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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-29 23:13:09 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-29 23:13:09 +0000
commitce25a7def5dc658d78c06016494b90972f1cf973 (patch)
treeba01dacc114803beafb50a02ce7b01d13302e7ad /code/game/bg_lib.c
parentcb1d870b05814322bc2ebd26a111eb792e186f33 (diff)
downloadioquake3-aero-ce25a7def5dc658d78c06016494b90972f1cf973.tar.gz
ioquake3-aero-ce25a7def5dc658d78c06016494b90972f1cf973.zip
* General decrufting:
* Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/bg_lib.c')
-rw-r--r--code/game/bg_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/bg_lib.c b/code/game/bg_lib.c
index e313087..88a2c88 100644
--- a/code/game/bg_lib.c
+++ b/code/game/bg_lib.c
@@ -1257,7 +1257,7 @@ reswitch:
break;
case 'f':
AddFloat( &buf_p, *(double *)arg, width, prec );
-#ifdef __LCC__
+#ifdef Q3_VM
arg += 1; // everything is 32 bit in my compiler
#else
arg += 2;