| Commit message (Collapse) | Author | Age | Files | Lines |
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shaders unusable.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1295 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1294 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1293 edf5b092-35ff-0310-97b2-ce42778d08ea
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- add a __BSD__ define for all bsd platforms if it doesn't exist.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1292 edf5b092-35ff-0310-97b2-ce42778d08ea
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getifaddrs()
git-svn-id: svn://svn.icculus.org/quake3/trunk@1291 edf5b092-35ff-0310-97b2-ce42778d08ea
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JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1290 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1289 edf5b092-35ff-0310-97b2-ce42778d08ea
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Patch to make Solaris work again by Vincent Cojot.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1288 edf5b092-35ff-0310-97b2-ce42778d08ea
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this was added in order to save cycles if a script is loaded and then
parsed multiple times, but it caused line numbers to be reported
incorrectly for parse errors. If a script is loaded into memory and
parsed multiple times then the script itself should be optimized instead
of doing it at runtime. Also, there was a possibility of segfault
due to where this was called.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1287 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1286 edf5b092-35ff-0310-97b2-ce42778d08ea
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running, as no commands get issued in that case anyways.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1285 edf5b092-35ff-0310-97b2-ce42778d08ea
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https://bugzilla.icculus.org/show_bug.cgi?id=3425.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1284 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1283 edf5b092-35ff-0310-97b2-ce42778d08ea
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too.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1282 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1281 edf5b092-35ff-0310-97b2-ce42778d08ea
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to the manpage. Thanks to Jacques Boscq.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1280 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1279 edf5b092-35ff-0310-97b2-ce42778d08ea
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with src=dest
git-svn-id: svn://svn.icculus.org/quake3/trunk@1278 edf5b092-35ff-0310-97b2-ce42778d08ea
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started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1276 edf5b092-35ff-0310-97b2-ce42778d08ea
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for printing the content of cvars, by Ben Millwood.
See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
git-svn-id: svn://svn.icculus.org/quake3/trunk@1275 edf5b092-35ff-0310-97b2-ce42778d08ea
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Throw an error if vm->callLevel is set and VM_Free is called.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1274 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1273 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1272 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1271 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1270 edf5b092-35ff-0310-97b2-ce42778d08ea
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after running a dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1269 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1268 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1267 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1266 edf5b092-35ff-0310-97b2-ce42778d08ea
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most recent distributions, as there is no libcurl.so.3
git-svn-id: svn://svn.icculus.org/quake3/trunk@1265 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1264 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1263 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1262 edf5b092-35ff-0310-97b2-ce42778d08ea
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Q3 coding style
* Prefix image loaders with R_ now they're non-static
git-svn-id: svn://svn.icculus.org/quake3/trunk@1261 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1260 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1259 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1258 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1257 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1256 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1255 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1254 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1253 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1252 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1251 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1250 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1249 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1248 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix typo in make-macosx-ub.sh (Hobbes)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1247 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Allow BUILD_* env vars to be passed to make to build only specific
components
git-svn-id: svn://svn.icculus.org/quake3/trunk@1246 edf5b092-35ff-0310-97b2-ce42778d08ea
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