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* Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).icculus2008-06-021-0/+4
* sv_voip cvar should be latched.icculus2008-06-021-1/+1
* Initial patch for in-game VoIP support!icculus2008-06-011-0/+3
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-121-0/+3
* Add Multicast capabilities for LAN server scanning.thilo2008-04-091-0/+5
* * send along the reason for disconnection when sending the disconnect tjw2007-12-311-1/+1
* * (bug 3420) Don't respect sv_killserver unless a server is actually runningtma2007-11-231-0/+5
* * Merge unified-sdl to trunktma2007-09-051-0/+5
* * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if theytjw2007-04-051-1/+2
* * (bug 2784) help to prevent reliable command overflow in cases when a slowtjw2006-10-131-31/+80
* * add cURL support for HTTP/FTP downloading (bug 2661)tjw2006-09-111-0/+1
* * sv_minRate (from R1CH)tma2006-06-171-0/+1
* - Added SV_Shutdown to Linux signal handler to ensure that clients don't hang...thilo2006-05-041-1/+1
* * Displace the '\n's passed to SV_Shutdowntma2006-02-281-1/+1
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-231-1/+1
* * Added STATUStma2005-10-291-1/+1
* * Deleted code/unix/vm_x86.c - wtf was that about anyway?tma2005-10-291-4/+0
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454tma2005-10-281-0/+7
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-5/+8
* remove svn:executable propertyludwig2005-08-281-0/+0
* newlines fixedzakk2005-08-261-695/+695
* Itsa me, quake3io!zakk2005-08-261-0/+695