| Commit message (Collapse) | Author | Age | Files | Lines |
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or the client simply neglects to draw most models. I didn't believe it
myself, but I can reproduce by compiling with both XCode 2.3 on PPC and
XCode 2.4 on x86. Compiler flag voodoo to the extreeeem!
git-svn-id: svn://svn.icculus.org/quake3/trunk@915 edf5b092-35ff-0310-97b2-ce42778d08ea
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pk3 handling in the new XCode 2.4
* use more proper SSE compiler optimization flags for Mac OS X on x86
git-svn-id: svn://svn.icculus.org/quake3/trunk@914 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@913 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@912 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@911 edf5b092-35ff-0310-97b2-ce42778d08ea
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it is dynamically loaded at run-time. this means that win95/win98
systems can fail the homepath detection gracefully if they don't have the
dll installed (this dll is only provided by Internet Explorer updates
on those systems)
git-svn-id: svn://svn.icculus.org/quake3/trunk@909 edf5b092-35ff-0310-97b2-ce42778d08ea
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* reverted my recent win95, win98, winme homepath change. it turns out these
systems can be configured to have multiple user directories afterall
git-svn-id: svn://svn.icculus.org/quake3/trunk@908 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Do not detect a seperate homepath on win95, win98, or winme since it's not
truly a user-specific dir and therefore provides no advantage
* Use CSIDL_APPDATA instead of CSIDL_LOCAL_APPDATA. This means that
user-specific game data is now allowed to be part of a user's Roaming Profile
git-svn-id: svn://svn.icculus.org/quake3/trunk@907 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@906 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@898 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@897 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@896 edf5b092-35ff-0310-97b2-ce42778d08ea
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- some cleanups in the installer UI
- reduce verbosiveness of preuninstall script
git-svn-id: svn://svn.icculus.org/quake3/trunk@895 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Make sure to delete all files that don't get uninstalled automatically before uninstall process begins.
git-svn-id: svn://svn.icculus.org/quake3/trunk@894 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@893 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@890 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@889 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@888 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@883 edf5b092-35ff-0310-97b2-ce42778d08ea
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was causing compile errors in newer mingw
git-svn-id: svn://svn.icculus.org/quake3/trunk@882 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@881 edf5b092-35ff-0310-97b2-ce42778d08ea
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as it was originally described.
git-svn-id: svn://svn.icculus.org/quake3/trunk@880 edf5b092-35ff-0310-97b2-ce42778d08ea
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FS_Shutdown
closes all files.
git-svn-id: svn://svn.icculus.org/quake3/trunk@879 edf5b092-35ff-0310-97b2-ce42778d08ea
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correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client.
git-svn-id: svn://svn.icculus.org/quake3/trunk@878 edf5b092-35ff-0310-97b2-ce42778d08ea
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was just wrong.
git-svn-id: svn://svn.icculus.org/quake3/trunk@875 edf5b092-35ff-0310-97b2-ce42778d08ea
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introduced in rev. 832
- intro now plays correctly before looping sound.
git-svn-id: svn://svn.icculus.org/quake3/trunk@874 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@873 edf5b092-35ff-0310-97b2-ce42778d08ea
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builds when svn version cannot be detected
git-svn-id: svn://svn.icculus.org/quake3/trunk@872 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@871 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Add a non-dirty-hack fix for client hanging when unpausing a game.
git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@869 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@860 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@859 edf5b092-35ff-0310-97b2-ce42778d08ea
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if it can be detected
git-svn-id: svn://svn.icculus.org/quake3/trunk@858 edf5b092-35ff-0310-97b2-ce42778d08ea
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use line feeds as separators.
git-svn-id: svn://svn.icculus.org/quake3/trunk@856 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@855 edf5b092-35ff-0310-97b2-ce42778d08ea
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- fix two typos in status message in snd_main.c
git-svn-id: svn://svn.icculus.org/quake3/trunk@854 edf5b092-35ff-0310-97b2-ce42778d08ea
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default device as that one seems to work more reliably on many platforms.
- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
git-svn-id: svn://svn.icculus.org/quake3/trunk@853 edf5b092-35ff-0310-97b2-ce42778d08ea
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queue empty.
git-svn-id: svn://svn.icculus.org/quake3/trunk@852 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@851 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@850 edf5b092-35ff-0310-97b2-ce42778d08ea
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that can add id's EULA to a .dmg file
git-svn-id: svn://svn.icculus.org/quake3/trunk@849 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@845 edf5b092-35ff-0310-97b2-ce42778d08ea
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* replaced my cheap hack to search current working dir on OS X with a more
complex hack that detects the .app bundle directory structure. This is so
the game data dirs do not need to be inside of the .app bundle btw.
git-svn-id: svn://svn.icculus.org/quake3/trunk@844 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Re-justify some paragraphs dejustified by changing name
* Add tjw to contributors list
git-svn-id: svn://svn.icculus.org/quake3/trunk@841 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@840 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Loopback clients only get snapshots at the server frame rate now
(Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
(Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@838 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@834 edf5b092-35ff-0310-97b2-ce42778d08ea
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* it turns out Apple's OpenAL only allows for 64 alSource's by default
http://opensource.creative.com/pipermail/openal/2005-October/008893.html
This was the main cause of the Mac OS X OpenAL probem since we were using
128 as MAX_SRC
git-svn-id: svn://svn.icculus.org/quake3/trunk@833 edf5b092-35ff-0310-97b2-ce42778d08ea
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* open music stream in S_AL_StartBackgroundTrack() instead of relying
on S_AL_MusicProcess() to open it. This allows S_AL_MusicProcess() to
return early when called whenever there is no open music stream to prevent
a segfault.
git-svn-id: svn://svn.icculus.org/quake3/trunk@832 edf5b092-35ff-0310-97b2-ce42778d08ea
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