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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-01-24 21:23:21 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-01-24 21:23:21 +0000
commitf22191f25976f39d1467b6fd9e523fe96d900a7d (patch)
treef4384687e0aa0057b4c2c0f72701fb44a66a5ca6 /code/server/sv_game.c
parent6d74e13451e79441dc45419d5a46f4fbf0256a98 (diff)
downloadioquake3-aero-f22191f25976f39d1467b6fd9e523fe96d900a7d.tar.gz
ioquake3-aero-f22191f25976f39d1467b6fd9e523fe96d900a7d.zip
- Fix loads of format string bugs
- Fix locally looping sounds, thanks to Timbo git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server/sv_game.c')
-rw-r--r--code/server/sv_game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/server/sv_game.c b/code/server/sv_game.c
index 43556bc..adb345e 100644
--- a/code/server/sv_game.c
+++ b/code/server/sv_game.c
@@ -854,7 +854,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) {
default:
- Com_Error( ERR_DROP, "Bad game system trap: %i", args[0] );
+ Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] );
}
return -1;
}