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diff --git a/web/index.html b/web/index.html deleted file mode 100644 index 5d9f19d..0000000 --- a/web/index.html +++ /dev/null @@ -1,122 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> -<head> - <meta content="application/xhtml+xml; charset=UTF-8" /> - <title>icculus.org/quake3 - retalS yrahcaZ ,em ot sehctap ruoy dnes tsum uoy ,emag - siht niw oT</title> - <link rel="stylesheet" href="ioq3.css" type="text/css" /> -</head> -<body> - <h1>icculus.org/quake3</h1> - <div id="content"> - <p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">id Software</a> for releasing the - game source.</p> - - <p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez, - pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in - the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired - the game data illegally!</p> - <p><img src="images/quake3.jpg" alt="Quake3 Screenshot" class="right"/></p> - - - <h2>What works:</h2> - <ul> - <li>Everything.</li> - <li>x86_64 support (including movies, native and interpreted vm mods!)</li> - <li>PowerPC, we think.</li> - <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input, joysticks, window handling, etc.</li> - <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li> - <li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li> - <li>mingw support.</li> - <li>FreeBSD</li> - </ul> - - <h2>What doesn't work/known bugs:</h2> - <ul> - <li>World of Warcraft client.</li> - <li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li> - <li>Nobody has made any optional graphics upgrades yet.</li> - <li>Nobody has ported this thing to the PSP yet.</li> - <li>Punkbuster, never will work unless even balance makes it so.</li> - </ul> - <h2>What's the point?</h2> - <ul> - <li>No random patches to make the mynx model naked, etc.</li> - <li>No patches to change the gameplay. Make a mod, not an engine change.</li> - <li>No patches to remove the cdkey check from anything that requires the - Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena, - mods that use Quake 3 maps/textures/models/etc.)</li> - <li>Security fixes.</li> - <li>Bug fixes.</li> - <li>New architectures (x86-64, AmigaOS, BeOS, DOS, PSP, whatever.)</li> - <li><a href="http://www.openal.org/">OpenAL</a> (for better support of - <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> - and such) at some point</li> - <li>Entirely optional, and disabled by default, graphics upgrades. We love - bloom lighting and such, but please make sure they're disabled by default - (at the compilation level), and when enabled still need to be ticked on in - the menus.</li> - <li>Ditto for sound.</li> - <li>Mod support.</li> - <li>Hopefully we'll get a pack of bare-bones data files to test that the - engine works, too.</li> - </ul> - - <h2>To use:</h2> - <ul> - <li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away - with the shareware version or one of the other retail versions, but I haven't - tried. The Quake 3 source release does not obviate the need for a legitimate - copy of Quake 3.</li> - <li>If you're using Gentoo, just <span class="shell">emerge quake3</span>, - you'll get a semi-recent build.</li> - <li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li> - <li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li> - <li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme"> - Read the README.</a></li> - <li>Compile.</li> - <li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also - need the pk3s from the latest id patch ( - <a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">linux</a> - /<a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">win32</a> - /<a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">mac</a>).</li> - <li>Run game, be happy.</li> - <li>Touch the penguin.</li> - <li>Clap your hands!</li> - <li>Feature requests, bug reports, and preferably patches go to the - <a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla - url or bug # for your bug in the mailing list.</li> - <li>Subscribe to the mailing list: - <a href="mailto:quake3-subscribe@icculus.org">quake3-subscribe@icculus.org</a></li> - <li>patches go to <a href="mailto:zakk@icculus.org">zakk@icculus.org</a> - if you're not interested in bugzilla.</li> - <li>Please do not send patches that aren't yours without the approval of - the actual patch author.</li> - <li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/"> - http://svn.icculus.org/quake3/trunk/</a></li> - <li>Buy id software's other games.</li> - <li>Donate everything else to charity.</li> - <li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li> - </ul> - - <h2>If you have problems:</h2> - <p> - Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>. - Do NOT contact us for copies of the game. - Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all. - </p> - </div> - <div id="footer"> - <a href="http://jigsaw.w3.org/css-validator/validator?uri=http://icculus.org/quake3/ioq3.css"> - Valid CSS - </a>| - <a href="http://validator.w3.org/check?uri=http://icculus.org/quake3"> - Valid XHTML - </a>| - <a href="http://icculus.org">icculus.org</a> - <br /> - Website Design by <a href="http://floam.sh.nu" title="floam">Aaron Gyes</a> - </div> -</body> -</html> |