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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-14 21:08:08 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-14 21:08:08 +0000
commit305fe12335ab67ced717eb1d223f16eaa4b194ab (patch)
treefa9ba4e5d7d5cc068b689381261187a388cefaf5 /code
parentc713c03ce6567ed7adf7ff630f94958bea443a1d (diff)
downloadioquake3-aero-305fe12335ab67ced717eb1d223f16eaa4b194ab.tar.gz
ioquake3-aero-305fe12335ab67ced717eb1d223f16eaa4b194ab.zip
Threw in a hack to fix rendering of credits menu in widescreen.
Fixes Bugzilla #2744. git-svn-id: svn://svn.icculus.org/quake3/trunk@1593 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/q3_ui/ui_credits.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/code/q3_ui/ui_credits.c b/code/q3_ui/ui_credits.c
index db6f536..7baee61 100644
--- a/code/q3_ui/ui_credits.c
+++ b/code/q3_ui/ui_credits.c
@@ -166,6 +166,12 @@ UI_CreditMenu
===============
*/
void UI_CreditMenu( void ) {
+ /* This UI_FillRect() hack will blank the borders if you're in widescreen,
+ so you get a completely black background instead of stripes from the
+ previous frame on each side of the credits.. */
+ const float black[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ UI_FillRect(0 - uis.bias, 0, (640.0f / uis.xscale) * 2.0f, 480.0f / uis.yscale, black);
+
memset( &s_credits, 0 ,sizeof(s_credits) );
s_credits.menu.draw = UI_CreditMenu_Draw;