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* backed out broken patch.icculus2005-09-011-16/+12
* https://bugzilla.icculus.org/show_bug.cgi?id=2356zakk2005-09-011-0/+9
* Removed some FIXMEsicculus2005-09-012-4/+0
* Renamed the SDL stuff to not be Linux specific.icculus2005-09-013-11/+11
* From Cameron Eure:zakk2005-09-011-12/+16
* Uh, yeah. glub glub. mo blon.zakk2005-08-311-1/+1
* Added SDL joystick support.icculus2005-08-311-72/+86
* try to fix keyboard handling. Works with German keyboard now AFAICTludwig2005-08-311-30/+37
* SDL-based audio.icculus2005-08-313-0/+257
* First diff from Andreas Schneider:zakk2005-08-317-11/+16
* Show the system cursor when ungrabbing the mouse, so you know it'sicculus2005-08-311-0/+2
* Shutdown game if user clicks the 'X' on his window.icculus2005-08-311-0/+3
* First patch from vapier for easier packaging:zakk2005-08-312-6/+15
* More SDL fixes:icculus2005-08-311-8/+15
* Removed included SDL headers (ludwig pointed the makefile to system-installedicculus2005-08-3128-7072/+0
* add s390, s390x and ia64. It builds, don't know if it runs tough.ludwig2005-08-314-0/+32
* fix cdpath, deuglify dlopen code, load dll also from cdpathludwig2005-08-311-37/+45
* use system SDL libludwig2005-08-311-2/+2
* First update of the changelog, more to come as time goes by.zakk2005-08-311-0/+4
* glub glub mo blonzakk2005-08-311-1/+1
* oops!zakk2005-08-301-0/+1410
* First version of Ryan Gorodon's SDL work:zakk2005-08-3031-1/+7099
* - add note about 64bit mods and the demoludwig2005-08-304-6/+8
* - load qvm file by default again to avoid 'unpure' errorludwig2005-08-303-5/+17
* fix warningludwig2005-08-301-2/+1
* support for 64bit native modsludwig2005-08-3014-51/+50
* fix ppc64 stringludwig2005-08-301-1/+1
* always try native dll firstludwig2005-08-302-2/+4
* make FloatSwap less uglyludwig2005-08-301-3/+2
* fix build against system libfreetypeludwig2005-08-302-7/+21
* really don't add restrictions on demo dataludwig2005-08-301-2/+3
* disable demo restrictionsludwig2005-08-301-0/+2
* fix build on ppc. no guarantee it runs thoughludwig2005-08-302-15/+31
* https://bugzilla.icculus.org/show_bug.cgi?id=2348zakk2005-08-281-5/+4
* remove svn:executable propertyludwig2005-08-28612-0/+0
* prepare for ppc supportludwig2005-08-283-14/+28
* -fno-strict-aliasing got lost..ludwig2005-08-281-1/+1
* cleanupludwig2005-08-281-62/+27
* try to fix build using consludwig2005-08-283-22/+59
* add parenthesis to avoid warningludwig2005-08-281-1/+1
* fix lcc and q3asm linux buildludwig2005-08-282-3/+2
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-283-11/+3
* add checks for LAN IPs to prevent q3ded from trying to authenticateludwig2005-08-281-0/+13
* -mtune isn't supported by gcc3, change to -march=i686. Who run q3 on aludwig2005-08-281-1/+1
* Patching from floam with some edits by myself:zakk2005-08-285-87/+28
* From ludwig: This one fixes a rendering errorzakk2005-08-272-10/+14
* From ludwig: Unsigned overflows don't work in 64bit address space ...zakk2005-08-272-12/+9
* from floam: quake3_dont_build_debug_by_default_and_dericeify.patch:zakk2005-08-271-8/+8
* from floam: Finishes Ludwig's patch by adding vm_none stub.zakk2005-08-271-0/+10
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-2723-84/+150