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* add nsis installer target for mingw32ludwig2008-04-153-0/+151
* better handling of illegal mode valuesludwig2008-04-131-3/+8
* sort video modes only if there are modes to sortludwig2008-04-131-1/+2
* remove commented codethilo2008-04-121-5/+0
* Update TODOthilo2008-04-121-1/+0
* Another change to server parsing as a server reporting in from 69.79.84.0/24 ...thilo2008-04-121-29/+25
* * Fix some recently introduced warningstma2008-04-123-5/+4
* One minor comment fixthilo2008-04-121-2/+2
* Only don't send packet on disabled multicast if it actually is a multicast pa...thilo2008-04-121-2/+2
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-129-3/+477
* - Revamp in-game server browser: you can now scan for games on multiple maste...thilo2008-04-118-258/+181
* * Fixed up some english in the READMEtma2008-04-101-34/+49
* Add com_standalone cvar for at-runtime handling of mods that do not require t...thilo2008-04-1010-30/+85
* Stupid minor changes.zakk2008-04-101-2/+2
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-0910-20/+84
* Fix uninitialized usage warnings on MacOSX.thilo2008-04-091-1/+1
* Add Multicast capabilities for LAN server scanning.thilo2008-04-0910-150/+348
* Add length checking to prevent malicious mdr files to overflow buffers.thilo2008-04-081-11/+57
* * Change quake3.vcproj to use ws2_32.lib, for ipv6 support (r1290).juz2008-04-061-4/+4
* sample loki-setup setup.xml for a modludwig2008-04-061-0/+33
* Handle detail textures correctly when r_detailedTextures is set to 0.thilo2008-04-061-5/+23
* set flag to allow forced unload of a running VMludwig2008-04-063-2/+21
* debug output for EXEC_NOWludwig2008-04-061-0/+2
* catch EXEC_NOW on quit to prevent deleting a running vmludwig2008-04-061-1/+3
* Actually take into account how SkipBracedSection works. It requires a section...thilo2008-04-061-1/+1
* revert changes to that one as this is not necessary.thilo2008-04-061-1/+1
* Make sure that one broken shader file cannot crash the game / make the other ...thilo2008-04-062-10/+42
* * Fix to MinGW build following IPv6 changestma2008-04-052-6/+15
* I hope this makes the code work on solaris, too and fix the EINVAL on sendto()thilo2008-04-051-3/+3
* - include Winsock2.h for windowsthilo2008-04-052-1/+5
* Fix compilation on Solaris and possibly other platforms that have no getifadd...thilo2008-04-051-91/+24
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...thilo2008-04-048-470/+915
* * Update ChangeLogtma2008-04-042-1/+69
* http://bugzilla.icculus.org/show_bug.cgi?id=3579thilo2008-03-283-6/+6
* * remove COM_Compress() call on script buffer loaded into memory. I assumetjw2008-03-281-2/+0
* These checks are now redundant.thilo2008-03-271-2/+2
* A more clean solution to this bug. Stop the renderer when the UI VM is not ru...thilo2008-03-272-16/+17
* Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id...thilo2008-03-271-0/+4
* This hack probably is not needed anymore.thilo2008-03-271-1/+1
* Make sure fullscreen does not work for in_nograb when manually Alt-Entering, ...thilo2008-03-262-1/+8
* Make cast-workaround to unsigned int use sizeof operator.thilo2008-03-261-3/+3
* strcpy -> memmove as string does overlap which should be avoided according to...thilo2008-03-251-1/+2
* Remove obsolete code for obfuscation.thilo2008-03-251-11/+1
* Commit patch from Jacques Boscq, which will prohibit the calling of memcpy wi...thilo2008-03-251-2/+4
* - Replace vsprintf function in bg_lib.c with vsnprintf implementation started...thilo2008-03-2519-289/+793
* vsnprintf -> Q_vsnprintfthilo2008-03-251-1/+1
* Applied patch to clean up code for reading cvars and add new command "print" ...thilo2008-03-252-87/+71
* use vm->callLevel to count recursive calls to VM_Callludwig2008-03-244-16/+18
* catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vmludwig2008-03-241-0/+6
* * Compile bg_* files separately for each game module, as originally intendedtma2008-03-171-24/+114