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* * LCC bug fix from the how-the-fuck-did-that-ever-work? departmenttma2006-03-211-1/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@651 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Solaris packager tweaktma2006-03-151-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@647 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Video export doesn't crap out with sv_pure 1 anymoretma2006-03-151-3/+45
| | | | | | | * Video export doesn't crap out when writing > 2Gb files anymore git-svn-id: svn://svn.icculus.org/quake3/trunk@646 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Solaris package patchtma2006-03-1419-0/+349
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@643 edf5b092-35ff-0310-97b2-ce42778d08ea
* accept pak0.pk3 in demoq3/ as wellludwig2006-03-081-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@629 edf5b092-35ff-0310-97b2-ce42778d08ea
* - fix iconludwig2006-03-052-6/+13
| | | | | | | | - remove GPL license popup - make demo script optional git-svn-id: svn://svn.icculus.org/quake3/trunk@625 edf5b092-35ff-0310-97b2-ce42778d08ea
* merge fixes from ioquake3.shludwig2006-03-051-4/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@624 edf5b092-35ff-0310-97b2-ce42778d08ea
* use mmap to allocate memory for generated code to be able to set PROT_EXECludwig2006-03-043-50/+49
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@616 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Displace the '\n's passed to SV_Shutdowntma2006-02-284-7/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@594 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Entity sounds on the player entity are now AL_SOURCE_RELATIVEtma2006-02-281-24/+89
| | | | | | | * Thus no need to s_alSpatEntOrigin anymore git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Lets try that againtma2006-02-261-26/+12
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@589 edf5b092-35ff-0310-97b2-ce42778d08ea
* try to fix msvc buildludwig2006-02-262-2/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@588 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Sound related bug fixes from Thilo Schulztma2006-02-262-2/+19
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@587 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Resolve symlinks to the binary. This prevents the situation where a symlinktma2006-02-261-2/+50
| | | | | | | | to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks /usr/local/bin/ is the directory the actual binary sits. git-svn-id: svn://svn.icculus.org/quake3/trunk@586 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-232-3/+3
| | | | | | | | CPU if the running game did not set the nextmap cvar. This patch instead uses the mapname server cvar, which is guaranteed to be defined. git-svn-id: svn://svn.icculus.org/quake3/trunk@584 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
| | | | | | | same thing without degrading the sound quality or changing the API. git-svn-id: svn://svn.icculus.org/quake3/trunk@583 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits pertma2006-02-211-1/+10
| | | | | | | sample) git-svn-id: svn://svn.icculus.org/quake3/trunk@580 edf5b092-35ff-0310-97b2-ce42778d08ea
* fallback to 32bit binaries on 64bit biarchs if availableludwig2006-02-211-4/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@579 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to bug #2599 (fullscreen cinematics)tma2006-02-211-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@577 edf5b092-35ff-0310-97b2-ce42778d08ea
* Angst's installer + iconfloam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@572 edf5b092-35ff-0310-97b2-ce42778d08ea
* o rlyfloam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@570 edf5b092-35ff-0310-97b2-ce42778d08ea
* Bump version number.floam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@569 edf5b092-35ff-0310-97b2-ce42778d08ea
* Clean up ARGB 16*16 icon too.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@566 edf5b092-35ff-0310-97b2-ce42778d08ea
* Redone 16*16 icons by hand, they should be less nasty now.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@565 edf5b092-35ff-0310-97b2-ce42778d08ea
* Hot new sexy Windows icon.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@555 edf5b092-35ff-0310-97b2-ce42778d08ea
* Generate new 32x32 raster image from new svg, kill off old uglies.floam2006-02-184-164/+17
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@553 edf5b092-35ff-0310-97b2-ce42778d08ea
* <Timbo> you should probably strip thatfloam2006-02-181-19/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@552 edf5b092-35ff-0310-97b2-ce42778d08ea
* Kill text nodefloam2006-02-181-6/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@551 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-1819-53/+60
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@549 edf5b092-35ff-0310-97b2-ce42778d08ea
* Added gradientsfloam2006-02-181-20/+94
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@548 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added Sander van Loon's svg icontma2006-02-181-0/+71
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@547 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a woopsietma2006-02-131-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@540 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OpenAL now respatializes using the player entity origin instead of the viewtma2006-02-121-5/+15
| | | | | | | | origin by default. The old behaviour is available by setting s_alSpatEntOrigin to 0. git-svn-id: svn://svn.icculus.org/quake3/trunk@539 edf5b092-35ff-0310-97b2-ce42778d08ea
* * See bug #2583tma2006-02-121-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@538 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OS X/SDL mouse sensitivity fixtma2006-02-081-0/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@537 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed (unintentional) C99 codetma2006-02-071-13/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@536 edf5b092-35ff-0310-97b2-ce42778d08ea
* * updated q3asm msvc prj.maik2006-02-071-195/+191
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@535 edf5b092-35ff-0310-97b2-ce42778d08ea
* * enabled openal as default in msvc.maik2006-02-071-8/+14
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@534 edf5b092-35ff-0310-97b2-ce42778d08ea
* * workaround for msvc compiler bug.maik2006-02-071-0/+14
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@533 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Do not cull non-ascii keyboard chars at the SDL level any more, these aretma2006-02-041-20/+13
| | | | | | | handled in cl_keys.c. (This fixes ctrl-c not working). git-svn-id: svn://svn.icculus.org/quake3/trunk@532 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Reimplement console history recall "bug" behaviour without the bugtma2006-02-041-2/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@531 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to an obo bug in the console history recall codetma2006-01-281-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@530 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a memory leak in CM_ValidateFacettma2006-01-272-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@529 edf5b092-35ff-0310-97b2-ce42778d08ea
* * SDL build no longer requires a vid_restart when changing r_fullscreentma2006-01-253-22/+48
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@526 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Persistent console historytma2006-01-247-6/+158
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@522 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added code to sleep a bit when q3 has no focus and sleep a lot when it'stma2006-01-231-0/+12
| | | | | | | minimised (SDL only) git-svn-id: svn://svn.icculus.org/quake3/trunk@519 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to an OpenAL "bug" involving Team Arenatma2006-01-221-2/+15
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@518 edf5b092-35ff-0310-97b2-ce42778d08ea
* * The use of va in the ansi color stuff was preventing developer 1 mode (andtma2006-01-221-3/+11
| | | | | | | probably various other things) from working properly git-svn-id: svn://svn.icculus.org/quake3/trunk@517 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix the operation of the delete key in *nixtma2006-01-221-0/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@516 edf5b092-35ff-0310-97b2-ce42778d08ea