| Commit message (Collapse) | Author | Age | Files | Lines |
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* Rename 'write' and 'read' variables in con_log.c, as these are already
defined in io.h in the MSVC environment.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1224 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add con_passive.c to cut down on #ifdef DEDICATED in sys_main.c
* Add Sys_ErrorDialog to report ERR_FATALs to the user
+ On Windows use a MessageBox and offer to copy the console log to the
clipboard
+ On everything else print to the terminal and save the console log as
crashlog.txt
git-svn-id: svn://svn.icculus.org/quake3/trunk@1222 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Merge *BSD platform definitions in q_platform.h
* IRIX support (Patrick Baggett <baggett.patrick@figglesoftware.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1218 edf5b092-35ff-0310-97b2-ce42778d08ea
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make the Makefile check sufficiently portable
* Remove unnecessary GL PFN... casts from SDL_GL_GetProcAddress calls
* Replace OS X uname workaround with Solaris workaround, as I believe OS X
uname now behaves the same as GNU name
git-svn-id: svn://svn.icculus.org/quake3/trunk@1217 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1215 edf5b092-35ff-0310-97b2-ce42778d08ea
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recording video
* Make S_CodecUtilClose NULL the snd_stream_t pointer
* Fix indentation in runtime SDL check code
git-svn-id: svn://svn.icculus.org/quake3/trunk@1214 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1206 edf5b092-35ff-0310-97b2-ce42778d08ea
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* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1193 edf5b092-35ff-0310-97b2-ce42778d08ea
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achieving the same feature
* Handle non-numeric color codes in Sys_AnsiColorPrint
git-svn-id: svn://svn.icculus.org/quake3/trunk@1192 edf5b092-35ff-0310-97b2-ce42778d08ea
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this function should really be removed or rewritten from scratch
git-svn-id: svn://svn.icculus.org/quake3/trunk@1191 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Provide Q_snprintf wrapper for snprintf (f0rqu3)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1188 edf5b092-35ff-0310-97b2-ce42778d08ea
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1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting
on input.
2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not
handled by signals on windows
3) Added history support
4) Added tab completion
5) Removed automatic cursor/scroll adjustment (too problematic)
6) Enable mousewheel scrolling
7) Stop using the InputBuffer for editing
This seems to work pretty well now, but I jumped the gun on a previous
commit message by saying you can scroll now without locking up your server.
That was only true up until the point that a server tried to print to
the console, at that point it will hang until you release the scroll bar :(
It may be possible to get around this by using a seperate thread for
console output, but that's a whole new can of worms.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1182 edf5b092-35ff-0310-97b2-ce42778d08ea
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scroll the command buffer to the right when typing long lines, restore
the original color theme on CON_Shutdown().
git-svn-id: svn://svn.icculus.org/quake3/trunk@1172 edf5b092-35ff-0310-97b2-ce42778d08ea
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Functionality is still quite limited (no tab completion, history, etc.),
but at least with this console you can scroll without locking up
your server.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1171 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1169 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Modified versioning to play nice with the reverted Makefile change
git-svn-id: svn://svn.icculus.org/quake3/trunk@1168 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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