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-e64 // type mismatch (enum to int)
-e641 // converting enum to int
-e734 // loss of precision
-e736 // loss of precision
-e747 // float to double prototype coersion
-e534 // ignoring return value
-e524 // loss of precision (float to int)
-e732 // loss of sign (float to unsigned char)
-e702 // shift right of signed quantity
-e737 // loss of sign bit (int to unsigned int)
-e713 // loss of precision (unsigned int to int)
-e701 // shift left of signed quantity
-e765 // external could be made static
-d__LINT__
-ig:\quake3\bin_nt\supplement\ansi
-ig:\quake3\bin_nt\supplement
-igame
-ibotai
-icgame
-igame
-iserver
-iclient
-iqcommon
-irenderer
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