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* * Fix bug where an extraneous render command can cause a crash whentma2007-11-181-2/+2
| | | | | | | | | recording video * Make S_CodecUtilClose NULL the snd_stream_t pointer * Fix indentation in runtime SDL check code git-svn-id: svn://svn.icculus.org/quake3/trunk@1214 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits pertma2006-02-211-1/+10
| | | | | | | sample) git-svn-id: svn://svn.icculus.org/quake3/trunk@580 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced ALIGN macro with PADtma2005-12-051-1/+1
| | | | | | | * Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h git-svn-id: svn://svn.icculus.org/quake3/trunk@417 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Support RIFF files with zero length data chunks (yes they exist, and yes,tma2005-11-301-7/+7
| | | | | | | | they're legal) * Colourise the OpenAL warnings so they're somewhat more obvious git-svn-id: svn://svn.icculus.org/quake3/trunk@389 edf5b092-35ff-0310-97b2-ce42778d08ea
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-261-1/+1
| | | | | | | | | | | | | | | Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Partial implementation of FS_Seek for files in pk3stma2005-11-161-28/+25
| | | | | | | * A couple of RIFF decoder tweaks/fixes git-svn-id: svn://svn.icculus.org/quake3/trunk@363 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Oops, missed a bittma2005-11-141-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@357 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replace a redundant function in the wav decodertma2005-11-141-20/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@356 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>tma2005-11-131-0/+307
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea