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* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Compiler warning fix from ankontma2005-10-281-2/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@193 edf5b092-35ff-0310-97b2-ce42778d08ea
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-3/+6
| | | | | | | | | | | | | | | in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours. git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-762/+762
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+762
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea