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* make bmp decoder more robust against corrupt filesludwig2008-02-141-33/+70
* integer overflow safeguardsludwig2008-02-121-6/+14
* move png support to separate fileludwig2008-02-123-2447/+2468
* * Fixes to some muppetry in snd_dma.c (arQon)tma2008-02-101-2/+3
* * Disabling r_allowSoftwareGL as per bug 3526tma2008-01-311-0/+2
* * (bug 3412) %s expansion security patch (DevHC)tma2008-01-227-12/+12
* * Fix to bug in S_FileExtension (Tr3B)tma2008-01-191-0/+3
* * send along the reason for disconnection when sending the disconnect tjw2007-12-312-1/+3
* Remove small redundancythilo2007-12-271-2/+2
* Add gamedirectory in .app to searchpath on MacOSXthilo2007-12-143-1/+32
* Fix building on MacOSX.thilo2007-12-141-1/+1
* Replace obsolete macro with some other macro. I hope this does not break too ...thilo2007-12-141-1/+1
* Revert changes in ioquake3 AL code, fix OpenAL headers.thilo2007-12-134-3/+172
* Modification to stop crash on Linux for dlopened() OpenAL, will break MacOSX ...thilo2007-12-132-5/+5
* Fix multiple symbol errors for compilation on MacOSX. Remove unnecessary defi...thilo2007-12-132-173/+5
* * (bug 3470) Correct type for function pointertma2007-12-111-1/+1
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-117-139/+213
* detect available resolutions and offer them in the menuludwig2007-12-082-19/+172
* print "powered by the ioquake3 engine" in the main menuludwig2007-12-081-4/+3
* * (bug 3454) Fix crash in autocompletion due to incorrect strncpy buffer sizetma2007-12-031-3/+6
* * Make some botlib memory allocations /potentially/ safertma2007-12-022-8/+10
* * Add con_log.c and con_passive.c from r1222 to quake3.vcproj.juz2007-12-021-16/+16
* * Fix poppy captured audio when recording videostma2007-12-011-8/+15
* * Add con_log.c to log all console outputtma2007-11-309-95/+337
* * Initialise botlib libvarlist to NULL as having it uninitialised maytma2007-11-261-1/+1
* * Move MINSDL_ values to sys_local.h from Makefile/VC projecttma2007-11-264-54/+32
* * Move SDL library version check to sys_main.c as it's proving difficult totma2007-11-252-3/+11
* * (bug 3420) Don't respect sv_killserver unless a server is actually runningtma2007-11-233-1/+7
* * s/O_NDELAY/O_NONBLOCK/tma2007-11-191-2/+2
* * Fix bug where an extraneous render command can cause a crash whentma2007-11-186-23/+26
* * Remove all the crappy old bat/sh QVM building scriptstma2007-11-1621-1008/+0
* make master server used by client configurable (cl_master)ludwig2007-11-141-2/+4
* * Remove work around for a 2 year old OpenAL bug that now actually causes atma2007-11-111-7/+0
* * Whitespace consistency in tr_init.ctma2007-11-071-53/+53
* Don't define ELF, use __ELF__ insteadludwig2007-11-061-5/+1
* * Fix to win_resource.rc for MSVC buildtma2007-11-031-4/+0
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-0213-29/+61
* * Don't truncate the cvar value when the user specifically asks for ittma2007-11-011-10/+4
* include endian.h (#3399)ludwig2007-10-261-0/+2
* * Sightma2007-10-221-1/+1
* * Rename g_logfile back to g_log, but keep the cvar variable as is (see r128)tma2007-10-221-2/+2
* * Add required header on *BSDtma2007-10-131-0/+3
* * Fix to qvm compilation on big endian architecturestma2007-10-133-99/+19
* * OpenBSD support (Toni Spets <toni.spets@gmail.com>)tma2007-10-121-0/+24
* * Unconditionally place a '\' at the start of the command buffer whentma2007-10-123-38/+105
* * Grr. Argh. Whitespace. etc.tma2007-10-091-1/+1
* * Replace Sys_AnsiColorify with Sys_AnsiColorPrint, a more simple means oftma2007-10-091-78/+51
* fix incorrect use of strncpyludwig2007-10-081-10/+20
* * Bug fix to collision optimisation (arQon)tma2007-10-064-3/+44
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-029-71/+79