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* fix cdpath, deuglify dlopen code, load dll also from cdpathludwig2005-08-311-37/+45
* use system SDL libludwig2005-08-311-2/+2
* First update of the changelog, more to come as time goes by.zakk2005-08-311-0/+4
* glub glub mo blonzakk2005-08-311-1/+1
* oops!zakk2005-08-301-0/+1410
* First version of Ryan Gorodon's SDL work:zakk2005-08-3031-1/+7099
* support for 64bit native modsludwig2005-08-302-3/+4
* fix ppc64 stringludwig2005-08-301-1/+1
* always try native dll firstludwig2005-08-301-1/+2
* fix build against system libfreetypeludwig2005-08-301-1/+8
* fix build on ppc. no guarantee it runs thoughludwig2005-08-301-8/+17
* remove svn:executable propertyludwig2005-08-2843-0/+0
* prepare for ppc supportludwig2005-08-281-8/+14
* -fno-strict-aliasing got lost..ludwig2005-08-281-1/+1
* cleanupludwig2005-08-281-62/+27
* try to fix build using consludwig2005-08-282-3/+40
* add parenthesis to avoid warningludwig2005-08-281-1/+1
* add checks for LAN IPs to prevent q3ded from trying to authenticateludwig2005-08-281-0/+13
* -mtune isn't supported by gcc3, change to -march=i686. Who run q3 on aludwig2005-08-281-1/+1
* Patching from floam with some edits by myself:zakk2005-08-282-83/+24
* From ludwig: Unsigned overflows don't work in 64bit address space ...zakk2005-08-271-0/+6
* from floam: quake3_dont_build_debug_by_default_and_dericeify.patch:zakk2005-08-271-8/+8
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-273-57/+63
* newlines fixedzakk2005-08-2643-33677/+33677
* Itsa me, quake3io!zakk2005-08-2645-0/+33839