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* * Fix to ability to diabled Ogg Vorbistma2006-01-211-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@513 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Ogg codec support from Joerg Dietrich <dietrich_joerg@gmx.de> (disabled bytma2006-01-061-1/+3
| | | | | | | default) git-svn-id: svn://svn.icculus.org/quake3/trunk@465 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>tma2005-11-131-0/+226
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea