| Commit message (Collapse) | Author | Age | Files | Lines |
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too.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1282 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1279 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1273 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1271 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1270 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1267 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1266 edf5b092-35ff-0310-97b2-ce42778d08ea
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most recent distributions, as there is no libcurl.so.3
git-svn-id: svn://svn.icculus.org/quake3/trunk@1265 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1252 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1250 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1249 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1241 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1236 edf5b092-35ff-0310-97b2-ce42778d08ea
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build again.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1235 edf5b092-35ff-0310-97b2-ce42778d08ea
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definitions.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1234 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1223 edf5b092-35ff-0310-97b2-ce42778d08ea
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recording video
* Make S_CodecUtilClose NULL the snd_stream_t pointer
* Fix indentation in runtime SDL check code
git-svn-id: svn://svn.icculus.org/quake3/trunk@1214 edf5b092-35ff-0310-97b2-ce42778d08ea
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patch by Erik Kloppenburg
git-svn-id: svn://svn.icculus.org/quake3/trunk@1212 edf5b092-35ff-0310-97b2-ce42778d08ea
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crash on snd_restart
git-svn-id: svn://svn.icculus.org/quake3/trunk@1209 edf5b092-35ff-0310-97b2-ce42778d08ea
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autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1195 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Use Key_[GS]etCatcher everywhere to set keycatcher
* Clear all key states when the catcher changes
git-svn-id: svn://svn.icculus.org/quake3/trunk@1189 edf5b092-35ff-0310-97b2-ce42778d08ea
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order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
git-svn-id: svn://svn.icculus.org/quake3/trunk@1186 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1184 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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+ Move win32/win_net.c to qcommon/net_ip.c and make it portable
+ Remove unix_net.c, but incorporate its revision history into win_net.c
+ Remove all IPX support -- this remains compatible with existing mods
+ This change also inadvertently gets us SOCKS support on non-Windows
platforms
git-svn-id: svn://svn.icculus.org/quake3/trunk@1139 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1131 edf5b092-35ff-0310-97b2-ce42778d08ea
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* (bug 2946) Console scrolling broken (identified by misantropia)
+ Field_VariableSizeDraw contained a hack to ensure the cursor was always
visible. Unfortunately this interfered with scrolling long lines. Move the
hack to a different place
+ Removed commented code in the same function
+ Reworked Field_KeyDownEvent to use a switch( ... ) and set edit->scroll in
every case, thereby avoiding scrolling issues when "Home" or "End" are
pressed
git-svn-id: svn://svn.icculus.org/quake3/trunk@1130 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1087 edf5b092-35ff-0310-97b2-ce42778d08ea
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are being loaded to play a demo. This restores the normal
"timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
the local server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1062 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1055 edf5b092-35ff-0310-97b2-ce42778d08ea
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security concerns
git-svn-id: svn://svn.icculus.org/quake3/trunk@1054 edf5b092-35ff-0310-97b2-ce42778d08ea
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at 256 for mod compatability reasons. ioq3-only mods may
chose to use MAX_KEYS for checking binds in order to get full
key support, but at the cost of breaking compatability with
older clients.
* (bug 2741) remove some lingering 256-key hardcoding
* properly check bounds of keynum in Key_IsDown(), Key_SetBinding(),
and Key_GetBinding()
git-svn-id: svn://svn.icculus.org/quake3/trunk@1053 edf5b092-35ff-0310-97b2-ce42778d08ea
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with s_alMaxDistance.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1051 edf5b092-35ff-0310-97b2-ce42778d08ea
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override user-defined cvar values for CVAR_CHEAT cvars that
could be registered in cgame and ui.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1048 edf5b092-35ff-0310-97b2-ce42778d08ea
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when generating the qkey file
git-svn-id: svn://svn.icculus.org/quake3/trunk@1046 edf5b092-35ff-0310-97b2-ce42778d08ea
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recognized. For example, F13, F14, F15, WINDOWS, SCROLLLOCK, CAPSLOCK,
WORLD_0 - WORLD_95, etc. (Christophe Cavalaria)
* (bug 2741) Adds the hard-coded toggleConsole bind Shift-Escape
* (bug 2741) Adds detailed explaination of SDL keyboard handling differences
in the README file.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1044 edf5b092-35ff-0310-97b2-ce42778d08ea
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non-zero, cl_guid will be unique for each server that the client
connects to
git-svn-id: svn://svn.icculus.org/quake3/trunk@1041 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Fix locally looping sounds, thanks to Timbo
git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1036 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Fix function name of vsnprintf for windows systems.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1027 edf5b092-35ff-0310-97b2-ce42778d08ea
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- fix format string bugs. still some left
git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
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the variable instead looks like the obvious fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1020 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@985 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@983 edf5b092-35ff-0310-97b2-ce42778d08ea
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This fixes https://bugzilla.icculus.org/show_bug.cgi?id=2836
- Make searching through the knownSfx array a bit more efficient.
git-svn-id: svn://svn.icculus.org/quake3/trunk@982 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@979 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@958 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Mute sounds that exceed a certain distance from the listener.
git-svn-id: svn://svn.icculus.org/quake3/trunk@957 edf5b092-35ff-0310-97b2-ce42778d08ea
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disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
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keycatchers in a bad place since they see a key press for a key that is
already in a down state. Simply clearing the down state of all keys as
the console is toggled seems like a simple fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@951 edf5b092-35ff-0310-97b2-ce42778d08ea
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