vmCvar_t ui_server5;
extern vmCvar_t ui_server6;
extern vmCvar_t ui_server7;
extern vmCvar_t ui_server8;
extern vmCvar_t ui_server9;
extern vmCvar_t ui_server10;
extern vmCvar_t ui_server11;
extern vmCvar_t ui_server12;
extern vmCvar_t ui_server13;
extern vmCvar_t ui_server14;
extern vmCvar_t ui_server15;
extern vmCvar_t ui_server16;
extern vmCvar_t ui_cdkey;
extern vmCvar_t ui_cdkeychecked;
//
// ui_qmenu.c
//
#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
#define SLIDER_RANGE 10
#define MAX_EDIT_LINE 256
#define MAX_MENUDEPTH 8
#define MAX_MENUITEMS 64
#define MTYPE_NULL 0
#define MTYPE_SLIDER 1
#define MTYPE_ACTION 2
#define MTYPE_SPINCONTROL 3
#define MTYPE_FIELD 4
#define MTYPE_RADIOBUTTON 5
#define MTYPE_BITMAP 6
#define MTYPE_TEXT 7
#define MTYPE_SCROLLLIST 8
#define MTYPE_PTEXT 9
#define MTYPE_BTEXT 10
#define QMF_BLINK 0x00000001
#define QMF_SMALLFONT 0x00000002
#define QMF_LEFT_JUSTIFY 0x00000004
#define QMF_CENTER_JUSTIFY 0x00000008
#define QMF_RIGHT_JUSTIFY 0x00000010
#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers
#define QMF_HIGHLIGHT 0x00000040
#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus
#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus
#define QMF_HASMOUSEFOCUS 0x00000200
#define QMF_NOONOFFTEXT 0x00000400
#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed
#define QMF_HIDDEN 0x00001000 // skips drawing
#define QMF_GRAYED 0x00002000 // grays and disables
#define QMF_INACTIVE 0x00004000 // disables any input
#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization
#define QMF_OWNERDRAW 0x00010000
#define QMF_PULSE 0x00020000
#define QMF_LOWERCASE 0x00040000 // edit field is all lower case
#define QMF_UPPERCASE 0x00080000 // edit field is all upper case
#define QMF_SILENT 0x00100000
// callback notifications
#define QM_GOTFOCUS 1
#define QM_LOSTFOCUS 2
#define QM_ACTIVATED 3
typedef struct _tag_menuframework
{
int cursor;
int cursor_prev;
int nitems;
void *items[MAX_MENUITEMS];
void (*draw) (void);
sfxHandle_t (*key) (int key);
qboolean wrapAround;
qboolean fullscreen;
qboolean showlogo;
} menuframework_s;
typedef struct
{
int type;
const char *name;
int id;
int x, y;
int left;
int top;
int right;
int bottom;
menuframework_s *parent;
int menuPosition;
unsigned flags;
void (*callback)( void *self, int event );
void (*statusbar)( void *self );
void (*ownerdraw)( void *self );
} menucommon_s;
typedef struct {
int cursor;
int scroll;
int widthInChars;
char buffer[MAX_EDIT_LINE];
int maxchars;
} mfield_t;
typedef struct
{
menucommon_s generic;
mfield_t field;
} menufield_s;
typedef struct
{
menucommon_s generic;
float minvalue;
float maxvalue;
float curvalue;
float range;
} menuslider_s;
typedef struct
{
menucommon_s generic;
int oldvalue;
int curvalue;
int numitems;
int top;
const char **itemnames;
int width;
int height;
int columns;
int seperation;
} menulist_s;
typedef struct
{
menucommon_s generic;
} menuaction_s;
typedef struct
{
menucommon_s generic;
int curvalue;
} menuradiobutton_s;
typedef struct
{
menucommon_s generic;
char* focuspic;
char* errorpic;
qhandle_t shader;
qhandle_t focusshader;
int width;
int height;
float* focuscolor;
} menubitmap_s;
typedef struct
{
menucommon_s generic;
char* string;
int style;
float* color;
} menutext_s;
extern void Menu_Cache( void );
extern void Menu_Focus( menucommon_s *m );
extern void Menu_AddItem( menuframework_s *menu, void *item );
extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
extern void Menu_Draw( menuframework_s *menu );
extern void *Menu_ItemAtCursor( menuframework_s *m );
extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
extern void Menu_SetCursor( menuframework_s *s, int cursor );
extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
extern void Bitmap_Init( menubitmap_s *b );
extern void Bitmap_Draw( menubitmap_s *b );
extern void ScrollList_Draw( menulist_s *l );
extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
extern sfxHandle_t menu_in_sound;
extern sfxHandle_t menu_move_sound;
extern sfxHandle_t menu_out_sound;
extern sfxHandle_t menu_buzz_sound;
extern sfxHandle_t menu_null_sound;
