| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1343 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Only call pkg-config if it exists
* Remove cl_consoleHistory from README
git-svn-id: svn://svn.icculus.org/quake3/trunk@1342 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1340 edf5b092-35ff-0310-97b2-ce42778d08ea
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- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
git-svn-id: svn://svn.icculus.org/quake3/trunk@1335 edf5b092-35ff-0310-97b2-ce42778d08ea
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exists already but was created by the user.
- Fix null pointer crash in Cvar_Print_f(), thanks to humancontroller for reporting.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1334 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1333 edf5b092-35ff-0310-97b2-ce42778d08ea
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for reporting.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1324 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1323 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1322 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix referenced pk3 list including excessive number of spaces
git-svn-id: svn://svn.icculus.org/quake3/trunk@1315 edf5b092-35ff-0310-97b2-ce42778d08ea
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packet
git-svn-id: svn://svn.icculus.org/quake3/trunk@1313 edf5b092-35ff-0310-97b2-ce42778d08ea
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- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1312 edf5b092-35ff-0310-97b2-ce42778d08ea
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master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1311 edf5b092-35ff-0310-97b2-ce42778d08ea
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the original quake3 game data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1309 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1307 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1306 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1305 edf5b092-35ff-0310-97b2-ce42778d08ea
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required to prevent a client from exiting if the server disconnects (bug 3585)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1300 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1299 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1296 edf5b092-35ff-0310-97b2-ce42778d08ea
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shaders unusable.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1295 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1294 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1293 edf5b092-35ff-0310-97b2-ce42778d08ea
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- add a __BSD__ define for all bsd platforms if it doesn't exist.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1292 edf5b092-35ff-0310-97b2-ce42778d08ea
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getifaddrs()
git-svn-id: svn://svn.icculus.org/quake3/trunk@1291 edf5b092-35ff-0310-97b2-ce42778d08ea
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JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1290 edf5b092-35ff-0310-97b2-ce42778d08ea
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to the manpage. Thanks to Jacques Boscq.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1280 edf5b092-35ff-0310-97b2-ce42778d08ea
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with src=dest
git-svn-id: svn://svn.icculus.org/quake3/trunk@1278 edf5b092-35ff-0310-97b2-ce42778d08ea
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started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1276 edf5b092-35ff-0310-97b2-ce42778d08ea
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for printing the content of cvars, by Ben Millwood.
See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
git-svn-id: svn://svn.icculus.org/quake3/trunk@1275 edf5b092-35ff-0310-97b2-ce42778d08ea
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Throw an error if vm->callLevel is set and VM_Free is called.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1274 edf5b092-35ff-0310-97b2-ce42778d08ea
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after running a dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1269 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1257 edf5b092-35ff-0310-97b2-ce42778d08ea
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cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
value for the error. This can be used by a mod's ui to an draw error
dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1245 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1239 edf5b092-35ff-0310-97b2-ce42778d08ea
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much.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1237 edf5b092-35ff-0310-97b2-ce42778d08ea
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(baggett.patrick@figglesoftware.com)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1233 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1226 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add con_passive.c to cut down on #ifdef DEDICATED in sys_main.c
* Add Sys_ErrorDialog to report ERR_FATALs to the user
+ On Windows use a MessageBox and offer to copy the console log to the
clipboard
+ On everything else print to the terminal and save the console log as
crashlog.txt
git-svn-id: svn://svn.icculus.org/quake3/trunk@1222 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Merge *BSD platform definitions in q_platform.h
* IRIX support (Patrick Baggett <baggett.patrick@figglesoftware.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1218 edf5b092-35ff-0310-97b2-ce42778d08ea
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* (bug 3431) USERINFO cvars created in cg_main not getting sent (arQon)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1216 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1203 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1202 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1198 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1196 edf5b092-35ff-0310-97b2-ce42778d08ea
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autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1195 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1190 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Provide Q_snprintf wrapper for snprintf (f0rqu3)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1188 edf5b092-35ff-0310-97b2-ce42778d08ea
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order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
git-svn-id: svn://svn.icculus.org/quake3/trunk@1186 edf5b092-35ff-0310-97b2-ce42778d08ea
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