1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//========================================================
//========================================================
//name
#define CHARACTERISTIC_NAME 0 //string
//gender of the bot
#define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it")
//attack skill
// > 0.0 && < 0.2 = don't move
// > 0.3 && < 1.0 = aim at enemy during retreat
// > 0.0 && < 0.4 = only move forward/backward
// >= 0.4 && < 1.0 = circle strafing
// > 0.7 && < 1.0 = random strafe direction change
#define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1]
//weapon weight file
#define CHARACTERISTIC_WEAPONWEIGHTS 3 //string
//view angle difference to angle change factor
#define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1]
//maximum view angle change
#define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360]
//reaction time in seconds
#define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5]
//accuracy when aiming
#define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1]
//weapon specific aim accuracy
#define CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 8 //float [0, 1]
#define CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 9 //float [0, 1]
#define CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 10 //float [0, 1]
#define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 11 //float [0, 1]
#define CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 12
#define CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 13 //float [0, 1]
#define CHARACTERISTIC_AIM_ACCURACY_RAILGUN 14
#define CHARACTERISTIC_AIM_ACCURACY_BFG10K 15 //float [0, 1]
//skill when aiming
// > 0.0 && < 0.9 = aim is affected by enemy movement
// > 0.4 && <= 0.8 = enemy linear leading
// > 0.8 && <= 1.0 = enemy exact movement leading
// > 0.5 && <= 1.0 = prediction shots when enemy is not visible
// > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
#define CHARACTERISTIC_AIM_SKILL 16 //float [0, 1]
//weapon specific aim skill
#define CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 17 //float [0, 1]
#define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 18 //float [0, 1]
#define CHARACTERISTIC_AIM_SKILL_PLASMAGUN 19 //float [0, 1]
#define CHARACTERISTIC_AIM_SKILL_BFG10K 20 //float [0, 1]
//========================================================
//chat
//========================================================
//file with chats
#define CHARACTERISTIC_CHAT_FILE 21 //string
//name of the chat character
#define CHARACTERISTIC_CHAT_NAME 22 //string
//characters per minute type speed
#define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000]
//tendency to insult/praise
#define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1]
//tendency to chat misc
#define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1]
//tendency to chat at start or end of level
#define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1]
//tendency to chat entering or exiting the game
#define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1]
//tendency to chat when killed someone
#define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1]
//tendency to chat when died
#define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1]
//tendency to chat when enemy suicides
#define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1]
//tendency to chat when hit while talking
#define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1]
//tendency to chat when bot was hit but didn't dye
#define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1]
//tendency to chat when bot hit the enemy but enemy didn't dye
#define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1]
//tendency to randomly chat
#define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1]
//tendency to reply
#define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1]
//========================================================
//movement
//========================================================
//tendency to crouch
#define CHARACTERISTIC_CROUCHER 36 //float [0, 1]
//tendency to jump
#define CHARACTERISTIC_JUMPER 37 //float [0, 1]
//tendency to walk
#define CHARACTERISTIC_WALKER 48 //float [0, 1]
//tendency to jump using a weapon
#define CHARACTERISTIC_WEAPONJUMPING 38 //float [0, 1]
//tendency to use the grapple hook when available
#define CHARACTERISTIC_GRAPPLE_USER 39 //float [0, 1] //use this!!
//========================================================
//goal
//========================================================
//item weight file
#define CHARACTERISTIC_ITEMWEIGHTS 40 //string
//the aggression of the bot
#define CHARACTERISTIC_AGGRESSION 41 //float [0, 1]
//the self preservation of the bot (rockets near walls etc.)
#define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1]
//how likely the bot is to take revenge
#define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!!
//tendency to camp
#define CHARACTERISTIC_CAMPER 44 //float [0, 1]
//========================================================
//========================================================
//tendency to get easy frags
#define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1]
//how alert the bot is (view distance)
#define CHARACTERISTIC_ALERTNESS 46 //float [0, 1]
//how much the bot fires it's weapon
#define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]
|