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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
commit38baaa2274a458f03f576dea5a6d3cd9e25f8063 (patch)
tree64500262c0756817893a96b4d6556e6a31d2ce8f /code/client/snd_codec_wav.c
parentc37663e2d7c564e85af9d17afed0ee1dd283bfb5 (diff)
downloadioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.tar.gz
ioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.zip
* OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/snd_codec_wav.c')
-rw-r--r--code/client/snd_codec_wav.c307
1 files changed, 307 insertions, 0 deletions
diff --git a/code/client/snd_codec_wav.c b/code/client/snd_codec_wav.c
new file mode 100644
index 0000000..bc9c00c
--- /dev/null
+++ b/code/client/snd_codec_wav.c
@@ -0,0 +1,307 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "client.h"
+#include "snd_codec.h"
+
+/*
+=================
+FGetLittleLong
+=================
+*/
+static int FGetLittleLong( fileHandle_t f ) {
+ int v;
+
+ FS_Read( &v, sizeof(v), f );
+
+ return LittleLong( v);
+}
+
+/*
+=================
+FGetLittleShort
+=================
+*/
+static int FGetLittleShort( fileHandle_t f ) {
+ short v;
+
+ FS_Read( &v, sizeof(v), f );
+
+ return LittleShort( v);
+}
+
+/*
+=================
+S_ReadChunkInfo
+=================
+*/
+static int S_ReadChunkInfo(fileHandle_t f, char *name)
+{
+ int len, r;
+
+ name[4] = 0;
+
+ r = FS_Read(name, 4, f);
+ if(r != 4)
+ return 0;
+
+ len = FGetLittleLong(f);
+ if(len < 0 || len > 0xffffffff)
+ return 0;
+
+ //FIXME: 11/11/05 <tim@ngus.net>
+ // I'm not sure I understand why this needs to be padded.
+ // Surely this results in reading past the end of the data?
+ //len = (len + 1 ) & ~1; // pad to word boundary
+
+ return len;
+}
+
+/*
+=================
+S_SkipChunk
+=================
+*/
+static void S_SkipChunk(fileHandle_t f, int length)
+{
+ byte buffer[32*1024];
+
+ while(length > 0)
+ {
+ int toread = length;
+ if(toread > sizeof(buffer))
+ toread = sizeof(buffer);
+ FS_Read(buffer, toread, f);
+ length -= toread;
+ }
+}
+
+/*
+=================
+S_FindWavChunk
+
+Returns the length of the data in the chunk, or 0 if not found
+=================
+*/
+static int S_FindWavChunk( fileHandle_t f, char *chunk ) {
+ char name[5];
+ int len;
+
+ // This is a bit dangerous...
+ while(1)
+ {
+ len = S_ReadChunkInfo(f, name);
+
+ // Read failure?
