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git-svn-id: svn://svn.icculus.org/quake3/trunk@190 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@189 edf5b092-35ff-0310-97b2-ce42778d08ea
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to work.
git-svn-id: svn://svn.icculus.org/quake3/trunk@188 edf5b092-35ff-0310-97b2-ce42778d08ea
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these architectures work in practice is another matter :).
git-svn-id: svn://svn.icculus.org/quake3/trunk@186 edf5b092-35ff-0310-97b2-ce42778d08ea
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static ones (from vapier)
git-svn-id: svn://svn.icculus.org/quake3/trunk@185 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@184 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@183 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@182 edf5b092-35ff-0310-97b2-ce42778d08ea
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appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@180 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@179 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@178 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@177 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@176 edf5b092-35ff-0310-97b2-ce42778d08ea
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layouts
git-svn-id: svn://svn.icculus.org/quake3/trunk@175 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@174 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@173 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@172 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@171 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@170 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@169 edf5b092-35ff-0310-97b2-ce42778d08ea
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I don't know what is :).
git-svn-id: svn://svn.icculus.org/quake3/trunk@168 edf5b092-35ff-0310-97b2-ce42778d08ea
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than a hard-coded 30 (from misantropia). I'm slightly nervous about this
since it changes the behaviour versus 1.32b in that a client requesting e.g.
25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
not sure why anyone would want this though -- it may even destablise their
inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
complains it can be closed.
git-svn-id: svn://svn.icculus.org/quake3/trunk@167 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@166 edf5b092-35ff-0310-97b2-ce42778d08ea
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this doesn't work too well with baseq3 since it logs color strings with no
color termination.
git-svn-id: svn://svn.icculus.org/quake3/trunk@165 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@164 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@163 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@161 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Added CVAR_ROM cl_platformSensitivity to normalise the scale
of cl_sensitivity across platforms
git-svn-id: svn://svn.icculus.org/quake3/trunk@160 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@158 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@157 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@156 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed q3asm qfiles.h and redirected it to qcommon qfiles.h
git-svn-id: svn://svn.icculus.org/quake3/trunk@155 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@154 edf5b092-35ff-0310-97b2-ce42778d08ea
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+ Performance is comparable, although generally slightly
worse, but...
+ Radix is a stable sort algorithm, so overlapping
coplanar drawSurfs (i.e. with the same sort key) no
longer flicker indeterminately
+ Also removes the dubious comment: "FIXME: this was
lifted and modified from the microsoft lib source..."
git-svn-id: svn://svn.icculus.org/quake3/trunk@153 edf5b092-35ff-0310-97b2-ce42778d08ea
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- if VM_PPC is set compiled vm support is enabled on ppc (default off atm)
git-svn-id: svn://svn.icculus.org/quake3/trunk@152 edf5b092-35ff-0310-97b2-ce42778d08ea
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extensions enabled
git-svn-id: svn://svn.icculus.org/quake3/trunk@151 edf5b092-35ff-0310-97b2-ce42778d08ea
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isn't needed
git-svn-id: svn://svn.icculus.org/quake3/trunk@150 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Changed readme to suggest using the root Makefile instead of the one in
code/unix
git-svn-id: svn://svn.icculus.org/quake3/trunk@149 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@148 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removal of SYSTEM variable from the lcc makefile due to problems with FreeBSD
git-svn-id: svn://svn.icculus.org/quake3/trunk@147 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@146 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@145 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@144 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@143 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@142 edf5b092-35ff-0310-97b2-ce42778d08ea
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http://www.icculus.org/~phaethon/q3/q3asm-turbo/q3asm-turbo.html
* Added -m option to q3asm to write a map file (which is now disabled by default)
* q3asm now returns an error code on failure
git-svn-id: svn://svn.icculus.org/quake3/trunk@141 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@140 edf5b092-35ff-0310-97b2-ce42778d08ea
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* General MinGW tweaks
git-svn-id: svn://svn.icculus.org/quake3/trunk@139 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@138 edf5b092-35ff-0310-97b2-ce42778d08ea
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