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* Allow optional window resizing.icculus2009-09-141-0/+24
* * Add Com_HexStrToInttma2008-09-051-29/+45
* * Update IN_IsConsoleKey so that specifying ascii values/characters for thetma2008-08-301-10/+52
* * Better condition to test whether to use the character or the keytma2008-08-281-2/+2
* * Revert 'Handle dead keys more gracefully by taking a "best guess" rather thantma2008-08-281-37/+76
* * Handle dead keys more gracefully by taking a "best guess" rather than ignoringtma2008-08-251-15/+46
* * Don't set SE_KEY event to ctrl-h; I don't think this makes sensetma2008-08-221-23/+39
* * Really fix backspace on OS X (I hope)tma2008-08-221-5/+4
* * Prevent ~ from generating a charactertma2008-08-221-0/+6
* * Tidy up the keyboard code a bit, add in_keyboardDebugtma2008-08-191-57/+84
* * Always show the mouse cursor when the mouse is disabledtma2008-08-091-18/+47
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-211-10/+1
* * Revert r1341 as there doesn't seem to be a lot of point to the change and ittma2008-07-161-8/+1
* Fixed compiler warning on Mac OS X.icculus2008-07-061-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-051-7/+19
* Whoops, maybe this is the right header location...icculus2008-06-091-1/+1
* Added #include to fix compiler warning on Mac OS X.icculus2008-06-091-0/+1
* combine all mouse events received in one frameludwig2008-05-061-1/+8
* Fix building on MacOSX.thilo2007-12-141-1/+1
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-021-1/+5
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-2/+2
* * Merge unified-sdl to trunktma2007-09-051-0/+801