extern sfxHandle_t weaponChangeSound;
extern vec4_t menu_text_color;
extern vec4_t menu_grayed_color;
extern vec4_t menu_dark_color;
extern vec4_t menu_highlight_color;
extern vec4_t menu_red_color;
extern vec4_t menu_black_color;
extern vec4_t menu_dim_color;
extern vec4_t color_black;
extern vec4_t color_white;
extern vec4_t color_yellow;
extern vec4_t color_blue;
extern vec4_t color_orange;
extern vec4_t color_red;
extern vec4_t color_dim;
extern vec4_t name_color;
extern vec4_t list_color;
extern vec4_t listbar_color;
extern vec4_t text_color_disabled;
extern vec4_t text_color_normal;
extern vec4_t text_color_highlight;
extern char *ui_medalNames[];
extern char *ui_medalPicNames[];
extern char *ui_medalSounds[];
//
// ui_mfield.c
//
extern void MField_Clear( mfield_t *edit );
extern void MField_KeyDownEvent( mfield_t *edit, int key );
extern void MField_CharEvent( mfield_t *edit, int ch );
extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
extern void MenuField_Init( menufield_s* m );
extern void MenuField_Draw( menufield_s *f );
extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
//
// ui_menu.c
//
extern void MainMenu_Cache( void );
extern void UI_MainMenu(void);
extern void UI_RegisterCvars( void );
extern void UI_UpdateCvars( void );
//
// ui_credits.c
//
extern void UI_CreditMenu( void );
//
// ui_ingame.c
//
extern void InGame_Cache( void );
extern void UI_InGameMenu(void);
//
// ui_confirm.c
//
extern void ConfirmMenu_Cache( void );
extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
extern void UI_ConfirmMenu_Style( const char *question, int style, void (*draw)( void ), void (*action)( qboolean result ) );
extern void UI_Message( const char **lines );
//
// ui_setup.c
//
extern void UI_SetupMenu_Cache( void );
extern void UI_SetupMenu(void);
//
// ui_team.c
//
extern void UI_TeamMainMenu( void );
extern void TeamMain_Cache( void );
//
// ui_connect.c
//
extern void UI_DrawConnectScreen( qboolean overlay );
//
// ui_controls2.c
//
extern void UI_ControlsMenu( void );
extern void Controls_Cache( void );
//
// ui_demo2.c
//
extern void UI_DemosMenu( void );
extern void Demos_Cache( void );
//
// ui_cinematics.c
//
extern void UI_CinematicsMenu( void );
extern void UI_CinematicsMenu_f( void );
extern void UI_CinematicsMenu_Cache( void );
//
// ui_mods.c
//
extern void UI_ModsMenu( void );
extern void UI_ModsMenu_Cache( void );
//
// ui_cdkey.c
//
extern void UI_CDKeyMenu( void );
extern void UI_CDKeyMenu_Cache( void );
extern void UI_CDKeyMenu_f( void );
//
// ui_playermodel.c
//
extern void UI_PlayerModelMenu( void );
extern void PlayerModel_Cache( void );
//
// ui_playersettings.c
//
extern void UI_PlayerSettingsMenu( void );
extern void PlayerSettings_Cache( void );
//
// ui_preferences.c
//
extern void UI_PreferencesMenu( void );
extern void Preferences_Cache( void );
//
// ui_specifyleague.c
//
extern void UI_SpecifyLeagueMenu( void );
extern void SpecifyLeague_Cache( void );
//
// ui_specifyserver.c
//
extern void UI_SpecifyServerMenu( void );
extern void SpecifyServer_Cache( void );
//
// ui_servers2.c
//
#define MAX_FAVORITESERVERS 16
extern void UI_ArenaServersMenu( void );
extern void ArenaServers_Cache( void );
//
// ui_startserver.c
//
extern void UI_StartServerMenu( qboolean multiplayer );
extern void StartServer_Cache( void );
extern void ServerOptions_Cache( void );
extern void UI_BotSelectMenu( char *bot );
extern void UI_BotSelectMenu_Cache( void );
//
// ui_serverinfo.c
//
extern void UI_ServerInfoMenu( void );
extern void ServerInfo_Cache( void );
//
// ui_video.c
//
extern void UI_GraphicsOptionsMenu( void );
extern void GraphicsOptions_Cache( void );
extern void DriverInfo_Cache( void );
//
// ui_players.c
//
//FIXME ripped from cg_local.h
typedef struct {
int oldFrame;
int oldFrameTime; // time when ->oldFrame was exactly on
int frame;
int frameTime; // time when ->frame will be exactly on
float backlerp;
float yawAngle;
qboolean yawing;
float pitchAngle;
qboolean pitching;
int animationNumber; // may include ANIM_TOGGLEBIT
animation_t *animation;
