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* Fix "Net_CompareAdr: Bad address type" error message when starting a new map ...thilo2006-05-021-1/+1
* Replaced various "baseq3" strings with the centrally defined BASEGAME macro.thilo2006-04-261-1/+1
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
* * General decrufting:tma2005-10-291-1/+1
* * Added STATUStma2005-10-291-1/+1
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454tma2005-10-281-0/+7
* * Cap the maximum snaps a client can request at the server framerate rathertma2005-10-191-2/+2
* remove svn:executable propertyludwig2005-08-281-0/+0
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-5/+5
* newlines fixedzakk2005-08-261-1531/+1531
* Itsa me, quake3io!zakk2005-08-261-0/+1531