aboutsummaryrefslogtreecommitdiffstats
path: root/code/renderer/tr_main.c
Commit message (Collapse)AuthorAgeFilesLines
* < sg_Tequila> says that this is busted. Thilo will hopefully be pleased.zakk2009-06-101-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1572 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix code cleanupthilo2009-06-101-7/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1571 edf5b092-35ff-0310-97b2-ce42778d08ea
* minor code cleanupthilo2009-06-101-10/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1570 edf5b092-35ff-0310-97b2-ce42778d08ea
* How did this happen?thilo2009-06-101-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1569 edf5b092-35ff-0310-97b2-ce42778d08ea
* - replace a few constant values with GL macros in tr_cmds.cthilo2008-05-011-9/+12
| | | | | | | | | | - tidy up top of tr_types.h a bit, change flags to hex representation - make ROM cvar enforcing really work - remove cg_stereoSeparation from cgame as it is obsolete. - Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled git-svn-id: svn://svn.icculus.org/quake3/trunk@1335 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Implement stereo rendering with anaglyph images.thilo2008-04-271-73/+122
| | | | | | | - Add r_greyscale for black&white rendering git-svn-id: svn://svn.icculus.org/quake3/trunk@1328 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug)tma2006-04-141-1/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@698 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced a bunch of inline and __inline with ID_INLINEtma2005-11-041-1/+1
| | | | | | | | | * Replaced a bunch of __i386__ with id386 * General tidy up of asm preprocessor decisions * Removed C_ONLY from the dedicated server build git-svn-id: svn://svn.icculus.org/quake3/trunk@269 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced drawSurfs qsort algorithm with a radix sorttma2005-10-101-190/+35
| | | | | | | | | | | | | + Performance is comparable, although generally slightly worse, but... + Radix is a stable sort algorithm, so overlapping coplanar drawSurfs (i.e. with the same sort key) no longer flicker indeterminately + Also removes the dubious comment: "FIXME: this was lifted and modified from the microsoft lib source..." git-svn-id: svn://svn.icculus.org/quake3/trunk@153 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Applied Thilo Schulz's MDR patchtma2005-09-231-0/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@100 edf5b092-35ff-0310-97b2-ce42778d08ea
* Changed inline to __inline.six2005-09-041-1/+1
| | | | | | | | Visual C does not accept the inline keyword, only __inline. Visual C does not recognize the #warning compiler directive git-svn-id: svn://svn.icculus.org/quake3/trunk@78 edf5b092-35ff-0310-97b2-ce42778d08ea
* https://bugzilla.icculus.org/show_bug.cgi?id=2348zakk2005-08-281-5/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@25 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-1/+11
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-1485/+1485
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+1485
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea