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* * Removed some Conscripttma2005-10-255-508/+0
* * Fixed unused variable warningtma2005-10-231-1/+1
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2401tma2005-10-231-10/+8
* remove french keyboard hack. we cannot know what this does on otherludwig2005-10-231-1/+0
* map extra mouse buttons to K_AUX*ludwig2005-10-231-56/+14
* * Tab completed commands no longer treated like cvarstma2005-10-211-4/+16
* * Deleted some exes that were in the repositorytma2005-10-219-0/+0
* * Tiny patch to print values of cvars when tab completing ala ETtma2005-10-211-1/+1
* * Fix to potential out of range index bug from misanthropiatma2005-10-201-1/+8
* * Fix to buffer overflow in lightmap loading code from misanthropiatma2005-10-201-1/+4
* * Fixed the fix for the shader overrun. If this isn't a case for unified diffs,tma2005-10-201-6/+6
* * Cap the maximum snaps a client can request at the server framerate rathertma2005-10-191-2/+2
* * Fix to buffer overrun in shader parser from misanthropiatma2005-10-191-0/+7
* * Silly little patch to convert Q3 style color codes to ANSI escape codes. Notetma2005-10-191-1/+86
* Minor edit, thanks ankon!zakk2005-10-181-1/+1
* * Added option to q3asm to instruct it to create qvms compatible with Q3 1.32btma2005-10-161-11/+40
* * Added a little hack to support the console key on french keyboardstma2005-10-141-0/+2
* * Removed hard coded mouse acceleration in the unix build(s)tma2005-10-145-21/+13
* * Adjusted VM_LoadQVM interfacetma2005-10-141-7/+8
* * Fixed some annoying code duplicationtma2005-10-131-94/+58
* * (Non-trivial) fix to the "opStack corrupted in compiled code" bugtma2005-10-135-20/+93
* * Removed Q3ASM_TURBO defines from q3asmtma2005-10-132-992/+4
* Fix build problems under OS Xsix2005-10-115-156/+5
* * Replaced drawSurfs qsort algorithm with a radix sorttma2005-10-101-190/+35
* - get rid of vm_noneludwig2005-10-091-19/+12
* ugly: undefine memmove to avoid build failure with gcc fortifyludwig2005-10-091-0/+4
* don't call VM_Compile if it's not supported so the VM_Compile symbolludwig2005-10-091-3/+4
* * q3lcc is no longer the default target in the Makefiletma2005-10-081-15/+15
* Mac OS X needs Com_Memcpy and Com_Memset to be set to memcpy and memset.six2005-10-083-3/+92
* * Patch from Andreas Kohn to fix q3asm build on FreeBSDtma2005-10-072-10/+4
* * ATI skybox bug fixtma2005-10-061-0/+4
* * Usage of find on FreeBSD fix from Andreas Kohntma2005-10-061-1/+1
* * Append LCC directory to the PATH variable on all platformstma2005-10-051-24/+39
* * Fixed a foul-up with the lcc Makefiletma2005-10-051-1/+1
* * A couple of small Makefile fixestma2005-10-051-2/+6
* * Applied q3asm-turbo patches from http://www.icculus.org/~phaethon/q3/q3asm-...tma2005-10-052-19/+1076
* * Fixed some vm build warningstma2005-10-0512-48/+18
* * Fixes to the MinGW vm compilertma2005-10-055-108/+140
* * VM game modules now built from the main Makefiletma2005-10-043-625/+373
* * MinGW fixes to the tools Makefilestma2005-10-042-3/+17
* * Added install/uninstall rules to the lcc and q3asm Makefilestma2005-10-0414-14/+11
* * Homogenised the game module build rulestma2005-10-041-239/+81
* * Moved lcc and q3asm into code/toolstma2005-10-04452-0/+263286
* * Made the default SDL dma buffer largertma2005-09-301-1/+1
* * A better fix to the "doppler" bugtma2005-09-292-3/+4
* * Fixed the bug where the "doppler" effect code could cause a temporary clien...tma2005-09-291-0/+3
* * Most obscure bug EVAR. Seems a library that SDL depends on (specifically li...tma2005-09-291-9/+9
* Spell checking, thanks to Han in irc.zakk2005-09-291-4/+4
* * Added a - to the dependancies include linetma2005-09-281-1/+1
* * Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208....tma2005-09-283-4/+29