aboutsummaryrefslogtreecommitdiffstats
path: root/code/cgame/cg_syscalls.c
blob: a9978784b64c7d2d413a23856b9bfb9bdc13016d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//
// cg_syscalls.c -- this file is only included when building a dll
// cg_syscalls.asm is included instead when building a qvm
#ifdef Q3_VM
#error "Do not use in VM build"
#endif

#include "cg_local.h"

static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;


void dllEntry( long (QDECL  *syscallptr)( long arg,... ) ) {
	syscall = syscallptr;
}


int PASSFLOAT( float x ) {
	float	floatTemp;
	floatTemp = x;
	return *(int *)&floatTemp;
}

void	trap_Print( const char *fmt ) {
	syscall( CG_PRINT, fmt );
}

void	trap_Error( const char *fmt ) {
	syscall( CG_ERROR, fmt );
}

int		trap_Milliseconds( void ) {
	return syscall( CG_MILLISECONDS ); 
}

void	trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) {
	syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags );
}

void	trap_Cvar_Update( vmCvar_t *vmCvar ) {
	syscall( CG_CVAR_UPDATE, vmCvar );
}

void	trap_Cvar_Set( const char *var_name, const char *value ) {
	syscall( CG_CVAR_SET, var_name, value );
}

void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
	syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}

int		trap_Argc( void ) {
	return syscall( CG_ARGC );
}

void	trap_Argv( int n, char *buffer, int bufferLength ) {
	syscall( CG_ARGV, n, buffer, bufferLength );
}

void	trap_Args( char *buffer, int bufferLength ) {
	syscall( CG_ARGS, buffer, bufferLength );
}

int		trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
	return syscall( CG_FS_FOPENFILE, qpath, f, mode );
}

void	trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
	syscall( CG_FS_READ, buffer, len, f );
}

void	trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
	syscall( CG_FS_WRITE, buffer, len, f );
}

void	trap_FS_FCloseFile( fileHandle_t f ) {
	syscall( CG_FS_FCLOSEFILE, f );
}

int trap_FS_Seek( fileHandle_t f, long offset, int origin ) {
	return syscall( CG_FS_SEEK, f, offset, origin );
}

void	trap_SendConsoleCommand( const char *text ) {
	syscall( CG_SENDCONSOLECOMMAND, text );
}

void	trap_AddCommand( const char *cmdName ) {
	syscall( CG_ADDCOMMAND, cmdName );
}

void	trap_RemoveCommand( const char *cmdName ) {
	syscall( CG_REMOVECOMMAND, cmdName );
}

void	trap_SendClientCommand( const char *s ) {
	syscall( CG_SENDCLIENTCOMMAND, s );
}

void	trap_UpdateScreen( void ) {
	syscall( CG_UPDATESCREEN );
}

void	trap_CM_LoadMap( const char *mapname ) {
	syscall( CG_CM_LOADMAP, mapname );
}

int		trap_CM_NumInlineModels( void ) {
	return syscall( CG_CM_NUMINLINEMODELS );
}

clipHandle_t trap_CM_InlineModel( int index ) {
	return syscall( CG_CM_INLINEMODEL, index );
}

clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) {
	return syscall( CG_CM_TEMPBOXMODEL, mins, maxs );
}

clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs ) {
	return syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs );
}

int		trap_CM_PointContents( const vec3_t p, clipHandle_t model ) {
	return syscall( CG_CM_POINTCONTENTS, p, model );
}

int		trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) {
	return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles );
}

void	trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
						  const vec3_t mins, const vec3_t maxs,
						  clipHandle_t model, int brushmask ) {
	syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
}

void	trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
						  const vec3_t mins, const vec3_t maxs,
						  clipHandle_t model, int brushmask ) {
	syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask );
}

void	trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
						  const vec3_t mins, const vec3_t maxs,
						  clipHandle_t model, int brushmask,
						  const vec3_t origin, const vec3_t angles ) {
	syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}

void	trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
						  const vec3_t mins, const vec3_t maxs,
						  clipHandle_t model, int brushmask,
						  const vec3_t origin, const vec3_t angles ) {
	syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}

int		trap_CM_MarkFragments( int numPoints, const vec3_t *points, 
				const vec3_t projection,
				int maxPoints, vec3_t pointBuffer,
				int maxFragments, markFragment_t *fragmentBuffer ) {
	return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer );
}

void	trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) {
	syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx );
}

void	trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
	syscall( CG_S_STARTLOCALSOUND, sfx, channelNum );
}

void	trap_S_ClearLoopingSounds( qboolean killall ) {
	syscall( CG_S_CLEARLOOPINGSOUNDS, killall );
}

void	trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) {
	syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx );
}

void	trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) {
	syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx );
}

void	trap_S_StopLoopingSound( int entityNum ) {
	syscall( CG_S_STOPLOOPINGSOUND, entityNum );
}

void	trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
	syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );
}

void	trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) {
	syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater );
}

sfxHandle_t	trap_S_RegisterSound( const char *sample, qboolean compressed ) {
	return syscall( CG_S_REGISTERSOUND, sample, compressed );
}

void	trap_S_StartBackgroundTrack( const char *intro, const char *loop ) {
	syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop );
}

void	trap_R_LoadWorldMap( const char *mapname ) {
	syscall( CG_R_LOADWORLDMAP, mapname );
}

qhandle_t trap_R_RegisterModel( const char *name ) {
	return syscall( CG_R_REGISTERMODEL, name );
}

