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Age
Files
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*
add nsis installer target for mingw32
ludwig
2008-04-15
3
-0
/
+151
*
better handling of illegal mode values
ludwig
2008-04-13
1
-3
/
+8
*
sort video modes only if there are modes to sort
ludwig
2008-04-13
1
-1
/
+2
*
remove commented code
thilo
2008-04-12
1
-5
/
+0
*
Update TODO
thilo
2008-04-12
1
-1
/
+0
*
Another change to server parsing as a server reporting in from 69.79.84.0/24 ...
thilo
2008-04-12
1
-29
/
+25
*
* Fix some recently introduced warnings
tma
2008-04-12
3
-5
/
+4
*
One minor comment fix
thilo
2008-04-12
1
-2
/
+2
*
Only don't send packet on disabled multicast if it actually is a multicast pa...
thilo
2008-04-12
1
-2
/
+2
*
- fix a potential file descriptor leak in server side of pak downloading
thilo
2008-04-12
9
-3
/
+477
*
- Revamp in-game server browser: you can now scan for games on multiple maste...
thilo
2008-04-11
8
-258
/
+181
*
* Fixed up some english in the README
tma
2008-04-10
1
-34
/
+49
*
Add com_standalone cvar for at-runtime handling of mods that do not require t...
thilo
2008-04-10
10
-30
/
+85
*
Stupid minor changes.
zakk
2008-04-10
1
-2
/
+2
*
Include #ifdef to make it easier to create a stand-alone binary.
thilo
2008-04-09
10
-20
/
+84
*
Fix uninitialized usage warnings on MacOSX.
thilo
2008-04-09
1
-1
/
+1
*
Add Multicast capabilities for LAN server scanning.
thilo
2008-04-09
10
-150
/
+348
*
Add length checking to prevent malicious mdr files to overflow buffers.
thilo
2008-04-08
1
-11
/
+57
*
* Change quake3.vcproj to use ws2_32.lib, for ipv6 support (r1290).
juz
2008-04-06
1
-4
/
+4
*
sample loki-setup setup.xml for a mod
ludwig
2008-04-06
1
-0
/
+33
*
Handle detail textures correctly when r_detailedTextures is set to 0.
thilo
2008-04-06
1
-5
/
+23
*
set flag to allow forced unload of a running VM
ludwig
2008-04-06
3
-2
/
+21
*
debug output for EXEC_NOW
ludwig
2008-04-06
1
-0
/
+2
*
catch EXEC_NOW on quit to prevent deleting a running vm
ludwig
2008-04-06
1
-1
/
+3
*
Actually take into account how SkipBracedSection works. It requires a section...
thilo
2008-04-06
1
-1
/
+1
*
revert changes to that one as this is not necessary.
thilo
2008-04-06
1
-1
/
+1
*
Make sure that one broken shader file cannot crash the game / make the other ...
thilo
2008-04-06
2
-10
/
+42
*
* Fix to MinGW build following IPv6 changes
tma
2008-04-05
2
-6
/
+15
*
I hope this makes the code work on solaris, too and fix the EINVAL on sendto()
thilo
2008-04-05
1
-3
/
+3
*
- include Winsock2.h for windows
thilo
2008-04-05
2
-1
/
+5
*
Fix compilation on Solaris and possibly other platforms that have no getifadd...
thilo
2008-04-05
1
-91
/
+24
*
Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...
thilo
2008-04-04
8
-470
/
+915
*
* Update ChangeLog
tma
2008-04-04
2
-1
/
+69
*
http://bugzilla.icculus.org/show_bug.cgi?id=3579
thilo
2008-03-28
3
-6
/
+6
*
* remove COM_Compress() call on script buffer loaded into memory. I assume
tjw
2008-03-28
1
-2
/
+0
*
These checks are now redundant.
thilo
2008-03-27
1
-2
/
+2
*
A more clean solution to this bug. Stop the renderer when the UI VM is not ru...
thilo
2008-03-27
2
-16
/
+17
*
Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id...
thilo
2008-03-27
1
-0
/
+4
*
This hack probably is not needed anymore.
thilo
2008-03-27
1
-1
/
+1
*
Make sure fullscreen does not work for in_nograb when manually Alt-Entering, ...
thilo
2008-03-26
2
-1
/
+8
*
Make cast-workaround to unsigned int use sizeof operator.
thilo
2008-03-26
1
-3
/
+3
*
strcpy -> memmove as string does overlap which should be avoided according to...
thilo
2008-03-25
1
-1
/
+2
*
Remove obsolete code for obfuscation.
thilo
2008-03-25
1
-11
/
+1
*
Commit patch from Jacques Boscq, which will prohibit the calling of memcpy wi...
thilo
2008-03-25
1
-2
/
+4
*
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started...
thilo
2008-03-25
19
-289
/
+793
*
vsnprintf -> Q_vsnprintf
thilo
2008-03-25
1
-1
/
+1
*
Applied patch to clean up code for reading cvars and add new command "print" ...
thilo
2008-03-25
2
-87
/
+71
*
use vm->callLevel to count recursive calls to VM_Call
ludwig
2008-03-24
4
-16
/
+18
*
catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vm
ludwig
2008-03-24
1
-0
/
+6
*
* Compile bg_* files separately for each game module, as originally intended
tma
2008-03-17
1
-24
/
+114
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