int animationTime; // time when the first frame of the animation will be exact
} lerpFrame_t;
typedef struct {
// model info
qhandle_t legsModel;
qhandle_t legsSkin;
lerpFrame_t legs;
qhandle_t torsoModel;
qhandle_t torsoSkin;
lerpFrame_t torso;
qhandle_t headModel;
qhandle_t headSkin;
animation_t animations[MAX_ANIMATIONS];
qhandle_t weaponModel;
qhandle_t barrelModel;
qhandle_t flashModel;
vec3_t flashDlightColor;
int muzzleFlashTime;
// currently in use drawing parms
vec3_t viewAngles;
vec3_t moveAngles;
weapon_t currentWeapon;
int legsAnim;
int torsoAnim;
// animation vars
weapon_t weapon;
weapon_t lastWeapon;
weapon_t pendingWeapon;
int weaponTimer;
int pendingLegsAnim;
int torsoAnimationTimer;
int pendingTorsoAnim;
int legsAnimationTimer;
qboolean chat;
qboolean newModel;
qboolean barrelSpinning;
float barrelAngle;
int barrelTime;
int realWeapon;
} playerInfo_t;
void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model );
void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName );
//
// ui_atoms.c
//
typedef struct {
int frametime;
int realtime;
int cursorx;
int cursory;
int menusp;
menuframework_s* activemenu;
menuframework_s* stack[MAX_MENUDEPTH];
glconfig_t glconfig;
qboolean debug;
qhandle_t whiteShader;
qhandle_t menuBackShader;
qhandle_t menuBackNoLogoShader;
qhandle_t charset;
qhandle_t charsetProp;
qhandle_t charsetPropGlow;
qhandle_t charsetPropB;
qhandle_t cursor;
qhandle_t rb_on;
qhandle_t rb_off;
float xscale;
float yscale;
float bias;
qboolean demoversion;
qboolean firstdraw;
} uiStatic_t;
extern void UI_Init( void );
extern void UI_Shutdown( void );
extern void UI_KeyEvent( int key, int down );
extern void UI_MouseEvent( int dx, int dy );
extern void UI_Refresh( int realtime );
extern qboolean UI_ConsoleCommand( int realTime );
extern float UI_ClampCvar( float min, float max, float value );
extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
extern void UI_FillRect( float x, float y, float width, float height, const float *color );
extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
extern void UI_UpdateScreen( void );
extern void UI_SetColor( const float *rgba );
extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
extern float UI_ProportionalSizeScale( int style );
extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
extern void UI_DrawProportionalString_AutoWrapped( int x, int ystart, int xmax, int ystep, const char* str, int style, vec4_t color );
extern int UI_ProportionalStringWidth( const char* str );
extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
extern qboolean UI_CursorInRect (int x, int y, int width, int height);
extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
extern void UI_DrawTextBox (int x, int y, int width, int lines);
extern qboolean UI_IsFullscreen( void );
extern void UI_SetActiveMenu( uiMenuCommand_t menu );
extern void UI_PushMenu ( menuframework_s *menu );
extern void UI_PopMenu (void);
extern void UI_ForceMenuOff (void);
extern char *UI_Argv( int arg );
extern char *UI_Cvar_VariableString( const char *var_name );
extern void UI_Refresh( int time );
extern void UI_StartDemoLoop( void );
extern qboolean m_entersound;
extern uiStatic_t uis;
//
// ui_spLevel.c
//
void UI_SPLevelMenu_Cache( void );
void UI_SPLevelMenu( void );
void UI_SPLevelMenu_f( void );
void UI_SPLevelMenu_ReInit( void );
//
// ui_spArena.c
//
void UI_SPArena_Start( const char *arenaInfo );
//
// ui_spPostgame.c
//
void UI_SPPostgameMenu_Cache( void );
void UI_SPPostgameMenu_f( void );
//
// ui_spSkill.c
//
void UI_SPSkillMenu( const char *arenaInfo );
void UI_SPSkillMenu_Cache( void );
//
// ui_syscalls.c
//
void trap_Print( const char *string );
void trap_Error( const char *string );
int trap_Milliseconds( void );
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
void trap_Cvar_Update( vmCvar_t *vmCvar );
void trap_Cvar_Set( const char *var_name, const char *value );
float trap_Cvar_VariableValue( const char *var_name );
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void trap_Cvar_SetValue( const char *var_name, float value );
void trap_Cvar_Reset( const char *name );
