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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//
/*
=======================================================================

CREDITS

=======================================================================
*/


#include "ui_local.h"


typedef struct {
	menuframework_s	menu;
	int frame;
} creditsmenu_t;

static creditsmenu_t	s_credits;


/*
===============
UI_CreditMenu_Draw_ioq3
===============
*/
static void UI_CreditMenu_Draw_ioq3( void ) {
	int		y;
	int		i;

	// These are all people that have made commits to Subversion, and thus
	//  probably incomplete.
	// (These are in alphabetical order, for the defense of everyone's egos.)
	static const char *names[] = {
		"Tim Angus",
		"Vincent Cojot",
		"Ryan C. Gordon",
		"Aaron Gyes",
		"Ludwig Nussel",
		"Julian Priestley",
		"Scirocco Six",
		"Thilo Schulz",
		"Zachary J. Slater",
		"Tony J. White",
		"...and many, many others!",  // keep this one last.
		NULL
	};

	y = 12;
	UI_DrawProportionalString( 320, y, "ioquake3 contributors:", UI_CENTER|UI_SMALLFONT, color_white );
	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;

	for (i = 0; names[i]; i++) {
		UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white );
		y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	}

	UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red );
}


/*
=================
UI_CreditMenu_Key
=================
*/
static sfxHandle_t UI_CreditMenu_Key( int key ) {
	if( key & K_CHAR_FLAG ) {
		return 0;
	}

	s_credits.frame++;
	if (s_credits.frame == 1) {
		s_credits.menu.draw = UI_CreditMenu_Draw_ioq3;
	} else {
		trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
	}
	return 0;
}


/*
===============
UI_CreditMenu_Draw
===============
*/
static void UI_CreditMenu_Draw( void ) {
	int		y;

	y = 12;
	UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white );
	y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white );

	y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
	UI_DrawString( 320, y, "To order: 1-800-idgames     www.quake3arena.com     www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red );
	y += SMALLCHAR_HEIGHT;
	UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc.  All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red );
}


/*
===============
UI_CreditMenu
===============
*/
void UI_CreditMenu( void ) {
	/* This UI_FillRect() hack will blank the borders if you're in widescreen,
	   so you get a completely black background instead of stripes from the
	   previous frame on each side of the credits.. */
	const float black[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
	UI_FillRect(0 - uis.bias, 0, (640.0f / uis.xscale) * 2.0f, 480.0f / uis.yscale, black);

	memset( &s_credits, 0 ,sizeof(s_credits) );

	s_credits.menu.draw = UI_CreditMenu_Draw;
	s_credits.menu.key = UI_CreditMenu_Key;
	s_credits.menu.fullscreen = qtrue;
	UI_PushMenu ( &s_credits.menu );
}