| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1637 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1636 edf5b092-35ff-0310-97b2-ce42778d08ea
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Gibson)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1635 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1634 edf5b092-35ff-0310-97b2-ce42778d08ea
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https://bugzilla.icculus.org/show_bug.cgi?id=3748
git-svn-id: svn://svn.icculus.org/quake3/trunk@1633 edf5b092-35ff-0310-97b2-ce42778d08ea
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Baggett)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1632 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Don't expose the function in sys_local.h (it would be static if we could).
- Don't call it Sys_Cocoa_*; it'd be nonsense with q3a's naming conventions.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1631 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1630 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1629 edf5b092-35ff-0310-97b2-ce42778d08ea
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Partially fixes Bugzilla #4271.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1627 edf5b092-35ff-0310-97b2-ce42778d08ea
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Partially fixes Bugzilla #4271.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1626 edf5b092-35ff-0310-97b2-ce42778d08ea
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Partially fixes Bugzilla #4271.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1625 edf5b092-35ff-0310-97b2-ce42778d08ea
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Partially fixes Bugzilla #4271.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1623 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #4022.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1622 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3965.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1621 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1620 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3879.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1619 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1618 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3591.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1617 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3654.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1616 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1615 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1614 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3338.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1613 edf5b092-35ff-0310-97b2-ce42778d08ea
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Partially fixes Bugzilla #3782.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1612 edf5b092-35ff-0310-97b2-ce42778d08ea
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CM_LeadArea() has no side effects, so those could go, too.
Partially fixes Bugzilla #3782.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1611 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #4244.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1610 edf5b092-35ff-0310-97b2-ce42778d08ea
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This will prevent further symbol clashes, and makes the shared libraries
10 to 20 percent smaller.
We should enable this on other platforms, too, if we can guarantee they'll
use gcc 4.0 or later and the platform supports it.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1609 edf5b092-35ff-0310-97b2-ce42778d08ea
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qagame*.so has a variable named this too, and this confuses the Linux
dynamic loader since we're not using -fvisibility=hidden.
Fixes Bugzilla #3944.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea
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They aren't a real network connection, so you don't want to waste time before
opening the slot for humans.
Fixes Bugzilla #4243.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1605 edf5b092-35ff-0310-97b2-ce42778d08ea
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Now they'll choose 16 or 32 bit correctly with this magic.
Fixes Bugzilla #4245.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1604 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3757.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1603 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3772.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1602 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1601 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3845.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1600 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1598 edf5b092-35ff-0310-97b2-ce42778d08ea
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Apparently this can happen on freshly-installed Xserves? Also, a moron user
could have dragged it to the trash anyhow.
Fixes Bugzilla #4052.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1597 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3418.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1596 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #2998.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1595 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #2844.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1594 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #2744.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1593 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1592 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1591 edf5b092-35ff-0310-97b2-ce42778d08ea
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This lets you set com_zoneMegs from the command line (although still not
from a config file, but oh well).
Fixes Bugzilla #2571.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1590 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3938.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1589 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #3768.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1588 edf5b092-35ff-0310-97b2-ce42778d08ea
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"Actually, client->ps.clientNum is unsafe. We had a little hunt for this some
time ago in Tremulous last year (it caused kick failures, annoying popup
windows and other nasty bugs). The problem is that a following spectator gets
full copy of client->ps of the followed player including clientNum. If you then
try to use this "shared" clientNum, you might affect someone else than you
wanted.
r1019 changes are safe as long as bots don't spectate players. However, a brief
grep on current code has revealed unsafe client->ps.clientNum usage in
SetTeam(). If a following spectator uses team command when forced balance is
on, it'll count teams incorrectly and send the error message to the followed
player instead. Here's the fix."
Fixes Bugzilla #2986.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1587 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix bug #4026 (SDL dx backend doesn't work on some machines)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1586 edf5b092-35ff-0310-97b2-ce42778d08ea
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Prints usage info and current gain values, and catches a case where we
report an error where no error exists.
Fixes Bugzilla #4018.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1585 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1583 edf5b092-35ff-0310-97b2-ce42778d08ea
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http://bugzilla.icculus.org/show_bug.cgi?id=3966
I'm hopeful that the server browser will surrender.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1581 edf5b092-35ff-0310-97b2-ce42778d08ea
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