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* disable demo restrictionsludwig2005-08-301-0/+2
* fix build on ppc. no guarantee it runs thoughludwig2005-08-302-15/+31
* https://bugzilla.icculus.org/show_bug.cgi?id=2348zakk2005-08-281-5/+4
* remove svn:executable propertyludwig2005-08-28612-0/+0
* prepare for ppc supportludwig2005-08-283-14/+28
* -fno-strict-aliasing got lost..ludwig2005-08-281-1/+1
* cleanupludwig2005-08-281-62/+27
* try to fix build using consludwig2005-08-283-22/+59
* add parenthesis to avoid warningludwig2005-08-281-1/+1
* fix lcc and q3asm linux buildludwig2005-08-282-3/+2
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-283-11/+3
* add checks for LAN IPs to prevent q3ded from trying to authenticateludwig2005-08-281-0/+13
* -mtune isn't supported by gcc3, change to -march=i686. Who run q3 on aludwig2005-08-281-1/+1
* Patching from floam with some edits by myself:zakk2005-08-285-87/+28
* From ludwig: This one fixes a rendering errorzakk2005-08-272-10/+14
* From ludwig: Unsigned overflows don't work in 64bit address space ...zakk2005-08-272-12/+9
* from floam: quake3_dont_build_debug_by_default_and_dericeify.patch:zakk2005-08-271-8/+8
* from floam: Finishes Ludwig's patch by adding vm_none stub.zakk2005-08-271-0/+10
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-2723-84/+150
* newlines fixedzakk2005-08-26596-396314/+396314
* Itsa me, quake3io!zakk2005-08-26614-0/+397076