| Commit message (Collapse) | Author | Age | Files | Lines |
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- Add %s scanf patch from M. Kristall to scanf in bg_lib.c
git-svn-id: svn://svn.icculus.org/quake3/trunk@1692 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1281 edf5b092-35ff-0310-97b2-ce42778d08ea
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started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
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order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
git-svn-id: svn://svn.icculus.org/quake3/trunk@1186 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@980 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@506 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
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to work.
git-svn-id: svn://svn.icculus.org/quake3/trunk@188 edf5b092-35ff-0310-97b2-ce42778d08ea
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appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
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* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
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