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
int trap_Argc( void );
void trap_Argv( int n, char *buffer, int bufferLength );
void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void trap_FS_FCloseFile( fileHandle_t f );
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
qhandle_t trap_R_RegisterModel( const char *name );
qhandle_t trap_R_RegisterSkin( const char *name );
qhandle_t trap_R_RegisterShaderNoMip( const char *name );
void trap_R_ClearScene( void );
void trap_R_AddRefEntityToScene( const refEntity_t *re );
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void trap_R_RenderScene( const refdef_t *fd );
void trap_R_SetColor( const float *rgba );
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void trap_UpdateScreen( void );
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void trap_Key_SetBinding( int keynum, const char *binding );
qboolean trap_Key_IsDown( int keynum );
qboolean trap_Key_GetOverstrikeMode( void );
void trap_Key_SetOverstrikeMode( qboolean state );
void trap_Key_ClearStates( void );
int trap_Key_GetCatcher( void );
void trap_Key_SetCatcher( int catcher );
void trap_GetClipboardData( char *buf, int bufsize );
void trap_GetClientState( uiClientState_t *state );
void trap_GetGlconfig( glconfig_t *glconfig );
int trap_GetConfigString( int index, char* buff, int buffsize );
int trap_LAN_GetServerCount( int source );
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
int trap_LAN_GetPingQueueCount( void );
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
void trap_LAN_ClearPing( int n );
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
int trap_MemoryRemaining( void );
void trap_GetCDKey( char *buf, int buflen );
void trap_SetCDKey( char *buf );
qboolean trap_VerifyCDKey( const char *key, const char *chksum); // bk001208 - RC4
void trap_SetPbClStatus( int status );
//
// ui_addbots.c
//
void UI_AddBots_Cache( void );
void UI_AddBotsMenu( void );
//
// ui_removebots.c
//
void UI_RemoveBots_Cache( void );
void UI_RemoveBotsMenu( void );
//
// ui_teamorders.c
//
extern void UI_TeamOrdersMenu( void );
extern void UI_TeamOrdersMenu_f( void );
extern void UI_TeamOrdersMenu_Cache( void );
//
// ui_loadconfig.c
//
void UI_LoadConfig_Cache( void );
void UI_LoadConfigMenu( void );
//
// ui_saveconfig.c
//
void UI_SaveConfigMenu_Cache( void );
void UI_SaveConfigMenu( void );
//
// ui_display.c
//
void UI_DisplayOptionsMenu_Cache( void );
void UI_DisplayOptionsMenu( void );
//
// ui_sound.c
//
void UI_SoundOptionsMenu_Cache( void );
void UI_SoundOptionsMenu( void );
//
// ui_network.c
//
void UI_NetworkOptionsMenu_Cache( void );
void UI_NetworkOptionsMenu( void );
//
// ui_gameinfo.c
//
typedef enum {
AWARD_ACCURACY,
AWARD_IMPRESSIVE,
AWARD_EXCELLENT,
AWARD_GAUNTLET,
AWARD_FRAGS,
AWARD_PERFECT
} awardType_t;
const char *UI_GetArenaInfoByNumber( int num );
const char *UI_GetArenaInfoByMap( const char *map );
const char *UI_GetSpecialArenaInfo( const char *tag );
int UI_GetNumArenas( void );
int UI_GetNumSPArenas( void );
int UI_GetNumSPTiers( void );
char *UI_GetBotInfoByNumber( int num );
char *UI_GetBotInfoByName( const char *name );
int UI_GetNumBots( void );
void UI_GetBestScore( int level, int *score, int *skill );
void UI_SetBestScore( int level, int score );
int UI_TierCompleted( int levelWon );
qboolean UI_ShowTierVideo( int tier );
qboolean UI_CanShowTierVideo( int tier );
int UI_GetCurrentGame( void );
void UI_NewGame( void );
void UI_LogAwardData( int award, int data );
int UI_GetAwardLevel( int award );
void UI_SPUnlock_f( void );
void UI_SPUnlockMedals_f( void );
void UI_InitGameinfo( void );
//GRank
//
// ui_rankings.c
//
void Rankings_DrawText( void* self );
void Rankings_DrawName( void* self );
void Rankings_DrawPassword( void* self );
void Rankings_Cache( void );
void UI_RankingsMenu( void );
//
// ui_login.c
//
void Login_Cache( void );
void UI_LoginMenu( void );
//
// ui_signup.c
//
void Signup_Cache( void );
void UI_SignupMenu( void );
//
// ui_rankstatus.c
//
void RankStatus_Cache( void );
void UI_RankStatusMenu( void );
#endif
|