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* fix strict aliasing issuesludwig2008-11-031-5/+3
* - Revamp in-game server browser: you can now scan for games on multiple maste...thilo2008-04-111-57/+15
* Add com_standalone cvar for at-runtime handling of mods that do not require t...thilo2008-04-101-1/+8
* Add Multicast capabilities for LAN server scanning.thilo2008-04-091-4/+4
* catch EXEC_NOW on quit to prevent deleting a running vmludwig2008-04-061-1/+3
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...thilo2008-04-041-2/+2
* catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vmludwig2008-03-241-0/+6
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-23/+3
* * Merge unified-sdl to trunktma2007-09-051-0/+2
* * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if theytjw2007-04-051-1/+1
* * (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT totjw2007-03-021-0/+4
* - Fix loads of format string bugsthilo2007-01-241-1/+1
* - tag more functions with gnu format attributeludwig2006-12-301-2/+2
* * renamed static function GetClipboardData to CL_GetClipboardData since it wa...tjw2006-08-301-3/+3
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-1/+1
* * Added STATUStma2005-10-291-1/+1
* * Moved various source files from their mod sdk locations to places moretma2005-10-261-1/+1
* * Applied ajax's cleanup patchtma2005-09-231-5/+5
* support for 64bit native modsludwig2005-08-301-5/+1
* remove svn:executable propertyludwig2005-08-281-0/+0
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-281-4/+1
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-1/+5
* newlines fixedzakk2005-08-261-1200/+1200
* Itsa me, quake3io!zakk2005-08-261-0/+1200