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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-17 01:36:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-17 01:36:38 +0000 |
commit | 10925c8309af0350541ab8fb0188b96bd67d35ad (patch) | |
tree | 5146b771c376785abfbe739ee35e01a873d2dd16 /code/server/sv_ccmds.c | |
parent | 468c8b373ff3fb1f5452d8198abe89018d99c414 (diff) | |
download | ioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.tar.gz ioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.zip |
Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749
That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server/sv_ccmds.c')
-rw-r--r-- | code/server/sv_ccmds.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/code/server/sv_ccmds.c b/code/server/sv_ccmds.c index 03bd2c9..2d17ae9 100644 --- a/code/server/sv_ccmds.c +++ b/code/server/sv_ccmds.c @@ -272,8 +272,10 @@ static void SV_MapRestart_f( void ) { SV_RestartGameProgs(); // run a few frames to allow everything to settle - for ( i = 0 ;i < 3 ; i++ ) { - VM_Call( gvm, GAME_RUN_FRAME, svs.time ); + for (i = 0; i < 3; i++) + { + VM_Call (gvm, GAME_RUN_FRAME, sv.time); + sv.time += 100; svs.time += 100; } @@ -314,7 +316,8 @@ static void SV_MapRestart_f( void ) { } // run another frame to allow things to look at all the players - VM_Call( gvm, GAME_RUN_FRAME, svs.time ); + VM_Call (gvm, GAME_RUN_FRAME, sv.time); + sv.time += 100; svs.time += 100; } |