| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1508 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1506 edf5b092-35ff-0310-97b2-ce42778d08ea
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with the individual commands to be completed
git-svn-id: svn://svn.icculus.org/quake3/trunk@1472 edf5b092-35ff-0310-97b2-ce42778d08ea
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dept.)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1465 edf5b092-35ff-0310-97b2-ce42778d08ea
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incorrect buffer size parameter to strncpy (from the
how-the-fuck-did-this-ever-work dept.)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1460 edf5b092-35ff-0310-97b2-ce42778d08ea
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completely
* When activating or deactivating the mouse flush any pending motion events;
this should stop the view moving unpredictably in these circumstances
* Add keyname completion to "unbind"
git-svn-id: svn://svn.icculus.org/quake3/trunk@1459 edf5b092-35ff-0310-97b2-ce42778d08ea
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more or less any input event; fine for the server, not so much use for the
client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
to get better fullscreen mouse input (in conjunction with a patched SDL DLL
http://bugzilla.libsdl.org/show_bug.cgi?id=265)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1434 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1432 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
git-svn-id: svn://svn.icculus.org/quake3/trunk@1431 edf5b092-35ff-0310-97b2-ce42778d08ea
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* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
dedicated and a bunch of r_ variables
git-svn-id: svn://svn.icculus.org/quake3/trunk@1420 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Changed dedicated binary dedicated cvar to CVAR_INIT and remove runtime check
git-svn-id: svn://svn.icculus.org/quake3/trunk@1410 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1407 edf5b092-35ff-0310-97b2-ce42778d08ea
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<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
<vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
<bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
(misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
<tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
<tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
(Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
<devhc97@gmail.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1405 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1343 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1333 edf5b092-35ff-0310-97b2-ce42778d08ea
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the original quake3 game data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1309 edf5b092-35ff-0310-97b2-ce42778d08ea
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required to prevent a client from exiting if the server disconnects (bug 3585)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1300 edf5b092-35ff-0310-97b2-ce42778d08ea
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started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
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after running a dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1269 edf5b092-35ff-0310-97b2-ce42778d08ea
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cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
value for the error. This can be used by a mod's ui to an draw error
dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1245 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1226 edf5b092-35ff-0310-97b2-ce42778d08ea
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autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1195 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1120 edf5b092-35ff-0310-97b2-ce42778d08ea
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when generating the qkey file
git-svn-id: svn://svn.icculus.org/quake3/trunk@1046 edf5b092-35ff-0310-97b2-ce42778d08ea
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disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
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as it was originally described.
git-svn-id: svn://svn.icculus.org/quake3/trunk@880 edf5b092-35ff-0310-97b2-ce42778d08ea
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FS_Shutdown
closes all files.
git-svn-id: svn://svn.icculus.org/quake3/trunk@879 edf5b092-35ff-0310-97b2-ce42778d08ea
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correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client.
git-svn-id: svn://svn.icculus.org/quake3/trunk@878 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@869 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@850 edf5b092-35ff-0310-97b2-ce42778d08ea
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* [cl|sv]_packetdelay (from tjw)
git-svn-id: svn://svn.icculus.org/quake3/trunk@808 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@724 edf5b092-35ff-0310-97b2-ce42778d08ea
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(patch from Erik Auerswald)
- Added proper error handling when fopening qconsole.log
- Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
git-svn-id: svn://svn.icculus.org/quake3/trunk@715 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@594 edf5b092-35ff-0310-97b2-ce42778d08ea
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- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@522 edf5b092-35ff-0310-97b2-ce42778d08ea
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- No longer does weird stuff like move the cursor inappropriately
- Autocomplete works with compound commands
- Special autocomplete on some commands e.g. \map, \demo
- Removed various hacks used to counter the original autocomplete code
git-svn-id: svn://svn.icculus.org/quake3/trunk@514 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@512 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@485 edf5b092-35ff-0310-97b2-ce42778d08ea
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memory requirements that will have increased versus 1.32b due to some of the
alignment fixes
git-svn-id: svn://svn.icculus.org/quake3/trunk@461 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Remove custom memcpy/memset code
git-svn-id: svn://svn.icculus.org/quake3/trunk@456 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
git-svn-id: svn://svn.icculus.org/quake3/trunk@417 edf5b092-35ff-0310-97b2-ce42778d08ea
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people that toggle it on at runtime on a G3.
git-svn-id: svn://svn.icculus.org/quake3/trunk@410 edf5b092-35ff-0310-97b2-ce42778d08ea
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Still work to be done, but this at least matches the PowerPC Linux status
now.
MacOS-specific directory (and XCode project) is gone...this now uses SDL,
OpenAL, and the Unix Makefiles.
--ryan.
git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@339 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@301 edf5b092-35ff-0310-97b2-ce42778d08ea
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doesn't need to read it.
git-svn-id: svn://svn.icculus.org/quake3/trunk@293 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@273 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Replaced a bunch of __i386__ with id386
* General tidy up of asm preprocessor decisions
* Removed C_ONLY from the dedicated server build
git-svn-id: svn://svn.icculus.org/quake3/trunk@269 edf5b092-35ff-0310-97b2-ce42778d08ea
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