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| | as it was originally described.
git-svn-id: svn://svn.icculus.org/quake3/trunk@880 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | FS_Shutdown
closes all files.
git-svn-id: svn://svn.icculus.org/quake3/trunk@879 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client.
git-svn-id: svn://svn.icculus.org/quake3/trunk@878 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | was just wrong.
git-svn-id: svn://svn.icculus.org/quake3/trunk@875 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | introduced in rev. 832
- intro now plays correctly before looping sound.
git-svn-id: svn://svn.icculus.org/quake3/trunk@874 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@873 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | builds when svn version cannot be detected
git-svn-id: svn://svn.icculus.org/quake3/trunk@872 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@871 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | - Add a non-dirty-hack fix for client hanging when unpausing a game.
git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@869 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@860 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@859 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | if it can be detected
git-svn-id: svn://svn.icculus.org/quake3/trunk@858 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | use line feeds as separators.
git-svn-id: svn://svn.icculus.org/quake3/trunk@856 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@855 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | - fix two typos in status message in snd_main.c
git-svn-id: svn://svn.icculus.org/quake3/trunk@854 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | default device as that one seems to work more reliably on many platforms.
- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
git-svn-id: svn://svn.icculus.org/quake3/trunk@853 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | queue empty.
git-svn-id: svn://svn.icculus.org/quake3/trunk@852 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@851 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@850 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | that can add id's EULA to a .dmg file
git-svn-id: svn://svn.icculus.org/quake3/trunk@849 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@845 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * replaced my cheap hack to search current working dir on OS X with a more
  complex hack that detects the .app bundle directory structure.  This is so
  the game data dirs do not need to be inside of the .app bundle btw. 
git-svn-id: svn://svn.icculus.org/quake3/trunk@844 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * Re-justify some paragraphs dejustified by changing name
* Add tjw to contributors list
git-svn-id: svn://svn.icculus.org/quake3/trunk@841 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@840 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@838 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@834 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * it turns out Apple's OpenAL only allows for 64 alSource's by default
  http://opensource.creative.com/pipermail/openal/2005-October/008893.html
  This was the main cause of the Mac OS X OpenAL probem since we were using
  128 as MAX_SRC
git-svn-id: svn://svn.icculus.org/quake3/trunk@833 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * open music stream in S_AL_StartBackgroundTrack() instead of relying 
  on  S_AL_MusicProcess() to open it.  This allows S_AL_MusicProcess() to 
  return early when called whenever there is no open music stream to prevent
  a segfault.
git-svn-id: svn://svn.icculus.org/quake3/trunk@832 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * ARCH should be i386 instead of x86 for Mac OS X too
git-svn-id: svn://svn.icculus.org/quake3/trunk@831 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
  working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK 
* changed default OpenAL .dylib location to the path of the one included with
  the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib 
git-svn-id: svn://svn.icculus.org/quake3/trunk@830 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * fixed bug with new win32 home path detection 
* added SHFolder.lib linking to the mingw build for win98/win95 compat
git-svn-id: svn://svn.icculus.org/quake3/trunk@829 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | original value
git-svn-id: svn://svn.icculus.org/quake3/trunk@828 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@827 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@826 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | virtualdub sympathiser.
git-svn-id: svn://svn.icculus.org/quake3/trunk@825 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | video command playable with numerous windows players.
git-svn-id: svn://svn.icculus.org/quake3/trunk@824 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | to find a free filename.
git-svn-id: svn://svn.icculus.org/quake3/trunk@823 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@822 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@821 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | fix anything at all.
git-svn-id: svn://svn.icculus.org/quake3/trunk@817 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@815 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | notice?
git-svn-id: svn://svn.icculus.org/quake3/trunk@814 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | http://www.milw0rm.com/exploits/1977
git-svn-id: svn://svn.icculus.org/quake3/trunk@813 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | - make warnings yellow
git-svn-id: svn://svn.icculus.org/quake3/trunk@812 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | - Add myself to maintainer list :)
git-svn-id: svn://svn.icculus.org/quake3/trunk@811 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@810 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | git-svn-id: svn://svn.icculus.org/quake3/trunk@809 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | * [cl|sv]_packetdelay (from tjw)
git-svn-id: svn://svn.icculus.org/quake3/trunk@808 edf5b092-35ff-0310-97b2-ce42778d08ea | 
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| | correspond to the behaviour of WriteBigString.
git-svn-id: svn://svn.icculus.org/quake3/trunk@806 edf5b092-35ff-0310-97b2-ce42778d08ea |