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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../renderer/tr_local.h"
qboolean ( * qwglSwapIntervalEXT)( int interval );
void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
void ( * qglActiveTextureARB )( GLenum texture );
void ( * qglClientActiveTextureARB )( GLenum texture );
void ( * qglLockArraysEXT)( int, int);
void ( * qglUnlockArraysEXT) ( void );
void GLimp_EndFrame( void ) {
}
int GLimp_Init( void )
{
}
void GLimp_Shutdown( void ) {
}
void GLimp_EnableLogging( qboolean enable ) {
}
void GLimp_LogComment( char *comment ) {
}
qboolean QGL_Init( const char *dllname ) {
return qtrue;
}
void QGL_Shutdown( void ) {
}
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