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#ifndef _ALUT_H_
#define _ALUT_H_
#include "altypes.h"
#include "aluttypes.h"
#ifdef _WIN32
#define ALAPI __declspec(dllexport)
#define ALAPIENTRY __cdecl
#define AL_CALLBACK
#else /* _WIN32 */
#ifdef TARGET_OS_MAC
#if TARGET_OS_MAC
#pragma export on
#endif /* TARGET_OS_MAC */
#endif /* TARGET_OS_MAC */
#ifndef ALAPI
#define ALAPI
#endif
#ifndef ALAPIENTRY
#define ALAPIENTRY
#endif
#ifndef AL_CALLBACK
#define AL_CALLBACK
#endif
#endif /* _WIN32 */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef AL_NO_PROTOTYPES
ALAPI void ALAPIENTRY alutInit(ALint *argc, ALbyte **argv);
ALAPI void ALAPIENTRY alutExit(ALvoid);
ALAPI ALboolean ALAPIENTRY alutLoadWAV( const char *fname,
ALvoid **wave,
ALsizei *format,
ALsizei *size,
ALsizei *bits,
ALsizei *freq );
ALAPI void ALAPIENTRY alutLoadWAVFile(ALbyte *file,
ALenum *format,
ALvoid **data,
ALsizei *size,
ALsizei *freq,
ALboolean *loop);
ALAPI void ALAPIENTRY alutLoadWAVMemory(ALbyte *memory,
ALenum *format,
ALvoid **data,
ALsizei *size,
ALsizei *freq,
ALboolean *loop);
ALAPI void ALAPIENTRY alutUnloadWAV(ALenum format,
ALvoid *data,
ALsizei size,
ALsizei freq);
#else
void (*alutInit)(int *argc, char *argv[]);
void (*alutExit)(ALvoid);
ALboolean (*alutLoadWAV)( const char *fname,
ALvoid **wave,
ALsizei *format,
ALsizei *size,
ALsizei *bits,
ALsizei *freq );
void (*alutLoadWAVFile(ALbyte *file,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop);
void (*alutLoadWAVMemory)(ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop);
void (*alutUnloadWAV)(ALenum format,ALvoid *data,ALsizei size,ALsizei freq);
#endif /* AL_NO_PROTOTYPES */
#ifdef TARGET_OS_MAC
#if TARGET_OS_MAC
#pragma export off
#endif /* TARGET_OS_MAC */
#endif /* TARGET_OS_MAC */
#ifdef __cplusplus
}
#endif
#endif
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