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* * Remove unexplainable ( tr.overbrightBits > 0 ) condition when correctingtma2009-03-121-4/+4
| | | | | | | gamma in screenshots git-svn-id: svn://svn.icculus.org/quake3/trunk@1509 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Allow floating point values for r_zneartma2008-07-081-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1421 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Rename voip cvar to cl_voiptma2008-07-071-27/+3
| | | | | | | | | * s/#if USE_VOIP/#ifdef USE_VOIP/ * Add generalised runtime cvar range checking, currently on [sv|cl]_voip, dedicated and a bunch of r_ variables git-svn-id: svn://svn.icculus.org/quake3/trunk@1420 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change default value for stereo seperationthilo2008-04-271-1/+1
| | | | | | | | - make clearing buffer use black for clearing when changing anaglyphmode - Make sure that dlights are greyscale, too. git-svn-id: svn://svn.icculus.org/quake3/trunk@1331 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Implement stereo rendering with anaglyph images.thilo2008-04-271-2/+13
| | | | | | | - Add r_greyscale for black&white rendering git-svn-id: svn://svn.icculus.org/quake3/trunk@1328 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-111-4/+5
| | | | | | | | | | | | * Guess display aspect based on the desktop resolution * Sort detected resolutions by... + closeness to display aspect + ascending width + ascending height * Apply Q3 coding style to resolution detection code git-svn-id: svn://svn.icculus.org/quake3/trunk@1232 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Whitespace consistency in tr_init.ctma2007-11-071-53/+53
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1208 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-121-3/+5
| | | | | | | | | * Revert to using literal function pointers for GL extensions rather than PFN* typedefs as some platforms' headers are broken enough that they prevent SDL_opengl.h from fixing things up if the PFN* typedefs are missing git-svn-id: svn://svn.icculus.org/quake3/trunk@1177 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-101-17/+3
| | | | | | | core API for many years now git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-051-15/+0
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix gcc 4.2 warnings about cast from pointer to integer (#3317)ludwig2007-08-191-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1125 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 2972) add r_swapInterval support to SDL client (if libSDL >= 1.2.10)tjw2007-05-221-0/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1088 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Add r_customPixelAspect to support displays with non 1:1 pixel aspects (dotma2006-12-041-10/+12
| | | | | | | | | such things exist?) * Remove r_customaspect as its value is implied through the other three r_custom cvars git-svn-id: svn://svn.icculus.org/quake3/trunk@1011 edf5b092-35ff-0310-97b2-ce42778d08ea
* * qvm files no longer installed by "make copyfiles"tma2006-08-131-2/+2
| | | | | | | | | | | | * Loopback clients only get snapshots at the server frame rate now (Anonymous <nkylqinhvgcbyl@mailinator.com>) * JPEG chroma subsampling disabled if the quality value is >= 85 (Anonymous <nkylqinhvgcbyl@mailinator.com>) * cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>) git-svn-id: svn://svn.icculus.org/quake3/trunk@838 edf5b092-35ff-0310-97b2-ce42778d08ea
* Another patch to make uncompressed AVI write in RGB24 format by anonymous ↵thilo2006-07-311-8/+7
| | | | | | virtualdub sympathiser. git-svn-id: svn://svn.icculus.org/quake3/trunk@825 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix from the VirtualDub people which should make avi files created with the ↵thilo2006-07-311-7/+8
| | | | | | video command playable with numerous windows players. git-svn-id: svn://svn.icculus.org/quake3/trunk@824 edf5b092-35ff-0310-97b2-ce42778d08ea
* - remove leftover anistropic filtering variables from glconfig_tludwig2006-04-301-0/+5
| | | | | | | - check size of glconfig_t to prevent accidential ABI breakage in the future git-svn-id: svn://svn.icculus.org/quake3/trunk@735 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Fixed incompatibility to original VMs introduced by anisotropic filtering ↵thilo2006-04-301-0/+3
| | | | | | | | | patch. - Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1 git-svn-id: svn://svn.icculus.org/quake3/trunk@734 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Anisotropic texture filtering (from Echon)tma2006-04-221-0/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@719 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix for flares. Can be enabled by setting r_flares 1thilo2006-04-201-0/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@712 edf5b092-35ff-0310-97b2-ce42778d08ea
* * SDL build no longer requires a vid_restart when changing r_fullscreentma2006-01-251-0/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@526 edf5b092-35ff-0310-97b2-ce42778d08ea
* * AVI video outputtma2006-01-041-0/+47
| | | | | | | | | | | - Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Ditch Mac OS 9 supporttma2005-12-011-4/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@404 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved win32 GL extension prototypes from tr_init.c to win_qgl.ctma2005-11-261-10/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@376 edf5b092-35ff-0310-97b2-ce42778d08ea
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-261-0/+3
| | | | | | | | | | | | | | | Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Mostly selfish patch to work around what I believe is probably an nvidia ↵tma2005-09-251-0/+4
| | | | | | and/or agpgart bug git-svn-id: svn://svn.icculus.org/quake3/trunk@103 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__tma2005-09-231-5/+0
| | | | | | | | * MinGW port now uses asm versions of SnapVector and ftol * Improved the handling of mangled symbols in vm_x86.c git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-1217/+1217
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+1217
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea