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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 18:58:14 +0000
commit38baaa2274a458f03f576dea5a6d3cd9e25f8063 (patch)
tree64500262c0756817893a96b4d6556e6a31d2ce8f /code/client/snd_codec.c
parentc37663e2d7c564e85af9d17afed0ee1dd283bfb5 (diff)
downloadioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.tar.gz
ioquake3-aero-38baaa2274a458f03f576dea5a6d3cd9e25f8063.zip
* OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/snd_codec.c')
-rw-r--r--code/client/snd_codec.c226
1 files changed, 226 insertions, 0 deletions
diff --git a/code/client/snd_codec.c b/code/client/snd_codec.c
new file mode 100644
index 0000000..de35255
--- /dev/null
+++ b/code/client/snd_codec.c
@@ -0,0 +1,226 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "client.h"
+#include "snd_codec.h"
+
+static snd_codec_t *codecs;
+
+/*
+=================
+S_FileExtension
+=================
+*/
+static char *S_FileExtension(const char *fni)
+{
+ char *fn = (char *)fni;
+ char *eptr = NULL;
+ while(*fn)
+ {
+ if(*fn == '.')
+ eptr = fn;
+ fn++;
+ }
+
+ return eptr;
+}
+
+/*
+=================
+S_FindCodecForFile
+
+Select an appropriate codec for a file based on its extension
+=================
+*/
+static snd_codec_t *S_FindCodecForFile(const char *filename)
+{
+ char *ext = S_FileExtension(filename);
+ snd_codec_t *codec = codecs;
+
+ if(!ext)
+ {
+ // No extension - auto-detect
+ while(codec)
+ {
+ char fn[MAX_QPATH];
+ Q_strncpyz(fn, filename, sizeof(fn) - 4);
+ COM_DefaultExtension(fn, sizeof(fn), codec->ext);
+
+ // Check it exists
+ if(FS_ReadFile(fn, NULL) != -1)
+ return codec;
+
+ // Nope. Next!
+ codec = codec->next;
+ }
+
+ // Nothin'
+ return NULL;
+ }
+
+ while(codec)
+ {
+ if(!Q_stricmp(ext, codec->ext))
+ return codec;
+ codec = codec->next;
+ }
+
+ return NULL;
+}
+
+/*
+=================
+S_CodecInit
+=================
+*/
+void S_CodecInit()
+{
+ codecs = NULL;
+ S_CodecRegister(&wav_codec);
+#ifdef USE_CODEC_VORBIS
+ S_CodecRegister(&ogg_codec);
+#endif
+}
+
+/*
+=================
+S_CodecShutdown
+=================
+*/
+void S_CodecShutdown()
+{
+ codecs = NULL;
+}
+
+/*
+=================
+S_CodecRegister
+=================
+*/
+void S_CodecRegister(snd_codec_t *codec)
+{
+ codec->next = codecs;
+ codecs = codec;
+}
+
+/*
+=================
+S_CodecLoad
+=================
+*/
+void *S_CodecLoad(const char *filename, snd_info_t *info)
+{
+ snd_codec_t *codec;
+ char fn[MAX_QPATH];
+
+ codec = S_FindCodecForFile(filename);
+ if(!codec)
+ {
+ Com_Printf("Unknown extension for %s\n", filename);
+ return NULL;
+ }
+
+ strncpy(fn, filename, sizeof(fn));
+ COM_DefaultExtension(fn, sizeof(fn), codec->ext);
+
+ return codec->load(fn, info);
+}
+
+/*
+=================
+S_CodecOpenStream
+=================
+*/
+snd_stream_t *S_CodecOpenStream(const char *filename)
+{
+ snd_codec_t *codec;
+ char fn[MAX_QPATH];
+
+ codec = S_FindCodecForFile(filename);
+ if(!codec)
+ {
+ Com_Printf("Unknown extension for %s\n", filename);
+ return NULL;
+ }
+
+ strncpy(fn, filename, sizeof(fn));
+ COM_DefaultExtension(fn, sizeof(fn), codec->ext);
+
+ return codec->open(fn);
+}
+
+void S_CodecCloseStream(snd_stream_t *stream)
+{
+ stream->codec->close(stream);
+}
+
+int S_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
+{
+ return stream->codec->read(stream, bytes, buffer);
+}
+
+//=======================================================================
+// Util functions (used by codecs)
+
+/*
+=================
+S_CodecUtilOpen
+=================
+*/
+snd_stream_t *S_CodecUtilOpen(const char *filename, snd_codec_t *codec)
+{
+ snd_stream_t *stream;
+ fileHandle_t hnd;
+
+ // Try to open the file
+ FS_FOpenFileRead(filename, &hnd, qtrue);
+ if(!hnd)
+ {
+ Com_Printf("Can't read sound file %s\n", filename);
+ return NULL;
+ }
+
+ // Allocate a stream
+ stream = Z_Malloc(sizeof(snd_stream_t));
+ if(!stream)
+ {
+ FS_FCloseFile(hnd);
+ return NULL;
+ }
+
+ // Copy over, return
+ stream->codec = codec;
+ stream->file = hnd;
+ return stream;
+}
+
+/*
+=================
+S_CodecUtilClose
+=================
+*/
+void S_CodecUtilClose(snd_stream_t *stream)
+{
+ FS_FCloseFile(stream->file);
+ Z_Free(stream);
+}