qhandle_t trap_R_RegisterSkin( const char *name ) {
	return syscall( CG_R_REGISTERSKIN, name );
}

qhandle_t trap_R_RegisterShader( const char *name ) {
	return syscall( CG_R_REGISTERSHADER, name );
}

qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
	return syscall( CG_R_REGISTERSHADERNOMIP, name );
}

void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
	syscall(CG_R_REGISTERFONT, fontName, pointSize, font );
}

void	trap_R_ClearScene( void ) {
	syscall( CG_R_CLEARSCENE );
}

void	trap_R_AddRefEntityToScene( const refEntity_t *re ) {
	syscall( CG_R_ADDREFENTITYTOSCENE, re );
}

void	trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
	syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
}

void	trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) {
	syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, num );
}

int		trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) {
	return syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir );
}

void	trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
	syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}

void	trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
	syscall( CG_R_ADDADDITIVELIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}

void	trap_R_RenderScene( const refdef_t *fd ) {
	syscall( CG_R_RENDERSCENE, fd );
}

void	trap_R_SetColor( const float *rgba ) {
	syscall( CG_R_SETCOLOR, rgba );
}

void	trap_R_DrawStretchPic( float x, float y, float w, float h, 
							   float s1, float t1, float s2, float t2, qhandle_t hShader ) {
	syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
}

void	trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
	syscall( CG_R_MODELBOUNDS, model, mins, maxs );
}

int		trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, 
					   float frac, const char *tagName ) {
	return syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
}

void	trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
	syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset );
}

void		trap_GetGlconfig( glconfig_t *glconfig ) {
	syscall( CG_GETGLCONFIG, glconfig );
}

void		trap_GetGameState( gameState_t *gamestate ) {
	syscall( CG_GETGAMESTATE, gamestate );
}

void		trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) {
	syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );
}

qboolean	trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
	return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
}

qboolean	trap_GetServerCommand( int serverCommandNumber ) {
	return syscall( CG_GETSERVERCOMMAND, serverCommandNumber );
}

int			trap_GetCurrentCmdNumber( void ) {
	return syscall( CG_GETCURRENTCMDNUMBER );
}

qboolean	trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) {
	return syscall( CG_GETUSERCMD, cmdNumber, ucmd );
}

void		trap_SetUserCmdValue( int stateValue, float sensitivityScale ) {
	syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT(sensitivityScale) );
}

void		testPrintInt( char *string, int i ) {
	syscall( CG_TESTPRINTINT, string, i );
}

void		testPrintFloat( char *string, float f ) {
	syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) );
}

int trap_MemoryRemaining( void ) {
	return syscall( CG_MEMORY_REMAINING );
}

qboolean trap_Key_IsDown( int keynum ) {
	return syscall( CG_KEY_ISDOWN, keynum );
}

int trap_Key_GetCatcher( void ) {
	return syscall( CG_KEY_GETCATCHER );
}

void trap_Key_SetCatcher( int catcher ) {
	syscall( CG_KEY_SETCATCHER, catcher );
}

int trap_Key_GetKey( const char *binding ) {
	return syscall( CG_KEY_GETKEY, binding );
}

int trap_PC_AddGlobalDefine( char *define ) {
	return syscall( CG_PC_ADD_GLOBAL_DEFINE, define );
}

int trap_PC_LoadSource( const char *filename ) {
	return syscall( CG_PC_LOAD_SOURCE, filename );
}

int trap_PC_FreeSource( int handle ) {
	return syscall( CG_PC_FREE_SOURCE, handle );
}

int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
	return syscall( CG_PC_READ_TOKEN, handle, pc_token );
}

int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
	return syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
}

void	trap_S_StopBackgroundTrack( void ) {
	syscall( CG_S_STOPBACKGROUNDTRACK );
}

int trap_RealTime(qtime_t *qtime) {
	return syscall( CG_REAL_TIME, qtime );
}

void trap_SnapVector( float *v ) {
	syscall( CG_SNAPVECTOR, v );
}

// this returns a handle.  arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
  return syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
}
 
// stops playing the cinematic and ends it.  should always return FMV_EOF
// cinematics must be stopped in reverse order of when they are started
e_status trap_CIN_StopCinematic(int handle) {
  return syscall(CG_CIN_STOPCINEMATIC, handle);
}


// will run a frame of the cinematic but will not draw it.  Will return FMV_EOF if the end of the cinematic has been reached.
e_status trap_CIN_RunCinematic (int handle) {
  return syscall(CG_CIN_RUNCINEMATIC, handle);
}
 

// draws the current frame
void trap_CIN_DrawCinematic (int handle) {
  syscall(CG_CIN_DRAWCINEMATIC, handle);
}
 

// allows you to resize the animation dynamically
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
  syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h);
}

/*
qboolean trap_loadCamera( const char *name ) {
	return syscall( CG_LOADCAMERA, name );
}

void trap_startCamera(int time) {
	syscall(CG_STARTCAMERA, time);
}

qboolean trap_getCameraInfo( int time, vec3_t *origin, vec3_t *angles) {
	return syscall( CG_GETCAMERAINFO, time, origin, angles );
}
*/

qboolean trap_GetEntityToken( char *buffer, int bufferSize ) {
	return syscall( CG_GET_ENTITY_TOKEN, buffer, bufferSize );
}

qboolean trap_R_inPVS( const vec3_t p1, const vec3_t p2 ) {
	return syscall( CG_R_INPVS, p1, p2 );
}