+ if(len == 0)
+ return 0;
+
+ // If this is the right chunk, return
+ if(!strcmp(name, chunk))
+ return len;
+
+ // Not the right chunk - skip it
+ S_SkipChunk(f, len);
+ }
+}
+
+/*
+=================
+S_ByteSwapRawSamples
+=================
+*/
+static void S_ByteSwapRawSamples( int samples, int width, int s_channels, const byte *data ) {
+ int i;
+
+ if ( width != 2 ) {
+ return;
+ }
+ if ( LittleShort( 256 ) == 256 ) {
+ return;
+ }
+
+ if ( s_channels == 2 ) {
+ samples <<= 1;
+ }
+ for ( i = 0 ; i < samples ; i++ ) {
+ ((short *)data)[i] = LittleShort( ((short *)data)[i] );
+ }
+}
+
+/*
+=================
+S_ReadWavHeader
+=================
+*/
+static qboolean S_ReadWavHeader(fileHandle_t file, snd_info_t *info)
+{
+ char dump[16];
+ int wav_format;
+ int fmtlen = 0;
+
+ // skip the riff wav header
+ FS_Read(dump, 12, file);
+
+ // Scan for the format chunk
+ if((fmtlen = S_FindWavChunk(file, "fmt ")) == 0)
+ {
+ Com_Printf("No fmt chunk\n");
+ return qfalse;
+ }
+
+ // Save the parameters
+ wav_format = FGetLittleShort(file);
+ info->channels = FGetLittleShort(file);
+ info->rate = FGetLittleLong(file);
+ FGetLittleLong(file);
+ FGetLittleShort(file);
+ info->width = FGetLittleShort(file) / 8;
+ info->dataofs = 0;
+
+ // Skip the rest of the format chunk if required
+ if(fmtlen > 16)
+ {
+ fmtlen -= 16;
+ S_SkipChunk(file, fmtlen);
+ }
+
+ // Scan for the data chunk
+ if( (info->size = S_FindWavChunk(file, "data")) == 0)
+ {
+ Com_Printf("No data chunk\n");
+ return qfalse;
+ }
+ info->samples = (info->size / info->width) / info->channels;
+
+ return qtrue;
+}
+
+// WAV codec
+snd_codec_t wav_codec =
+{
+ ".wav",
+ S_WAV_CodecLoad,
+ S_WAV_CodecOpenStream,
+ S_WAV_CodecReadStream,
+ S_WAV_CodecCloseStream,
+ NULL
+};
+
+/*
+=================
+S_WAV_CodecLoad
+=================
+*/
+void *S_WAV_CodecLoad(const char *filename, snd_info_t *info)
+{
+ fileHandle_t file;
+ void *buffer;
+
+ // Try to open the file
+ FS_FOpenFileRead(filename, &file, qtrue);
+ if(!file)
+ {
+ Com_Printf("Can't read sound file %s\n", filename);
+ return NULL;
+ }
+
+ // Read the RIFF header
+ if(!S_ReadWavHeader(file, info))
+ {
+ FS_FCloseFile(file);
+ Com_Printf("Can't understand wav file %s\n", filename);
+ return NULL;
+ }
+
+ // Allocate some memory
+ buffer = Z_Malloc(info->size);
+ if(!buffer)
+ {
+ FS_FCloseFile(file);
+ Com_Printf("Out of memory reading %s\n", filename);
+ return NULL;
+ }
+
+ // Read, byteswap
+ FS_Read(buffer, info->size, file);
+ S_ByteSwapRawSamples(info->samples, info->width, info->channels, (byte *)buffer);
+
+ // Close and return
+ FS_FCloseFile(file);
+ return buffer;
+}
+
+/*
+=================
+S_WAV_CodecOpenStream
+=================
+*/
+snd_stream_t *S_WAV_CodecOpenStream(const char *filename)
+{
+ snd_stream_t *rv;
+
+ // Open
+ rv = S_CodecUtilOpen(filename, &wav_codec);
+ if(!rv)
+ return NULL;
+
+ // Read the RIFF header
+ if(!S_ReadWavHeader(rv->file, &rv->info))
+ {
+ S_CodecUtilClose(rv);
+ return NULL;
+ }
+
+ return rv;
+}
+
+/*
+=================
+S_WAV_CodecCloseStream
+=================
+*/
+void S_WAV_CodecCloseStream(snd_stream_t *stream)
+{
+ S_CodecUtilClose(stream);
+}
+
+/*
+=================
+S_WAV_CodecReadStream
+=================
+*/
+int S_WAV_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
+{
+ int remaining = stream->info.size - stream->pos;
+ int samples;
+
+ if(remaining <= 0)
+ return 0;
+ if(bytes > remaining)
+ bytes = remaining;
+ stream->pos += bytes;
+ samples = (bytes / stream->info.width) / stream->info.channels;
+ FS_Read(buffer, bytes, stream->file);
+ S_ByteSwapRawSamples(samples, stream->info.width, stream->info.channels, buffer);
+ return bytes;
+}