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* Removed unused variables.icculus2009-09-151-3/+0
| | | | | | | | | CM_LeadArea() has no side effects, so those could go, too. Partially fixes Bugzilla #3782. git-svn-id: svn://svn.icculus.org/quake3/trunk@1611 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix strict aliasing issuesludwig2008-11-031-8/+3
| | | | | | Patch by Przemysław Iskra (#3805) git-svn-id: svn://svn.icculus.org/quake3/trunk@1481 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-051-1/+1
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Fix loads of format string bugsthilo2007-01-241-1/+1
| | | | | | | - Fix locally looping sounds, thanks to Timbo git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
* - tag more functions with gnu format attributeludwig2006-12-301-2/+2
| | | | | | | - fix format string bugs. still some left git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-1/+1
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-261-1/+1
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-1/+1
| | | | | | | | | | | | | | | in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours. git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
* support for 64bit native modsludwig2005-08-301-10/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-281-4/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@17 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-1/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-981/+981
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+981
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea