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* Show color codes in full length, patch by Amanieu (#4318)thilo2009-10-251-3/+5
* fix build without VOIP (David Severwright, bug#3720)ludwig2008-07-161-0/+2
* * Rename voip cvar to cl_voiptma2008-07-071-3/+3
* * Fixed client binary dedicated servertma2008-07-061-5/+5
* Whitespace cleanup.icculus2008-06-291-1/+1
* Don't show VoIP meter in all the common scenarios.icculus2008-06-291-4/+13
* VoIP: Added cheapie VoIP meter.icculus2008-06-251-0/+36
* - replace a few constant values with GL macros in tr_cmds.cthilo2008-05-011-2/+2
* - Implement stereo rendering with anaglyph images.thilo2008-04-271-3/+4
* These checks are now redundant.thilo2008-03-271-2/+2
* A more clean solution to this bug. Stop the renderer when the UI VM is not ru...thilo2008-03-271-12/+17
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-1/+1
* * Don't apply colour escape chars on input fieldstma2007-09-211-12/+12
* * Merge unified-sdl to trunktma2007-09-051-6/+1
* * Fix to bug #2599 (fullscreen cinematics)tma2006-02-211-1/+1
* * Added STATUStma2005-10-291-1/+1
* remove svn:executable propertyludwig2005-08-281-0/+0
* newlines fixedzakk2005-08-261-547/+547
* Itsa me, quake3io!zakk2005-08-261-0/+547