| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.icculus.org/quake3/trunk@249 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed lcc PATH hack and replaced with something slightly less hacky
* Removed all platform specific hostfiles from lcc and replaced with bytecode.c
(from ankon)
* Turned lcc option "-S" on permanently
* Improved q3cpp so that it recursively adds include dirs to its list
git-svn-id: svn://svn.icculus.org/quake3/trunk@209 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@205 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@204 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed rule to build C++ (for splines) from the Makefile
git-svn-id: svn://svn.icculus.org/quake3/trunk@202 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Note this patch also splits USE_SDL into USE_SDL_VIDEO and USE_SDL_AUDIO
git-svn-id: svn://svn.icculus.org/quake3/trunk@199 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@197 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@195 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed HAVE_VM_NATIVE
* Removed DLL_ONLY
* Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler
should be enabled on the OS X and VC builds now
* Remove the remainder of the freetype building stuff
git-svn-id: svn://svn.icculus.org/quake3/trunk@194 edf5b092-35ff-0310-97b2-ce42778d08ea
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to work.
git-svn-id: svn://svn.icculus.org/quake3/trunk@188 edf5b092-35ff-0310-97b2-ce42778d08ea
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these architectures work in practice is another matter :).
git-svn-id: svn://svn.icculus.org/quake3/trunk@186 edf5b092-35ff-0310-97b2-ce42778d08ea
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appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@177 edf5b092-35ff-0310-97b2-ce42778d08ea
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layouts
git-svn-id: svn://svn.icculus.org/quake3/trunk@175 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@174 edf5b092-35ff-0310-97b2-ce42778d08ea
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this doesn't work too well with baseq3 since it logs color strings with no
color termination.
git-svn-id: svn://svn.icculus.org/quake3/trunk@165 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@164 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@161 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Added CVAR_ROM cl_platformSensitivity to normalise the scale
of cl_sensitivity across platforms
git-svn-id: svn://svn.icculus.org/quake3/trunk@160 edf5b092-35ff-0310-97b2-ce42778d08ea
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- if VM_PPC is set compiled vm support is enabled on ppc (default off atm)
git-svn-id: svn://svn.icculus.org/quake3/trunk@152 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Changed readme to suggest using the root Makefile instead of the one in
code/unix
git-svn-id: svn://svn.icculus.org/quake3/trunk@149 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@145 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@142 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@140 edf5b092-35ff-0310-97b2-ce42778d08ea
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* General MinGW tweaks
git-svn-id: svn://svn.icculus.org/quake3/trunk@139 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@138 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@135 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@131 edf5b092-35ff-0310-97b2-ce42778d08ea
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Also, stop reading these logs and visit timedoctor.org!
git-svn-id: svn://svn.icculus.org/quake3/trunk@126 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@125 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@121 edf5b092-35ff-0310-97b2-ce42778d08ea
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the Makefile itself any more
* The Makefile now inherits CFLAGS from the shell environment
* The Makefile now generates dependancies by default, it can be disabled by setting GENERATE_DEPENDANCIES=0 in Makefile.local
* Removed -Werror from the linux build since it's not GCC 4 clean yet. Again, it can be added back via Makefile.local
git-svn-id: svn://svn.icculus.org/quake3/trunk@120 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@115 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed the remainder of the RPM stuff from the Makefile
git-svn-id: svn://svn.icculus.org/quake3/trunk@113 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@111 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@108 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@107 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@106 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed some id specific shell/perl scripts
* Removed some unused asm files
* Removed prehistoric RPM build rules
git-svn-id: svn://svn.icculus.org/quake3/trunk@104 edf5b092-35ff-0310-97b2-ce42778d08ea
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and/or agpgart bug
git-svn-id: svn://svn.icculus.org/quake3/trunk@103 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Moved printing of desired audiospec to before SDL_OpenAudio
* When the computed value for samples is not a power of 2, now pick the smallest power of 2 greater rather than the largest power of 2 smaller
git-svn-id: svn://svn.icculus.org/quake3/trunk@102 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
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* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed the q3static target
* Ported the nasm asm to gas asm, thus removing the nasm dependancy
git-svn-id: svn://svn.icculus.org/quake3/trunk@98 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@97 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Moved `sdl-config --libs` from LDFLAGS to GLLDFLAGS to prevent needlessly linking against SDL when building the dedicated server
* Moved assignment of DEBUG_CFLAGS until after BASE_CFLAGS has been constructed
git-svn-id: svn://svn.icculus.org/quake3/trunk@96 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@89 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@86 edf5b092-35ff-0310-97b2-ce42778d08ea
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size to 4 bits unless we have a 24-bit framebuffer.
git-svn-id: svn://svn.icculus.org/quake3/trunk@85 edf5b092-35ff-0310-97b2-ce42778d08ea
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