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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-15 05:55:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-15 05:55:38 +0000 |
commit | ad9c5f5d74c259f883e5051bb936cc2b8c4d0954 (patch) | |
tree | e35b55317a0e51c5f0ea8c2f4687ccbb5f0c7358 | |
parent | cc33a20368bd39f76401f849f4edab15a4ae45a6 (diff) | |
download | ioquake3-aero-ad9c5f5d74c259f883e5051bb936cc2b8c4d0954.tar.gz ioquake3-aero-ad9c5f5d74c259f883e5051bb936cc2b8c4d0954.zip |
More ioquake3ness
git-svn-id: svn://svn.icculus.org/quake3/trunk@840 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | README | 43 |
1 files changed, 27 insertions, 16 deletions
@@ -1,12 +1,23 @@ -,------------------------------------------------------------------------------. -| _ _ __ _ ____ | -| (_)__ __ _ _| |_ _ ___ ___ _ _ __ _ / /_ _ _ _ __ _| |_____|__ / | -| | / _/ _| || | | || (_-<_/ _ \ '_/ _` |/ / _` | || / _` | / / -_)|_ \ | -| |_\__\__|\_,_|_|\_,_/__(_)___/_| \__, /_/\__, |\_,_\__,_|_\_\___|___/ | -| |___/ |_| | -| | -`------------------------------------------ http://icculus.org/quake3 ---------' + o8o oooo + `"' `888 + oooo .ooooo. .ooooo oo oooo oooo .oooo. 888 oooo .ooooo. + `888 d88' `88b d88' `888 `888 `888 `P )88b 888 .8P' d88' `88b + 888 888 888 888 888 888 888 .oP"888 888888. 888ooo888 + 888 888 888 888 888 888 888 d8( 888 888 `88b. 888 .o + o888o `Y8bod8P' `V8bod888 `V88V"V8P' `Y888""8o o888o o888o `Y8bod8P' + 888. + 8P' + " + .oooo. + .dP""Y88b + ]8P' + <88b. + `88b. + o. .88P + `8bd88P' + + The intent of this project is to provide a baseline Quake 3 which may be used for further development. Some of the major features currently implemented are: @@ -192,18 +203,18 @@ URL to the mailing list. If you're too lazy for either method, then it would be better if you emailed your patches to zakk@icculus.org directly than not at all. -The focus for ioq3 to develop a stable base suitable for further development, -and provide players with the same Quake 3 experience they've had for years. -As such ioq3 does not have any significant graphical enhancements and none are -planned at this time. However, improved graphics and sound patches will be -accepted as long as they are entirely optional, do not require new media and -are off by default. +The focus for ioquake3 to develop a stable base suitable for further +development, and provide players with the same Quake 3 experience they've +had for years. As such ioq3 does not have any significant graphical +enhancements and none are planned at this time. However, improved graphics +and sound patches will be accepted as long as they are entirely optional, +do not require new media and are off by default. --------------------------------------------- Building Official Installers ----- -We need help getting automated installers on all the platforms that icculus.org/ -quake3 supports. We don't neccesarily care about all the installers being +We need help getting automated installers on all the platforms that ioquake3 +supports. We don't neccesarily care about all the installers being identical, but we have some general guidelines: * Please include the id patch pk3s in your installer, which are available |